forked from bartvdbraak/blender
Code cleanup:
* Forgot to remove RNA/DNA in r59043. No need to keep this here, we never used it in Trunk.
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@ -937,10 +937,6 @@ typedef struct NodeShaderNormalMap {
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#define SHD_WAVE_BANDS 0
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#define SHD_WAVE_BANDS 0
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#define SHD_WAVE_RINGS 1
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#define SHD_WAVE_RINGS 1
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#define SHD_WAVE_SINE 0
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#define SHD_WAVE_SAW 1
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#define SHD_WAVE_TRI 2
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/* image/environment texture */
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/* image/environment texture */
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#define SHD_COLORSPACE_NONE 0
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#define SHD_COLORSPACE_NONE 0
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#define SHD_COLORSPACE_COLOR 1
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#define SHD_COLORSPACE_COLOR 1
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@ -159,7 +159,6 @@ EnumPropertyItem node_sampler_type_items[] = {
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{0, NULL, 0, NULL, NULL}
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{0, NULL, 0, NULL, NULL}
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};
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};
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EnumPropertyItem prop_noise_basis_items[] = {
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EnumPropertyItem prop_noise_basis_items[] = {
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{SHD_NOISE_PERLIN, "PERLIN", 0, "Perlin", ""},
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{SHD_NOISE_PERLIN, "PERLIN", 0, "Perlin", ""},
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{SHD_NOISE_VORONOI_F1, "VORONOI_F1", 0, "Voronoi F1", ""},
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{SHD_NOISE_VORONOI_F1, "VORONOI_F1", 0, "Voronoi F1", ""},
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@ -178,15 +177,6 @@ EnumPropertyItem prop_noise_type_items[] = {
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{0, NULL, 0, NULL, NULL}
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{0, NULL, 0, NULL, NULL}
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};
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};
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#if 0
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EnumPropertyItem prop_wave_items[] = {
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{SHD_WAVE_SINE, "SINE", 0, "Sine", "Use a sine wave to produce bands"},
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{SHD_WAVE_SAW, "SAW", 0, "Saw", "Use a saw wave to produce bands"},
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{SHD_WAVE_TRI, "TRI", 0, "Tri", "Use a triangle wave to produce bands"},
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{0, NULL, 0, NULL, NULL}
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};
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#endif
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#ifdef RNA_RUNTIME
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#ifdef RNA_RUNTIME
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#include "BLI_linklist.h"
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#include "BLI_linklist.h"
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