Fix #23879: added undo/redo to object/paint/sculpt/pose menus as well,

and made some small modifications to object menu to make it a bit
shorter, still much too long though, but at least not worse now.
This commit is contained in:
Brecht Van Lommel 2010-09-18 16:17:32 +00:00
parent de9c443ff0
commit 7c197b6849

@ -647,7 +647,6 @@ class VIEW3D_MT_select_face(bpy.types.Menu): # XXX no matching enum
# ********** Object menu **********
class VIEW3D_MT_object(bpy.types.Menu):
bl_context = "objectmode"
bl_label = "Object"
@ -655,6 +654,11 @@ class VIEW3D_MT_object(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.operator("ed.undo")
layout.operator("ed.redo")
layout.separator()
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_object_clear")
@ -663,9 +667,7 @@ class VIEW3D_MT_object(bpy.types.Menu):
layout.separator()
layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
layout.menu("VIEW3D_MT_object_animation")
layout.separator()
@ -687,8 +689,7 @@ class VIEW3D_MT_object(bpy.types.Menu):
layout.separator()
layout.menu("VIEW3D_MT_object_game_properties")
layout.menu("VIEW3D_MT_object_game_logicbricks")
layout.menu("VIEW3D_MT_object_game")
layout.separator()
@ -703,6 +704,18 @@ class VIEW3D_MT_object(bpy.types.Menu):
layout.operator_menu_enum("object.convert", "target")
class VIEW3D_MT_object_animation(bpy.types.Menu):
bl_context = "objectmode"
bl_label = "Animation"
def draw(self, context):
layout = self.layout
layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
class VIEW3D_MT_object_clear(bpy.types.Menu):
bl_label = "Clear"
@ -908,27 +921,25 @@ class VIEW3D_MT_make_links(bpy.types.Menu):
layout.operator_enums("object.make_links_data", "type") # inline
class VIEW3D_MT_object_game_properties(bpy.types.Menu):
bl_label = "Game Properties"
class VIEW3D_MT_object_game(bpy.types.Menu):
bl_label = "Game"
def draw(self, context):
layout = self.layout
layout.operator("object.game_property_copy", text="Replace").operation = 'REPLACE'
layout.operator("object.game_property_copy", text="Merge").operation = 'MERGE'
layout.operator_menu_enum("object.game_property_copy", "property", text="Copy...")
layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
layout.separator()
layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
layout.separator()
layout.operator("object.game_property_clear")
class VIEW3D_MT_object_game_logicbricks(bpy.types.Menu):
bl_label = "Logic Bricks"
def draw(self, context):
layout = self.layout
layout.operator("object.logic_bricks_copy", text="Copy")
# ********** Vertex paint menu **********
@ -938,6 +949,11 @@ class VIEW3D_MT_paint_vertex(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.operator("ed.undo")
layout.operator("ed.redo")
layout.separator()
layout.operator("paint.vertex_color_set")
layout.operator("paint.vertex_color_dirt")
@ -992,6 +1008,11 @@ class VIEW3D_MT_paint_weight(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.operator("ed.undo")
layout.operator("ed.redo")
layout.separator()
layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
@ -1016,6 +1037,11 @@ class VIEW3D_MT_sculpt(bpy.types.Menu):
sculpt = tool_settings.sculpt
brush = tool_settings.sculpt.brush
layout.operator("ed.undo")
layout.operator("ed.redo")
layout.separator()
layout.prop(sculpt, "use_symmetry_x")
layout.prop(sculpt, "use_symmetry_y")
layout.prop(sculpt, "use_symmetry_z")
@ -1061,6 +1087,11 @@ class VIEW3D_MT_particle(bpy.types.Menu):
particle_edit = context.tool_settings.particle_edit
layout.operator("ed.undo")
layout.operator("ed.redo")
layout.separator()
layout.operator("particle.mirror")
layout.separator()
@ -1111,6 +1142,11 @@ class VIEW3D_MT_pose(bpy.types.Menu):
arm = context.active_object.data
layout.operator("ed.undo")
layout.operator("ed.redo")
layout.separator()
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_snap")