forked from bartvdbraak/blender
warp modifier, using negative strength inverts the transformation matrix but the location it gave wasnt useful when rotation was used too, just negate the translation.
This commit is contained in:
parent
6b0d932c0d
commit
7cc98cbb0b
@ -198,8 +198,14 @@ static void warpModifier_do(WarpModifierData *wmd, Object *ob,
|
|||||||
unit_m4(mat_unit);
|
unit_m4(mat_unit);
|
||||||
|
|
||||||
if(strength < 0.0f) {
|
if(strength < 0.0f) {
|
||||||
|
float loc[3];
|
||||||
strength = -strength;
|
strength = -strength;
|
||||||
|
|
||||||
|
/* inverted location is not useful, just use the negative */
|
||||||
|
copy_v3_v3(loc, mat_final[3]);
|
||||||
invert_m4(mat_final);
|
invert_m4(mat_final);
|
||||||
|
negate_v3_v3(mat_final[3], loc);
|
||||||
|
|
||||||
}
|
}
|
||||||
weight= strength;
|
weight= strength;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user