forked from bartvdbraak/blender
style cleanup: pep8, indentation
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parent
29806d3bcf
commit
81d8f17843
@ -448,6 +448,7 @@ else:
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def is_struct_seq(value):
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return isinstance(value, tuple) and type(tuple) != tuple and hasattr(value, "n_fields")
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def undocumented_message(module_name, type_name, identifier):
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if str(type_name).startswith('<module'):
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preloadtitle = '%s.%s' % (module_name, identifier)
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@ -692,6 +693,7 @@ def pymodule2sphinx(basepath, module_name, module, title):
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# TODO - currently only used for classes
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# grouping support
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module_grouping = MODULE_GROUPING.get(module_name)
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def module_grouping_index(name):
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if module_grouping is not None:
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try:
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@ -711,7 +713,6 @@ def pymodule2sphinx(basepath, module_name, module, title):
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return module_grouping_index(name)
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# done grouping support
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file = open(filepath, "w", encoding="utf-8")
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fw = file.write
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@ -22,6 +22,7 @@ import bpy
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from bpy.types import Menu, Operator
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from bpy.props import StringProperty, BoolProperty
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class AddPresetBase():
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'''Base preset class, only for subclassing
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subclasses must define
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@ -1088,6 +1088,7 @@ class VIEW3D_MT_brush(Menu):
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layout.prop(brush, "use_persistent")
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layout.operator("sculpt.set_persistent_base")
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class VIEW3D_MT_brush_paint_modes(Menu):
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bl_label = "Enabled Modes"
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@ -538,7 +538,6 @@ typedef struct FT_Outline_
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short* contours; /* the contour end points */
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int flags; /* outline masks */
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} FT_Outline;
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#endif
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@ -73,15 +73,15 @@ static GPUBufferState GLStates = 0;
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static GPUAttrib attribData[MAX_GPU_ATTRIB_DATA] = { { -1, 0, 0 } };
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/* stores recently-deleted buffers so that new buffers won't have to
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be recreated as often
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only one instance of this pool is created, stored in
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gpu_buffer_pool
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note that the number of buffers in the pool is usually limited to
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MAX_FREE_GPU_BUFFERS, but this limit may be exceeded temporarily
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when a GPUBuffer is released outside the main thread; due to OpenGL
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restrictions it cannot be immediately released
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* be recreated as often
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*
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* only one instance of this pool is created, stored in
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* gpu_buffer_pool
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*
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* note that the number of buffers in the pool is usually limited to
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* MAX_FREE_GPU_BUFFERS, but this limit may be exceeded temporarily
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* when a GPUBuffer is released outside the main thread; due to OpenGL
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* restrictions it cannot be immediately released
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*/
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typedef struct GPUBufferPool {
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/* number of allocated buffers stored */
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@ -1161,8 +1161,8 @@ void GPU_buffer_unbind(void)
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}
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/* confusion: code in cdderivedmesh calls both GPU_color_setup and
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GPU_color3_upload; both of these set the `colors' buffer, so seems
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like it will just needlessly overwrite? --nicholas */
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* GPU_color3_upload; both of these set the `colors' buffer, so seems
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* like it will just needlessly overwrite? --nicholas */
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void GPU_color3_upload(DerivedMesh *dm, unsigned char *data)
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{
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if (dm->drawObject == 0)
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@ -245,9 +245,6 @@ CExpression* COperator2Expr::CheckLink(std::vector<CBrokenLinkInfo*>& brokenlink
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*/
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return Release();
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}
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