forked from bartvdbraak/blender
Fix for previous commit
uint is only used in Cycles, Blender is not really ready for this. Pointed out by Thomas Szepe, thanks!
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7d516f11f7
@ -2504,7 +2504,7 @@ typedef struct View3DShadow {
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static void gpu_render_lamp_update(Scene *scene, View3D *v3d,
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Object *ob, Object *par,
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float obmat[4][4], uint lay,
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float obmat[4][4], unsigned int lay,
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ListBase *shadows, SceneRenderLayer *srl)
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{
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GPULamp *lamp;
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