forked from bartvdbraak/blender
2.5
- View3D backbuffer select is back ("occlusion select"). It doesn't use the old 'afterqueue' yet, which ensured backbuffers to draw immediate after swapbuffers. Will with that.
This commit is contained in:
parent
d130a1ec28
commit
81243af057
@ -123,10 +123,10 @@ extern unsigned int em_vertoffs, em_solidoffs, em_wireoffs;
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void mouse_mesh(struct bContext *C, short mval[2], short extend);
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int EM_check_backbuf(unsigned int index);
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int EM_mask_init_backbuf_border(struct View3D *v3d, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax);
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int EM_mask_init_backbuf_border(struct ViewContext *vc, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax);
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void EM_free_backbuf(void);
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int EM_init_backbuf_border(struct View3D *v3d, short xmin, short ymin, short xmax, short ymax);
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int EM_init_backbuf_circle(struct View3D *v3d, short xs, short ys, short rads);
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int EM_init_backbuf_border(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
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int EM_init_backbuf_circle(struct ViewContext *vc, short xs, short ys, short rads);
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#endif /* ED_MESH_H */
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@ -38,6 +38,7 @@ struct BezTriple;
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struct EditVert;
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struct EditEdge;
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struct EditFace;
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struct ImBuf;
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float *give_cursor(Scene *scene, View3D *v3d);
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@ -68,7 +69,10 @@ void lattice_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userDa
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int view3d_test_clipping(struct View3D *v3d, float *vec);
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void view3d_align_axis_to_vector(struct View3D *v3d, int axisidx, float vec[3]);
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/* backbuffer select and draw support */
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struct ImBuf *view3d_read_backbuf(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
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unsigned int view3d_sample_backbuf_rect(struct ViewContext *vc, short mval[2], int size, unsigned int min, unsigned int max, int *dist, short strict, unsigned int (*indextest)(unsigned int index));
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unsigned int view3d_sample_backbuf(struct ViewContext *vc, int x, int y);
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#endif /* ED_VIEW3D_H */
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@ -91,9 +91,6 @@ editmesh_mods.c, UI level access, no geometry changes
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#include "BLO_sys_types.h" // for intptr_t support
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static void *read_backbuf() {return NULL;}
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static int sample_backbuf_rect() {return 0;}
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static int sample_backbuf() {return 0;}
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static void BIF_undo_push() {}
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static void waitcursor() {}
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static void error() {}
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@ -191,17 +188,17 @@ static void draw_triangulated(short mcords[][2], short tot)
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/* reads rect, and builds selection array for quick lookup */
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/* returns if all is OK */
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int EM_init_backbuf_border(View3D *v3d, short xmin, short ymin, short xmax, short ymax)
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int EM_init_backbuf_border(ViewContext *vc, short xmin, short ymin, short xmax, short ymax)
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{
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struct ImBuf *buf;
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unsigned int *dr;
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int a;
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if(G.obedit==NULL || v3d->drawtype<OB_SOLID || (v3d->flag & V3D_ZBUF_SELECT)==0) return 0;
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if(em_vertoffs==0) return 0;
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if(G.obedit==NULL || vc->v3d->drawtype<OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT)==0) return 0;
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buf= read_backbuf(xmin, ymin, xmax, ymax);
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buf= view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
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if(buf==NULL) return 0;
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if(em_vertoffs==0) return 0;
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dr = buf->rect;
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@ -238,7 +235,7 @@ void EM_free_backbuf(void)
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- grab again and compare
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returns 'OK'
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*/
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int EM_mask_init_backbuf_border(View3D *v3d, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax)
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int EM_mask_init_backbuf_border(ViewContext *vc, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax)
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{
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unsigned int *dr, *drm;
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struct ImBuf *buf, *bufmask;
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@ -249,11 +246,11 @@ int EM_mask_init_backbuf_border(View3D *v3d, short mcords[][2], short tot, short
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if(FACESEL_PAINT_TEST);
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else return 0;
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}
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else if(v3d->drawtype<OB_SOLID || (v3d->flag & V3D_ZBUF_SELECT)==0) return 0;
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else if(vc->v3d->drawtype<OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT)==0) return 0;
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if(em_vertoffs==0) return 0;
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buf= read_backbuf(xmin, ymin, xmax, ymax);
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buf= view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
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if(buf==NULL) return 0;
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dr = buf->rect;
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@ -280,7 +277,7 @@ int EM_mask_init_backbuf_border(View3D *v3d, short mcords[][2], short tot, short
