Cleanup: refactor image texture node code for coming changes

This commit is contained in:
Brecht Van Lommel 2019-05-19 02:46:24 +02:00
parent bb8ed813f3
commit 7c78c20b6b
5 changed files with 84 additions and 50 deletions

@ -47,9 +47,10 @@ shader node_environment_texture(
string filename = "",
string projection = "equirectangular",
string interpolation = "linear",
string color_space = "sRGB",
int compress_as_srgb = 0,
int ignore_alpha = 0,
int unassociate_alpha = 0,
int is_float = 1,
int use_alpha = 1,
output color Color = 0.0,
output float Alpha = 1.0)
{
@ -69,13 +70,16 @@ shader node_environment_texture(
Color = (color)texture(
filename, p[0], 1.0 - p[1], "wrap", "periodic", "interp", interpolation, "alpha", Alpha);
if (use_alpha) {
if (ignore_alpha) {
Alpha = 1.0;
}
else if (unassociate_alpha) {
Color = color_unpremultiply(Color, Alpha);
if (!is_float)
Color = min(Color, 1.0);
}
if (color_space == "sRGB")
if (compress_as_srgb)
Color = color_srgb_to_scene_linear(Color);
}

@ -56,11 +56,12 @@ point map_to_sphere(vector dir)
}
color image_texture_lookup(string filename,
string color_space,
float u,
float v,
output float Alpha,
int use_alpha,
int compress_as_srgb,
int ignore_alpha,
int unassociate_alpha,
int is_float,
string interpolation,
string extension)
@ -68,14 +69,17 @@ color image_texture_lookup(string filename,
color rgb = (color)texture(
filename, u, 1.0 - v, "wrap", extension, "interp", interpolation, "alpha", Alpha);
if (use_alpha) {
if (ignore_alpha) {
Alpha = 1.0;
}
else if (unassociate_alpha) {
rgb = color_unpremultiply(rgb, Alpha);
if (!is_float)
rgb = min(rgb, 1.0);
}
if (color_space == "sRGB") {
if (compress_as_srgb) {
rgb = color_srgb_to_scene_linear(rgb);
}
@ -86,13 +90,14 @@ shader node_image_texture(int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
point Vector = P,
string filename = "",
string color_space = "sRGB",
string projection = "flat",
string interpolation = "smartcubic",
string extension = "periodic",
float projection_blend = 0.0,
int compress_as_srgb = 0,
int ignore_alpha = 0,
int unassociate_alpha = 0,
int is_float = 1,
int use_alpha = 1,
output color Color = 0.0,
output float Alpha = 1.0)
{
@ -102,8 +107,16 @@ shader node_image_texture(int use_mapping = 0,
p = transform(mapping, p);
if (projection == "flat") {
Color = image_texture_lookup(
filename, color_space, p[0], p[1], Alpha, use_alpha, is_float, interpolation, extension);
Color = image_texture_lookup(filename,
p[0],
p[1],
Alpha,
compress_as_srgb,
ignore_alpha,
unassociate_alpha,
is_float,
interpolation,
extension);
}
else if (projection == "box") {
/* object space normal */
@ -173,11 +186,12 @@ shader node_image_texture(int use_mapping = 0,
if (weight[0] > 0.0) {
Color += weight[0] * image_texture_lookup(filename,
color_space,
p[1],
p[2],
tmp_alpha,
use_alpha,
compress_as_srgb,
ignore_alpha,
unassociate_alpha,
is_float,
interpolation,
extension);
@ -185,11 +199,12 @@ shader node_image_texture(int use_mapping = 0,
}
if (weight[1] > 0.0) {
Color += weight[1] * image_texture_lookup(filename,
color_space,
p[0],
p[2],
tmp_alpha,
use_alpha,
compress_as_srgb,
ignore_alpha,
unassociate_alpha,
is_float,
interpolation,
extension);
@ -197,11 +212,12 @@ shader node_image_texture(int use_mapping = 0,
}
if (weight[2] > 0.0) {
Color += weight[2] * image_texture_lookup(filename,
color_space,
p[1],
p[0],
tmp_alpha,
use_alpha,
compress_as_srgb,
ignore_alpha,
unassociate_alpha,
is_float,
interpolation,
extension);
@ -211,11 +227,12 @@ shader node_image_texture(int use_mapping = 0,
else if (projection == "sphere") {
point projected = map_to_sphere(texco_remap_square(p));
Color = image_texture_lookup(filename,
color_space,
projected[0],
projected[1],
Alpha,
use_alpha,
compress_as_srgb,
ignore_alpha,
unassociate_alpha,
is_float,
interpolation,
extension);
@ -223,11 +240,12 @@ shader node_image_texture(int use_mapping = 0,
else if (projection == "tube") {
point projected = map_to_tube(texco_remap_square(p));
Color = image_texture_lookup(filename,
color_space,
projected[0],
projected[1],
Alpha,
use_alpha,
compress_as_srgb,
ignore_alpha,
unassociate_alpha,
is_float,
interpolation,
extension);

