Fix sample mis-match w/ OpenGL full-sample render

This commit is contained in:
Campbell Barton 2016-02-16 23:11:29 +11:00
parent ab5417870d
commit 7e60f61007

@ -3384,7 +3384,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
unsigned int i;
int j;
BLI_jitter_init(jit_ofs, scene->r.osa);
BLI_jitter_init(jit_ofs, samples);
/* first sample buffer, also initializes 'rv3d->persmat' */
ED_view3d_draw_offscreen(