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glDrawBuffer(GL_BACK);
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/* grab mask */
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bufmask= read_backbuf(xmin, ymin, xmax, ymax);
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bufmask= view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
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drm = bufmask->rect;
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if(bufmask==NULL) return 0; /* only when mem alloc fails, go crash somewhere else! */
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@ -299,7 +296,7 @@ int EM_mask_init_backbuf_border(View3D *v3d, short mcords[][2], short tot, short
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}
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/* circle shaped sample area */
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int EM_init_backbuf_circle(View3D *v3d, short xs, short ys, short rads)
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int EM_init_backbuf_circle(ViewContext *vc, short xs, short ys, short rads)
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{
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struct ImBuf *buf;
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unsigned int *dr;
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@ -311,12 +308,12 @@ int EM_init_backbuf_circle(View3D *v3d, short xs, short ys, short rads)
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if(FACESEL_PAINT_TEST);
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else return 0;
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}
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else if(v3d->drawtype<OB_SOLID || (v3d->flag & V3D_ZBUF_SELECT)==0) return 0;
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else if(vc->v3d->drawtype<OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT)==0) return 0;
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if(em_vertoffs==0) return 0;
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xmin= xs-rads; xmax= xs+rads;
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ymin= ys-rads; ymax= ys+rads;
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buf= read_backbuf(xmin, ymin, xmax, ymax);
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buf= view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
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if(buf==NULL) return 0;
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dr = buf->rect;
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@ -393,8 +390,8 @@ EditVert *findnearestvert(ViewContext *vc, int *dist, short sel, short strict)
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unsigned int index;
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EditVert *eve;
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if(strict) index = sample_backbuf_rect(vc->mval, 50, em_wireoffs, 0xFFFFFF, &distance, strict, findnearestvert__backbufIndextest);
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else index = sample_backbuf_rect(vc->mval, 50, em_wireoffs, 0xFFFFFF, &distance, 0, NULL);
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if(strict) index = view3d_sample_backbuf_rect(vc, vc->mval, 50, em_wireoffs, 0xFFFFFF, &distance, strict, findnearestvert__backbufIndextest);
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else index = view3d_sample_backbuf_rect(vc, vc->mval, 50, em_wireoffs, 0xFFFFFF, &distance, 0, NULL);
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eve = BLI_findlink(&vc->em->verts, index-1);
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@ -496,7 +493,7 @@ EditEdge *findnearestedge(ViewContext *vc, int *dist)
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if(vc->v3d->drawtype>OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
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int distance;
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unsigned int index = sample_backbuf_rect(vc->mval, 50, em_solidoffs, em_wireoffs, &distance,0, NULL);
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unsigned int index = view3d_sample_backbuf_rect(vc, vc->mval, 50, em_solidoffs, em_wireoffs, &distance,0, NULL);
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EditEdge *eed = BLI_findlink(&vc->em->edges, index-1);
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if (eed && distance<*dist) {
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@ -559,7 +556,7 @@ static EditFace *findnearestface(ViewContext *vc, int *dist)
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{
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if(vc->v3d->drawtype>OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
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unsigned int index = sample_backbuf(vc->mval[0], vc->mval[1]);
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unsigned int index = view3d_sample_backbuf(vc, vc->mval[0], vc->mval[1]);
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EditFace *efa = BLI_findlink(&vc->em->faces, index-1);
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if (efa) {
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@ -5363,7 +5363,7 @@ static void bbs_mesh_solid(Object *ob)
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dm->release(dm);
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}
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void draw_object_backbufsel(Scene *scene, View3D *v3d, EditMesh *em, Object *ob)
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void draw_object_backbufsel(Scene *scene, View3D *v3d, Object *ob)
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{
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wmMultMatrix(ob->obmat);
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@ -5374,6 +5374,8 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, EditMesh *em, Object *ob)
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switch( ob->type) {
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case OB_MESH:
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if(ob==G.obedit) {
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Mesh *me= ob->data;
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EditMesh *em= me->edit_mesh;
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DerivedMesh *dm = editmesh_get_derived_cage(em, CD_MASK_BAREMESH);
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EM_init_index_arrays(em, 1, 1, 1);
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@ -71,6 +71,7 @@
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#include "WM_api.h"
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#include "ED_keyframing.h"
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#include "ED_mesh.h"
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#include "ED_screen.h"
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#include "ED_util.h"
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#include "ED_types.h"
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@ -1037,6 +1038,239 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
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}
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/* *********************** backdraw for selection *************** */
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void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
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{
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struct Base *base;
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/*for 2.43 release, don't use glext and just define the constant.
