forked from bartvdbraak/blender
Fix for bug #18788: vector math node subtract did not work,
patch by Matt D., thanks.
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@ -101,7 +101,7 @@ static void node_shader_exec_vect_math(void *data, bNode *node, bNodeStack **in,
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static int gpu_shader_vect_math(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
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{
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static char *names[] = {"vec_math_add", "vec_math_subtract",
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static char *names[] = {"vec_math_add", "vec_math_sub",
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"vec_math_average", "vec_math_dot", "vec_math_cross",
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"vec_math_normalize"};
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