forked from bartvdbraak/blender
Camera UI: tweaking panels, move clipping back because it's not part of the
preset, and move depth of field settings to a separate panel.
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parent
77934cfaed
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@ -98,21 +98,15 @@ class DATA_PT_lens(CameraButtonsPanel, Panel):
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split = layout.split()
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col = split.column()
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col.label(text="Depth of Field:")
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col.prop(cam, "dof_object", text="")
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col = col.column()
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if cam.dof_object is not None:
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col.enabled = False
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col.prop(cam, "dof_distance", text="Distance")
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col = split.column(align=True)
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col.label(text="Shift:")
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col.prop(cam, "shift_x", text="X")
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col.prop(cam, "shift_y", text="Y")
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col = split.column(align=True)
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col.label(text="Clipping:")
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col.prop(cam, "clip_start", text="Start")
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col.prop(cam, "clip_end", text="End")
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class DATA_PT_camera(CameraButtonsPanel, Panel):
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bl_label = "Camera"
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@ -143,11 +137,24 @@ class DATA_PT_camera(CameraButtonsPanel, Panel):
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col = split.column(align=True)
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col.prop(cam, "sensor_fit", text="")
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layout.label(text="Clipping:")
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row = layout.row(align=True)
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row.prop(cam, "clip_start", text="Start")
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row.prop(cam, "clip_end", text="End")
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class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
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bl_label = "Depth of Field"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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layout.label(text="Focus:")
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split = layout.split()
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split.prop(cam, "dof_object", text="")
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col = split.column()
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col.active = cam.dof_object is None
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col.prop(cam, "dof_distance", text="Distance")
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class DATA_PT_camera_display(CameraButtonsPanel, Panel):
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bl_label = "Display"
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