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this to avoid possibly breaking platforms before release.*/
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#ifndef GL_MULTISAMPLE_ARB
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#define GL_MULTISAMPLE_ARB 0x809D
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#endif
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#ifdef GL_MULTISAMPLE_ARB
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int m;
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#endif
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if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT || G.f & G_TEXTUREPAINT);
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else if(G.obedit && v3d->drawtype>OB_WIRE && (v3d->flag & V3D_ZBUF_SELECT));
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else {
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v3d->flag &= ~V3D_NEEDBACKBUFDRAW;
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return;
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}
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if( !(v3d->flag & V3D_NEEDBACKBUFDRAW) ) return;
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// if(test) {
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// if(qtest()) {
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// addafterqueue(ar->win, BACKBUFDRAW, 1);
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// return;
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// }
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// }
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/* Disable FSAA for backbuffer selection.
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Only works if GL_MULTISAMPLE_ARB is defined by the header
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file, which is should be for every OS that supports FSAA.*/
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#ifdef GL_MULTISAMPLE_ARB
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m = glIsEnabled(GL_MULTISAMPLE_ARB);
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if (m) glDisable(GL_MULTISAMPLE_ARB);
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#endif
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if(v3d->drawtype > OB_WIRE) v3d->zbuf= TRUE;
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// ar->win_swap &= ~WIN_BACK_OK;
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glDisable(GL_DITHER);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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if(v3d->zbuf) {
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glEnable(GL_DEPTH_TEST);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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else {
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glClear(GL_COLOR_BUFFER_BIT);
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glDisable(GL_DEPTH_TEST);
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}
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if(v3d->flag & V3D_CLIPPING)
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view3d_set_clipping(v3d);
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G.f |= G_BACKBUFSEL;
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base= (G.scene->basact);
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if(base && (base->lay & v3d->lay)) {
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draw_object_backbufsel(scene, v3d, base->object);
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}
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v3d->flag &= ~V3D_NEEDBACKBUFDRAW;
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G.f &= ~G_BACKBUFSEL;
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v3d->zbuf= FALSE;
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_DITHER);
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if(v3d->flag & V3D_CLIPPING)
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view3d_clr_clipping();
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#ifdef GL_MULTISAMPLE_ARB
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if (m) glEnable(GL_MULTISAMPLE_ARB);
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#endif
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/* it is important to end a view in a transform compatible with buttons */
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// persp(PERSP_WIN); // set ortho
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}
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void check_backbuf(ViewContext *vc)
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{
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if(vc->v3d->flag & V3D_NEEDBACKBUFDRAW)
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backdrawview3d(vc->scene, vc->ar, vc->v3d);
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}
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/* samples a single pixel (copied from vpaint) */
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unsigned int view3d_sample_backbuf(ViewContext *vc, int x, int y)
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{
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unsigned int col;
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if(x >= vc->ar->winx || y >= vc->ar->winy) return 0;
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x+= vc->ar->winrct.xmin;
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y+= vc->ar->winrct.ymin;
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check_backbuf(vc);
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glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
