Fix #34156: Spec. and Alpha Intensity OpenGL issue

Issue was caused by alpha pipeline cleanup: apparently depending on
use_alpha flag different channels for spec/alpha would be used.

Made it so talpha is computed from Image->ignore_alpha instead of
always considering to be TRUTH.

This is not so much trivial to understand what's going on here, but
it's not new issue. Anyway, if someone have got ideas how to improve
feedback here -- ideas are welcome! For now only regression is fixed.
This commit is contained in:
Sergey Sharybin 2013-02-07 15:36:59 +00:00
parent 3a31e1ef27
commit 7cb62127b3
2 changed files with 13 additions and 7 deletions

@ -1035,7 +1035,7 @@ static void do_material_tex(GPUShadeInput *shi)
GPU_link(mat, "mtex_image", texco, GPU_image(tex->ima, &tex->iuser, FALSE), &tin, &trgb);
rgbnor= TEX_RGB;
talpha= 1;
talpha = (tex->ima->flag & IMA_IGNORE_ALPHA) == 0;
}
else {
continue;

@ -224,8 +224,10 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResul
}
/* keep this before interpolation [#29761] */
if ((tex->imaflag & TEX_CALCALPHA) == 0) {
texres->talpha = TRUE;
if (tex->ima && (tex->ima->flag & IMA_IGNORE_ALPHA) == 0) {
if ((tex->imaflag & TEX_CALCALPHA) == 0) {
texres->talpha = TRUE;
}
}
/* interpolate */
@ -1092,8 +1094,10 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float tex
/* mipmap test */
image_mipmap_test(tex, ibuf);
if ((tex->imaflag & TEX_CALCALPHA) == 0)
texres->talpha = 1;
if (tex->ima && (tex->ima->flag & IMA_IGNORE_ALPHA) == 0) {
if ((tex->imaflag & TEX_CALCALPHA) == 0)
texres->talpha = 1;
}
texr.talpha = texres->talpha;
if (tex->imaflag & TEX_IMAROT) {
@ -1506,8 +1510,10 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const
/* mipmap test */
image_mipmap_test(tex, ibuf);
if ((tex->imaflag & TEX_CALCALPHA) == 0) {
texres->talpha = TRUE;
if (tex->ima && (tex->ima->flag & IMA_IGNORE_ALPHA) == 0) {
if ((tex->imaflag & TEX_CALCALPHA) == 0) {
texres->talpha = TRUE;
}
}
texr.talpha= texres->talpha;