@ -16,13 +16,12 @@
CCL_NAMESPACE_BEGIN
ccl_device float4
svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint flags)
{
float4 r = kernel_tex_image_interp(kg, id, x, y);
const float alpha = r.w;
if (use_alpha && alpha != 1.0f && alpha != 0.0f) {
if ((flags & NODE_IMAGE_ALPHA_UNASSOCIATE) && alpha != 1.0f && alpha != 0.0f) {
r /= alpha;
const int texture_type = kernel_tex_type(id);
if (texture_type == IMAGE_DATA_TYPE_BYTE4 || texture_type == IMAGE_DATA_TYPE_BYTE) {
@ -31,8 +30,7 @@ svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint u
r.w = alpha;
}
if (srgb) {
/* TODO(lukas): Implement proper conversion for image textures. */
if (flags & NODE_IMAGE_COMPRESS_AS_SRGB) {
r = color_srgb_to_linear_v4(r);
}
@ -48,13 +46,12 @@ ccl_device_inline float3 texco_remap_square(float3 co)
ccl_device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
uint id = node.y;
uint co_offset, out_offset, alpha_offset, srgb;
uint co_offset, out_offset, alpha_offset, flags;
decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb);
decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &flags);
float3 co = stack_load_float3(stack, co_offset);
float2 tex_co;
uint use_alpha = stack_valid(alpha_offset);
if (node.w == NODE_IMAGE_PROJ_SPHERE) {
co = texco_remap_square(co);
tex_co = map_to_sphere(co);
@ -66,7 +63,7 @@ ccl_device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *sta
else {
tex_co = make_float2(co.x, co.y);
}
float4 f = svm_image_texture(kg, id, tex_co.x, tex_co.y, srgb, use_alpha);
float4 f = svm_image_texture(kg, id, tex_co.x, tex_co.y, flags);
if (stack_valid(out_offset))
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
@ -145,27 +142,26 @@ ccl_device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float
}
/* now fetch textures */
uint co_offset, out_offset, alpha_offset, srgb;
decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb);
uint co_offset, out_offset, alpha_offset, flags;
decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &flags);
float3 co = stack_load_float3(stack, co_offset);
uint id = node.y;
float4 f = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
uint use_alpha = stack_valid(alpha_offset);
/* Map so that no textures are flipped, rotation is somewhat arbitrary. */
if (weight.x > 0.0f) {
float2 uv = make_float2((signed_N.x < 0.0f) ? 1.0f - co.y : co.y, co.z);
f += weight.x * svm_image_texture(kg, id, uv.x, uv.y, srgb, use_alpha);
f += weight.x * svm_image_texture(kg, id, uv.x, uv.y, flags);
}
if (weight.y > 0.0f) {
float2 uv = make_float2((signed_N.y > 0.0f) ? 1.0f - co.x : co.x, co.z);
f += weight.y * svm_image_texture(kg, id, uv.x, uv.y, srgb, use_alpha);
f += weight.y * svm_image_texture(kg, id, uv.x, uv.y, flags);
}
if (weight.z > 0.0f) {
float2 uv = make_float2((signed_N.z > 0.0f) ? 1.0f - co.y : co.y, co.x);
f += weight.z * svm_image_texture(kg, id, uv.x, uv.y, srgb, use_alpha);
f += weight.z * svm_image_texture(kg, id, uv.x, uv.y, flags);
}
if (stack_valid(out_offset))
@ -180,10 +176,10 @@ ccl_device void svm_node_tex_environment(KernelGlobals *kg,
uint4 node)
{
uint id = node.y;
uint co_offset, out_offset, alpha_offset, srgb;
uint co_offset, out_offset, alpha_offset, flags;
uint projection = node.w;
decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb);
decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &flags);
float3 co = stack_load_float3(stack, co_offset);
float2 uv;
@ -195,8 +191,7 @@ ccl_device void svm_node_tex_environment(KernelGlobals *kg,
else
uv = direction_to_mirrorball(co);
uint use_alpha = stack_valid(alpha_offset);
float4 f = svm_image_texture(kg, id, uv.x, uv.y, srgb, use_alpha);
float4 f = svm_image_texture(kg, id, uv.x, uv.y, flags);
if (stack_valid(out_offset))
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));