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glReadBuffer(GL_BACK);
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if(ENDIAN_ORDER==B_ENDIAN) SWITCH_INT(col);
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return WM_framebuffer_to_index(col);
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}
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/* reads full rect, converts indices */
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ImBuf *view3d_read_backbuf(ViewContext *vc, short xmin, short ymin, short xmax, short ymax)
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{
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unsigned int *dr, *rd;
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struct ImBuf *ibuf, *ibuf1;
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int a;
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short xminc, yminc, xmaxc, ymaxc, xs, ys;
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/* clip */
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if(xmin<0) xminc= 0; else xminc= xmin;
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if(xmax >= vc->ar->winx) xmaxc= vc->ar->winx-1; else xmaxc= xmax;
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if(xminc > xmaxc) return NULL;
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if(ymin<0) yminc= 0; else yminc= ymin;
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if(ymax >= vc->ar->winy) ymaxc= vc->ar->winy-1; else ymaxc= ymax;
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if(yminc > ymaxc) return NULL;
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ibuf= IMB_allocImBuf((xmaxc-xminc+1), (ymaxc-yminc+1), 32, IB_rect,0);
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check_backbuf(vc);
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glReadPixels(vc->ar->winrct.xmin+xminc, vc->ar->winrct.ymin+yminc, (xmaxc-xminc+1), (ymaxc-yminc+1), GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
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glReadBuffer(GL_BACK);
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if(ENDIAN_ORDER==B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf);
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a= (xmaxc-xminc+1)*(ymaxc-yminc+1);
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dr= ibuf->rect;
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while(a--) {
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if(*dr) *dr= WM_framebuffer_to_index(*dr);
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dr++;
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}
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/* put clipped result back, if needed */
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if(xminc==xmin && xmaxc==xmax && yminc==ymin && ymaxc==ymax)
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return ibuf;
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ibuf1= IMB_allocImBuf( (xmax-xmin+1),(ymax-ymin+1),32,IB_rect,0);
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rd= ibuf->rect;
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dr= ibuf1->rect;
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for(ys= ymin; ys<=ymax; ys++) {
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for(xs= xmin; xs<=xmax; xs++, dr++) {
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if( xs>=xminc && xs<=xmaxc && ys>=yminc && ys<=ymaxc) {
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*dr= *rd;
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rd++;
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}
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}
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}
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IMB_freeImBuf(ibuf);
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return ibuf1;
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}
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/* smart function to sample a rect spiralling outside, nice for backbuf selection */
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unsigned int view3d_sample_backbuf_rect(ViewContext *vc, short mval[2], int size, unsigned int min, unsigned int max, int *dist, short strict, unsigned int (*indextest)(unsigned int index))
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{
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struct ImBuf *buf;
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unsigned int *bufmin, *bufmax, *tbuf;
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int minx, miny;
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int a, b, rc, nr, amount, dirvec[4][2];
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int distance=0;
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unsigned int index = 0;
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short indexok = 0;
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amount= (size-1)/2;
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minx = mval[0]-(amount+1);
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miny = mval[1]-(amount+1);
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buf = view3d_read_backbuf(vc, minx, miny, minx+size-1, miny+size-1);
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if (!buf) return 0;
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rc= 0;
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dirvec[0][0]= 1; dirvec[0][1]= 0;
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dirvec[1][0]= 0; dirvec[1][1]= -size;
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dirvec[2][0]= -1; dirvec[2][1]= 0;
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dirvec[3][0]= 0; dirvec[3][1]= size;
