Smoke: (hopefully) fix collision high-res smoke disappearance

This commit is contained in:
Daniel Genrich 2009-08-02 18:32:56 +00:00
parent 08d4b96317
commit 7b123ff13c

@ -769,7 +769,6 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++)
{
int cell[3];
int valid = 1;
size_t i = 0;
size_t index = 0;
@ -786,11 +785,10 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
// check if cell is valid (in the domain boundary)
for(i = 0; i < 3; i++)
{
if((cell[i] > sds->res[i] - 1) || (cell[i] < 0))
valid = 0;
if(!valid)
continue;
}
// 2. set cell values (heat, density and velocity)
index = smoke_get_index(cell[0], sds->res[0], cell[1], sds->res[1], cell[2]);
@ -1218,15 +1216,15 @@ static void get_cell(struct SmokeModifierData *smd, float *pos, int *cell, int c
if(correct)
{
cell[0] = MIN2(smd->domain->res[0] - 1, MAX2(0, (int)(tmp[0] + 0.5)));
cell[1] = MIN2(smd->domain->res[1] - 1, MAX2(0, (int)(tmp[1] + 0.5)));
cell[2] = MIN2(smd->domain->res[2] - 1, MAX2(0, (int)(tmp[2] + 0.5)));
cell[0] = MIN2(smd->domain->res[0] - 1, MAX2(0, (int)floor(tmp[0])));
cell[1] = MIN2(smd->domain->res[1] - 1, MAX2(0, (int)floor(tmp[1])));
cell[2] = MIN2(smd->domain->res[2] - 1, MAX2(0, (int)floor(tmp[2])));
}
else
{
cell[0] = (int)(tmp[0] + 0.5);
cell[1] = (int)(tmp[1] + 0.5);
cell[2] = (int)(tmp[2] + 0.5);
cell[0] = (int)floor(tmp[0]);
cell[1] = (int)floor(tmp[1]);
cell[2] = (int)floor(tmp[2]);
}
}
static void get_bigcell(struct SmokeModifierData *smd, float *pos, int *cell, int correct)
@ -1241,15 +1239,15 @@ static void get_bigcell(struct SmokeModifierData *smd, float *pos, int *cell, in
if(correct)
{
cell[0] = MIN2(res[0] - 1, MAX2(0, (int)(tmp[0] + 0.5)));
cell[1] = MIN2(res[1] - 1, MAX2(0, (int)(tmp[1] + 0.5)));
cell[2] = MIN2(res[2] - 1, MAX2(0, (int)(tmp[2] + 0.5)));
cell[0] = MIN2(res[0] - 1, MAX2(0, (int)floor(tmp[0])));
cell[1] = MIN2(res[1] - 1, MAX2(0, (int)floor(tmp[1])));
cell[2] = MIN2(res[2] - 1, MAX2(0, (int)floor(tmp[2])));
}
else
{
cell[0] = (int)(tmp[0] + 0.5);
cell[1] = (int)(tmp[1] + 0.5);
cell[2] = (int)(tmp[2] + 0.5);
cell[0] = (int)floor(tmp[0]);
cell[1] = (int)floor(tmp[1]);
cell[2] = (int)floor(tmp[2]);
}
}