forked from bartvdbraak/blender
Cycles / Textures:
* Some code cleanup, removed old enums, which are not used anymore. * Some renaming for consistency and to match new texture names.
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@ -20,7 +20,7 @@ CCL_NAMESPACE_BEGIN
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/* Gradient */
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__device float svm_gradient(float3 p, NodeBlendType type)
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__device float svm_gradient(float3 p, NodeGradientType type)
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{
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float x, y, z;
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@ -67,7 +67,7 @@ __device void svm_node_tex_gradient(ShaderData *sd, float *stack, uint4 node)
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float3 co = stack_load_float3(stack, co_offset);
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float f = svm_gradient(co, (NodeBlendType)type);
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float f = svm_gradient(co, (NodeGradientType)type);
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f = clamp(f, 0.0f, 1.0f);
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if(stack_valid(fac_offset))
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@ -188,7 +188,7 @@ __device float noise_basis_hard(float3 p, NodeNoiseBasis basis, int hard)
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/* Waves */
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__device float noise_wave(NodeWaveType wave, float a)
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__device float noise_wave(NodeWaveBasis wave, float a)
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{
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if(wave == NODE_WAVE_SINE) {
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return 0.5f + 0.5f*sin(a);
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@ -221,11 +221,11 @@ typedef enum NodeNoiseBasis {
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NODE_NOISE_CELL_NOISE
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} NodeNoiseBasis;
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typedef enum NodeWaveType {
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typedef enum NodeWaveBasis {
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NODE_WAVE_SINE,
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NODE_WAVE_SAW,
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NODE_WAVE_TRI
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} NodeWaveType;
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} NodeWaveBasis;
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typedef enum NodeMusgraveType {
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NODE_MUSGRAVE_MULTIFRACTAL,
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@ -235,12 +235,12 @@ typedef enum NodeMusgraveType {
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NODE_MUSGRAVE_HETERO_TERRAIN
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} NodeMusgraveType;
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typedef enum NodeWoodType {
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typedef enum NodeWaveType {
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NODE_WAVE_BANDS,
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NODE_WAVE_RINGS
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} NodeWoodType;
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} NodeWaveType;
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typedef enum NodeBlendType {
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typedef enum NodeGradientType {
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NODE_BLEND_LINEAR,
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NODE_BLEND_QUADRATIC,
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NODE_BLEND_EASING,
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@ -248,24 +248,7 @@ typedef enum NodeBlendType {
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NODE_BLEND_RADIAL,
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NODE_BLEND_QUADRATIC_SPHERE,
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NODE_BLEND_SPHERICAL
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} NodeBlendType;
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typedef enum NodeBlendAxis {
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NODE_BLEND_HORIZONTAL,
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NODE_BLEND_VERTICAL
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} NodeBlendAxis;
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typedef enum NodeMarbleType {
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NODE_MARBLE_SOFT,
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NODE_MARBLE_SHARP,
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NODE_MARBLE_SHARPER
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} NodeMarbleType;
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typedef enum NodeStucciType {
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NODE_STUCCI_PLASTIC,
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NODE_STUCCI_WALL_IN,
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NODE_STUCCI_WALL_OUT
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} NodeStucciType;
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} NodeGradientType;
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typedef enum NodeVoronoiColoring {
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NODE_VORONOI_INTENSITY,
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@ -18,9 +18,9 @@
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CCL_NAMESPACE_BEGIN
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/* Marble */
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/* Wave */
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__device_noinline float svm_wave(NodeWoodType type, float3 p, float scale, float detail, float distortion, float dscale)
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__device_noinline float svm_wave(NodeWaveType type, float3 p, float scale, float detail, float distortion, float dscale)
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{
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float w, n;
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@ -55,7 +55,7 @@ __device void svm_node_tex_wave(KernelGlobals *kg, ShaderData *sd, float *stack,
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float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
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float dscale = stack_load_float_default(stack, dscale_offset, node2.w);
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float f = svm_wave((NodeWoodType)type, co, scale, detail, distortion, dscale);
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float f = svm_wave((NodeWaveType)type, co, scale, detail, distortion, dscale);
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if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
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if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, make_float3(f, f, f));
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