forked from bartvdbraak/blender
Removed/disabled debugging code.
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34c133a488
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7b1234be1c
@ -408,30 +408,17 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
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float3 *fdata = attr->data_float3();
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size_t i = 0;
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std::cout << "name " << name << std::endl;
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for(l->data.begin(t); t != l->data.end(); ++t, ++i) {
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fdata[0] = get_float3(t->uv1());
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fdata[1] = get_float3(t->uv2());
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fdata[2] = get_float3(t->uv3());
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fdata += 3;
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#if 0
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std::cout << " 1st "
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<< "( " << t->uv1()[0] << ", " << t->uv1()[1] << ") "
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<< "( " << t->uv2()[0] << ", " << t->uv2()[1] << ") "
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<< "( " << t->uv3()[0] << ", " << t->uv3()[1] << ") " << std::endl;
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#endif
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if(nverts[i] == 4) {
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fdata[0] = get_float3(t->uv1());
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fdata[1] = get_float3(t->uv3());
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fdata[2] = get_float3(t->uv4());
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fdata += 3;
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#if 0
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std::cout << " 2nd "
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<< "( " << t->uv1()[0] << ", " << t->uv1()[1] << ") "
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<< "( " << t->uv3()[0] << ", " << t->uv3()[1] << ") "
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<< "( " << t->uv4()[0] << ", " << t->uv4()[1] << ") " << std::endl;
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#endif
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}
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}
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}
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@ -227,7 +227,6 @@ Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, bNode
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bNodeSocket *fromsock, *tosock;
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PointerRNA fromptr, toptr;
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cout << "linestyle " << linestyle << " nodetree " << linestyle->nodetree << " use_nodes " << linestyle->use_nodes << endl;
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if (iNodeTree) {
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// make a copy of linestyle->nodetree
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ntree = ntreeCopyTree_ex(iNodeTree, bmain, true);
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@ -516,7 +516,6 @@ void Strip::setVertexColor (const vector<StrokeVertex *>& iStrokeVertices)
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void Strip::computeTexCoord (const vector<StrokeVertex *>& iStrokeVertices, float texStep)
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{
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cout << "Strip::computeTexCoord texStep " << texStep << endl;
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vector<StrokeVertex *>::const_iterator v, vend;
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StrokeVertex *sv;
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int i = 0;
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@ -1940,7 +1940,7 @@ static void add_freestyle(Render *re, int render)
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actsrl = BLI_findlink(&re->r.layers, re->r.actlay);
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#if 0
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#if 1
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re->freestyle_bmain = BKE_main_new();
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/* We use the same window manager for freestyle bmain as
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@ -2020,7 +2020,7 @@ static void free_all_freestyle_renders(void)
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if (freestyle_render) {
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freestyle_scene = freestyle_render->scene;
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RE_FreeRender(freestyle_render);
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#if 0
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#if 1
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BKE_scene_unlink(re1->freestyle_bmain, freestyle_scene, NULL);
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#endif
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}
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@ -2028,7 +2028,7 @@ static void free_all_freestyle_renders(void)
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BLI_freelistN(&re1->freestyle_renders);
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if (re1->freestyle_bmain) {
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#if 0
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#if 1
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/* detach the window manager from freestyle bmain (see comments
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* in add_freestyle() for more detail)
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*/
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