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bufmin = buf->rect;
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tbuf = buf->rect;
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bufmax = buf->rect + size*size;
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tbuf+= amount*size+ amount;
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for(nr=1; nr<=size; nr++) {
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for(a=0; a<2; a++) {
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for(b=0; b<nr; b++, distance++) {
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if (*tbuf && *tbuf>=min && *tbuf<max) { //we got a hit
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if(strict){
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indexok = indextest(*tbuf - min+1);
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if(indexok){
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*dist= (short) sqrt( (float)distance );
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index = *tbuf - min+1;
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goto exit;
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}
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}
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else{
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*dist= (short) sqrt( (float)distance ); // XXX, this distance is wrong -
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index = *tbuf - min+1; // messy yah, but indices start at 1
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goto exit;
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}
|
||||
}
|
||||
|
||||
tbuf+= (dirvec[rc][0]+dirvec[rc][1]);
|
||||
|
||||
if(tbuf<bufmin || tbuf>=bufmax) {
|
||||
goto exit;
|
||||
}
|
||||
}
|
||||
rc++;
|
||||
rc &= 3;
|
||||
}
|
||||
}
|
||||
|
||||
exit:
|
||||
IMB_freeImBuf(buf);
|
||||
return index;
|
||||
}
|
||||
|
||||
|
||||
/* ************************************************************* */
|
||||
|
||||
static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
|
||||
{
|
||||
BGpic *bgpic;
|
||||
@ -1146,8 +1380,6 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
|
||||
|
||||
// XXX areawinset(ar->win); // restore viewport / scissor
|
||||
}
|
||||
|
||||
/* ****************** View3d afterdraw *************** */
|
||||
@ -1786,8 +2018,6 @@ void drawview3dspace(Scene *scene, ARegion *ar, View3D *v3d)
|
||||
if(U.uiflag & USER_DRAWVIEWINFO)
|
||||
draw_selected_name(scene, ob, v3d);
|
||||
|
||||
// draw_area_emboss(ar);
|
||||
|
||||
/* XXX here was the blockhandlers for floating panels */
|
||||
|
||||
if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT || G.f & G_TEXTUREPAINT) {
|
||||
|
@ -85,6 +85,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag);
|
||||
int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt);
|
||||
void drawcircball(int mode, float *cent, float rad, float tmat[][4]);
|
||||
void draw_object_instance(Scene *scene, View3D *v3d, Object *ob, int dt, int outline);
|
||||
void draw_object_backbufsel(Scene *scene, View3D *v3d, Object *ob);
|
||||
void drawaxes(float size, int flag, char drawtype);
|
||||
|
||||
/* drawarmature.c */
|
||||
|
@ -398,7 +398,7 @@ static void do_lasso_select_mesh(ViewContext *vc, short mcords[][2], short moves
|
||||
data.done = 0;
|
||||
data.pass = 0;
|
||||
|
||||
bbsel= EM_mask_init_backbuf_border(vc->v3d, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
||||
bbsel= EM_mask_init_backbuf_border(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
||||
|
||||
if(vc->scene->selectmode & SCE_SELECT_VERTEX) {
|
||||
if (bbsel) {
|
||||
@ -589,7 +589,7 @@ static void do_lasso_select_facemode(ViewContext *vc, short mcords[][2], short m
|
||||
em_vertoffs= me->totface+1; /* max index array */
|
||||
|
||||
lasso_select_boundbox(&rect, mcords, moves);
|
||||
EM_mask_init_backbuf_border(vc->v3d, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
||||
EM_mask_init_backbuf_border(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
||||
|
||||
EM_backbuf_checkAndSelectTFaces(me, select);
|
||||
|
||||
@ -1174,7 +1174,7 @@ static void do_mesh_box_select(ViewContext *vc, rcti *rect, int select)
|
||||
data.pass = 0;
|
||||
data.done = 0;
|
||||
|
||||
bbsel= EM_init_backbuf_border(vc->v3d, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
|
||||
bbsel= EM_init_backbuf_border(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
|
||||
|
||||
if(vc->scene->selectmode & SCE_SELECT_VERTEX) {
|
||||
if (bbsel) {
|
||||
@ -1222,6 +1222,8 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
|
||||
int a, index;
|
||||
short hits, val;
|
||||
|
||||
view3d_operator_needs_opengl(C);
|
||||
|
||||
/* setup view context for argument to callbacks */
|
||||
memset(&vc, 0, sizeof(ViewContext));
|
||||
vc.ar= ar;
|
||||
@ -1547,7 +1549,7 @@ static void mesh_selectionCB(ViewContext *vc, int selecting, Object *editobj, sh
|
||||
if (me) {
|
||||
em_vertoffs= me->totface+1; /* max index array */
|
||||
|
||||
bbsel= EM_init_backbuf_circle(vc->v3d, mval[0], mval[1], (short)(rad+1.0));
|
||||
bbsel= EM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0));
|
||||
EM_backbuf_checkAndSelectTFaces(me, selecting==LEFTMOUSE);
|
||||
EM_free_backbuf();
|
||||
|
||||
@ -1557,7 +1559,7 @@ static void mesh_selectionCB(ViewContext *vc, int selecting, Object *editobj, sh
|
||||
return;
|
||||
}
|
||||
|
||||
bbsel= EM_init_backbuf_circle(vc->v3d, mval[0], mval[1], (short)(rad+1.0));
|
||||
bbsel= EM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0));
|
||||
|
||||
data.select = (selecting==LEFTMOUSE);
|
||||
data.mval[0] = mval[0];
|
||||
|
Loading…
Reference in New Issue
Block a user