Cycles: Optimize spherical stereo position when no spherical stereo is used

This commit is contained in:
Sergey Sharybin 2016-03-10 22:03:03 +05:00
parent 59a7204797
commit 814fa06851

@ -222,33 +222,41 @@ ccl_device float2 direction_to_panorama(KernelGlobals *kg, float3 dir)
}
}
ccl_device float3 spherical_stereo_position(KernelGlobals *kg, float3 dir, float3 pos)
ccl_device float3 spherical_stereo_position(KernelGlobals *kg,
float3 dir,
float3 pos)
{
float3 up, side;
const float interocular_offset = kernel_data.cam.interocular_offset;
/* Interocular_offset of zero means either non stereo, or stereo without spherical stereo. */
/* Interocular offset of zero means either non stereo, or stereo without
* spherical stereo.
*/
if(interocular_offset == 0.0f) {
return pos;
}
up = make_float3(0.0f, 0.0f, 1.0f);
side = normalize(cross(dir, up));
float3 up = make_float3(0.0f, 0.0f, 1.0f);
float3 side = normalize(cross(dir, up));
return pos + (side * kernel_data.cam.interocular_offset);
return pos + (side * interocular_offset);
}
ccl_device float3 spherical_stereo_direction(KernelGlobals *kg, float3 dir, float3 pos, float3 newpos)
ccl_device float3 spherical_stereo_direction(KernelGlobals *kg,
float3 dir,
float3 pos,
float3 newpos)
{
float3 screenpos, dirnew;
/* Interocular_distance of zero means either no stereo, or stereo without spherical stereo. */
if(kernel_data.cam.interocular_offset == 0.0f)
/* Interocular offset of zero means either no stereo, or stereo without
* spherical stereo.
*/
if(kernel_data.cam.interocular_offset == 0.0f) {
return dir;
}
screenpos = pos + (normalize(dir) * kernel_data.cam.convergence_distance);
dirnew = screenpos - newpos;
return dirnew;
float3 screenpos = pos + (normalize(dir) * kernel_data.cam.convergence_distance);
return screenpos - newpos;
}
CCL_NAMESPACE_END
#endif /* __KERNEL_PROJECTION_CL__ */
#endif /* __KERNEL_PROJECTION_CL__ */