VSE: minor drawing glitch with meta's

Meta contents could obscure meta selection outline, draw after.
This commit is contained in:
Campbell Barton 2016-06-15 02:51:34 +10:00
parent 28398f654d
commit 81f435202a

@ -839,25 +839,25 @@ static void draw_seq_strip(const bContext *C, SpaceSeq *sseq, Scene *scene, AReg
else
UI_GetColorPtrShade3ubv(col, col, outline_tint);
glColor3ubv((GLubyte *)col);
if ((seq->type == SEQ_TYPE_META) ||
((seq->type == SEQ_TYPE_SCENE) && (seq->flag & SEQ_SCENE_STRIPS)))
{
drawmeta_contents(scene, seq, x1, y1, x2, y2);
}
if (seq->flag & SEQ_MUTE) {
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0x8888);
}
glColor3ubv((GLubyte *)col);
UI_draw_roundbox_shade_x(GL_LINE_LOOP, x1, y1, x2, y2, 0.0, 0.1, 0.0);
if (seq->flag & SEQ_MUTE) {
glDisable(GL_LINE_STIPPLE);
}
if ((seq->type == SEQ_TYPE_META) ||
((seq->type == SEQ_TYPE_SCENE) && (seq->flag & SEQ_SCENE_STRIPS)))
{
drawmeta_contents(scene, seq, x1, y1, x2, y2);
}
/* calculate if seq is long enough to print a name */
x1 = seq->startdisp + handsize_clamped;
x2 = seq->enddisp - handsize_clamped;