@ -380,6 +380,11 @@ typedef enum NodeImageProjection {
NODE_IMAGE_PROJ_TUBE = 3,
} NodeImageProjection;
typedef enum NodeImageFlags {
NODE_IMAGE_COMPRESS_AS_SRGB = 1,
NODE_IMAGE_ALPHA_UNASSOCIATE = 2,
} NodeImageFlags;
typedef enum NodeEnvironmentProjection {
NODE_ENVIRONMENT_EQUIRECTANGULAR = 0,
NODE_ENVIRONMENT_MIRROR_BALL = 1,

@ -310,6 +310,14 @@ void ImageTextureNode::compile(SVMCompiler &compiler)
if (slot != -1) {
int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
uint flags = 0;
if (compress_as_srgb) {
flags |= NODE_IMAGE_COMPRESS_AS_SRGB;
}
if (!alpha_out->links.empty()) {
flags |= NODE_IMAGE_ALPHA_UNASSOCIATE;
}
if (projection != NODE_IMAGE_PROJ_BOX) {
compiler.add_node(NODE_TEX_IMAGE,
@ -317,7 +325,7 @@ void ImageTextureNode::compile(SVMCompiler &compiler)
compiler.encode_uchar4(vector_offset,
compiler.stack_assign_if_linked(color_out),
compiler.stack_assign_if_linked(alpha_out),
compress_as_srgb),
flags),
projection);
}
else {
@ -326,7 +334,7 @@ void ImageTextureNode::compile(SVMCompiler &compiler)
compiler.encode_uchar4(vector_offset,
compiler.stack_assign_if_linked(color_out),
compiler.stack_assign_if_linked(alpha_out),
compress_as_srgb),
flags),
__float_as_int(projection_blend));
}
@ -381,11 +389,12 @@ void ImageTextureNode::compile(OSLCompiler &compiler)
compiler.parameter_texture("filename", slot);
}
compiler.parameter("color_space", (compress_as_srgb) ? "sRGB" : "linear");
compiler.parameter(this, "projection");
compiler.parameter(this, "projection_blend");
compiler.parameter("convert_from_srgb", compress_as_srgb);
compiler.parameter("ignore_alpha", !use_alpha);
compiler.parameter("unassociate_alpha", !alpha_out->links.empty());
compiler.parameter("is_float", is_float);
compiler.parameter("use_alpha", !alpha_out->links.empty());
compiler.parameter(this, "interpolation");
compiler.parameter(this, "extension");
@ -491,13 +500,18 @@ void EnvironmentTextureNode::compile(SVMCompiler &compiler)
if (slot != -1) {
int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
uint flags = 0;
if (compress_as_srgb) {
flags |= NODE_IMAGE_COMPRESS_AS_SRGB;
}
compiler.add_node(NODE_TEX_ENVIRONMENT,
slot,
compiler.encode_uchar4(vector_offset,
compiler.stack_assign_if_linked(color_out),
compiler.stack_assign_if_linked(alpha_out),
compress_as_srgb),
flags),
projection);
tex_mapping.compile_end(compiler, vector_in, vector_offset);
@ -518,8 +532,6 @@ void EnvironmentTextureNode::compile(SVMCompiler &compiler)
void EnvironmentTextureNode::compile(OSLCompiler &compiler)
{
ShaderOutput *alpha_out = output("Alpha");
tex_mapping.compile(compiler);
/* See comments in ImageTextureNode::compile about support
@ -555,10 +567,10 @@ void EnvironmentTextureNode::compile(OSLCompiler &compiler)
}
compiler.parameter(this, "projection");
compiler.parameter("color_space", (compress_as_srgb) ? "sRGB" : "linear");
compiler.parameter(this, "interpolation");
compiler.parameter("convert_from_srgb", compress_as_srgb);
compiler.parameter("ignore_alpha", !use_alpha);
compiler.parameter("is_float", is_float);
compiler.parameter("use_alpha", !alpha_out->links.empty());
compiler.add(this, "node_environment_texture");
}