forked from bartvdbraak/blender
Change winding of looptris in subsurf so they point to the same
direction as the surface.
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5f09348fe8
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7c06167982
@ -3620,14 +3620,14 @@ static const MLoopTri *ccgDM_getLoopTriArray(DerivedMesh *dm)
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lt = &mlooptri[i];
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/* quad is (0, 3, 2, 1) */
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lt->tri[0] = (poly_index * 4) + 0;
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lt->tri[1] = (poly_index * 4) + 3;
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lt->tri[2] = (poly_index * 4) + 2;
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lt->tri[1] = (poly_index * 4) + 2;
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lt->tri[2] = (poly_index * 4) + 3;
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lt->poly = poly_index;
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lt = &mlooptri[i + 1];
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lt->tri[0] = (poly_index * 4) + 0;
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lt->tri[1] = (poly_index * 4) + 2;
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lt->tri[2] = (poly_index * 4) + 1;
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lt->tri[1] = (poly_index * 4) + 1;
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lt->tri[2] = (poly_index * 4) + 2;
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lt->poly = poly_index;
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}
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}
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