Fix for previous commit

uint is only used in Cycles, Blender is not really ready for this.

Pointed out by Thomas Szepe, thanks!
This commit is contained in:
Sergey Sharybin 2015-08-24 23:11:11 +02:00
parent c5018c65b9
commit 7d516f11f7

@ -2504,7 +2504,7 @@ typedef struct View3DShadow {
static void gpu_render_lamp_update(Scene *scene, View3D *v3d,
Object *ob, Object *par,
float obmat[4][4], uint lay,
float obmat[4][4], unsigned int lay,
ListBase *shadows, SceneRenderLayer *srl)
{
GPULamp *lamp;