style cleanup

This commit is contained in:
Campbell Barton 2012-11-05 04:19:30 +00:00
parent ead0005b20
commit 82a8556f90

@ -210,7 +210,10 @@ static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
* MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (front faces hits are ignored)
* MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (back faces hits are ignored)
*/
int normal_projection_project_vertex(char options, const float vert[3], const float dir[3], const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata)
int normal_projection_project_vertex(char options, const float vert[3], const float dir[3],
const SpaceTransform *transf,
BVHTree *tree, BVHTreeRayHit *hit,
BVHTree_RayCastCallback callback, void *userdata)
{
float tmp_co[3], tmp_no[3];
const float *co, *no;
@ -250,7 +253,7 @@ int normal_projection_project_vertex(char options, const float vert[3], const fl
/* apply backface */
const float dot = dot_v3v3(dir, hit_tmp.no);
if (((options & MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE) && dot <= 0.0f) ||
((options & MOD_SHRINKWRAP_CULL_TARGET_BACKFACE) && dot >= 0.0f))
((options & MOD_SHRINKWRAP_CULL_TARGET_BACKFACE) && dot >= 0.0f))
{
return FALSE; /* Ignore hit */
}
@ -259,7 +262,7 @@ int normal_projection_project_vertex(char options, const float vert[3], const fl
if (transf) {
/* Inverting space transform (TODO make coeherent with the initial dist readjust) */
space_transform_invert(transf, hit_tmp.co);
hit_tmp.dist = len_v3v3((float *)vert, hit_tmp.co);
hit_tmp.dist = len_v3v3(vert, hit_tmp.co);
}
memcpy(hit, &hit_tmp, sizeof(hit_tmp));
@ -306,8 +309,9 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
normalize_v3(proj_axis);
/* Invalid projection direction */
if (dot_v3v3(proj_axis, proj_axis) < FLT_EPSILON)
return;
if (len_squared_v3(proj_axis) < FLT_EPSILON) {
return;
}
}
if (calc->smd->auxTarget) {
@ -328,9 +332,11 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
for (i = 0; i < calc->numVerts; ++i) {
float *co = calc->vertexCos[i];
float tmp_co[3], tmp_no[3];
float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
const float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
if (weight == 0.0f) continue;
if (weight == 0.0f) {
continue;
}
if (calc->vert) {
/* calc->vert contains verts from derivedMesh */
@ -357,10 +363,15 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
/* Project over positive direction of axis */
if (use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR) {
if (auxData.tree)
normal_projection_project_vertex(0, tmp_co, tmp_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
if (auxData.tree) {
normal_projection_project_vertex(0, tmp_co, tmp_no,
&local2aux, auxData.tree, &hit,
auxData.raycast_callback, &auxData);
}
normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, tmp_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, tmp_no,
&calc->local2target, treeData.tree, &hit,
treeData.raycast_callback, &treeData);
}
/* Project over negative direction of axis */
@ -368,10 +379,15 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
float inv_no[3];
negate_v3_v3(inv_no, tmp_no);
if (auxData.tree)
normal_projection_project_vertex(0, tmp_co, inv_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
if (auxData.tree) {
normal_projection_project_vertex(0, tmp_co, inv_no,
&local2aux, auxData.tree, &hit,
auxData.raycast_callback, &auxData);
}
normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, inv_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, inv_no,
&calc->local2target, treeData.tree, &hit,
treeData.raycast_callback, &treeData);
}
@ -453,10 +469,13 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
/* Adjusting the vertex weight,
* so that after interpolating it keeps a certain distance from the nearest position */
float dist = sasqrt(nearest.dist);
if (dist > FLT_EPSILON)
interp_v3_v3v3(tmp_co, tmp_co, nearest.co, (dist - calc->keepDist) / dist); /* linear interpolation */
else
if (dist > FLT_EPSILON) {
/* linear interpolation */
interp_v3_v3v3(tmp_co, tmp_co, nearest.co, (dist - calc->keepDist) / dist);
}
else {
copy_v3_v3(tmp_co, nearest.co);
}
}
/* Convert the coordinates back to mesh coordinates */
@ -469,7 +488,8 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
}
/* Main shrinkwrap function */
void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedMesh *dm, float (*vertexCos)[3], int numVerts)
void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
DerivedMesh *ss_mesh = NULL;
@ -561,4 +581,3 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
if (ss_mesh)
ss_mesh->release(ss_mesh);
}