Cycles: Support bultin 3d textures with OSL backend

This commit is contained in:
Sergey Sharybin 2015-04-06 23:29:29 +05:00
parent 2aa79679dc
commit 7c19239bf9

@ -939,19 +939,33 @@ bool OSLRenderServices::texture3d(ustring filename, TextureOpt &options,
OSL::TextureSystem *ts = osl_ts;
ShaderData *sd = (ShaderData *)(sg->renderstate);
KernelGlobals *kg = sd->osl_globals;
OSLThreadData *tdata = kg->osl_tdata;
OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info;
OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);
bool status;
if(filename[0] == '@' && filename.find('.') == -1) {
int slot = atoi(filename.c_str() + 1);
float4 rgba = kernel_tex_image_interp_3d(slot, P.x, P.y, P.z);
result[0] = rgba[0];
if(nchannels > 1)
result[1] = rgba[1];
if(nchannels > 2)
result[2] = rgba[2];
if(nchannels > 3)
result[3] = rgba[3];
status = true;
}
else {
OSLThreadData *tdata = kg->osl_tdata;
OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info;
OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);
#if OIIO_VERSION < 10500
bool status = ts->texture3d(th, thread_info,
options, P, dPdx, dPdy, dPdz, result);
status = ts->texture3d(th, thread_info,
options, P, dPdx, dPdy, dPdz, result);
#else
bool status = ts->texture3d(th, thread_info,
options, P, dPdx, dPdy, dPdz,
nchannels, result);
status = ts->texture3d(th, thread_info,
options, P, dPdx, dPdy, dPdz,
nchannels, result);
#endif
}
if(!status) {
if(nchannels == 3 || nchannels == 4) {