Debug grid drawing for hair volume was drawing one subdivision too many.

This commit is contained in:
Lukas Tönne 2014-11-05 17:25:50 +01:00
parent 211be0ae6e
commit 7dda1ea396

@ -5227,22 +5227,22 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -100);
glEnable(GL_BLEND);
glBegin(GL_LINES);
for (i = 1; i < res[0]; ++i) {
float f = interpf(b[0], a[0], (float)i / (float)res[0]);
for (i = 1; i < res[0]-1; ++i) {
float f = interpf(b[0], a[0], (float)i / (float)(res[0]-1));
glVertex3f(f, a[1], a[2]); glVertex3f(f, b[1], a[2]);
glVertex3f(f, b[1], a[2]); glVertex3f(f, b[1], b[2]);
glVertex3f(f, b[1], b[2]); glVertex3f(f, a[1], b[2]);
glVertex3f(f, a[1], b[2]); glVertex3f(f, a[1], a[2]);
}
for (i = 1; i < res[1]; ++i) {
float f = interpf(b[1], a[1], (float)i / (float)res[1]);
for (i = 1; i < res[1]-1; ++i) {
float f = interpf(b[1], a[1], (float)i / (float)(res[1]-1));
glVertex3f(a[0], f, a[2]); glVertex3f(b[0], f, a[2]);
glVertex3f(b[0], f, a[2]); glVertex3f(b[0], f, b[2]);
glVertex3f(b[0], f, b[2]); glVertex3f(a[0], f, b[2]);
glVertex3f(a[0], f, b[2]); glVertex3f(a[0], f, a[2]);
}
for (i = 1; i < res[2]; ++i) {
float f = interpf(b[2], a[2], (float)i / (float)res[2]);
for (i = 1; i < res[2]-1; ++i) {
float f = interpf(b[2], a[2], (float)i / (float)(res[2]-1));
glVertex3f(a[0], a[1], f); glVertex3f(b[0], a[1], f);
glVertex3f(b[0], a[1], f); glVertex3f(b[0], b[1], f);
glVertex3f(b[0], b[1], f); glVertex3f(a[0], b[1], f);