-------
Fix some typos in script tooltips and descriptions-- no code changes.
This commit is contained in:
Ken Hughes 2009-05-15 21:27:13 +00:00
parent ef8f92ffe6
commit 83006e51f8
4 changed files with 8 additions and 8 deletions

@ -4,7 +4,7 @@
Name: 'Envelope Symmetry'
Blender: 234
Group: 'Animation'
Tooltip: 'Make envelope symetrical'
Tooltip: 'Make envelope symmetrical'
"""
__author__ = "Jonas Petersen"

@ -85,7 +85,7 @@ def imageConvertCompat(path):
def vrmlFormat(data):
'''
Keep this as a valid vrml file, but format in a way we can pradict.
Keep this as a valid vrml file, but format in a way we can predict.
'''
# Strip all commends - # not in strings - warning multiline strings are ignored.
def strip_comment(l):

@ -3,7 +3,7 @@
Name: 'Mirror Vertex Locations & Weight'
Blender: 241
Group: 'Mesh'
Tooltip: 'Snap Verticies to X mirrord locations and weights.'
Tooltip: 'Snap Verticies to X mirrored locations and weights.'
"""
__author__ = "Campbell Barton aka ideasman42"
@ -11,11 +11,11 @@ __url__ = ["www.blender.org", "blenderartists.org", "www.python.org"]
__version__= '1.0'
__bpydoc__= '''\
This script is used to mirror vertex locations and weights
It is usefull if you have a model that was made symetrical
It is useful if you have a model that was made symmetrical
but has verts that have moved from their mirrored locations slightly,
casuing blenders X-Mirror options not to work.
causing blenders X-Mirror options not to work.
Weights can be mirrored too, this is usefull if you want to model 1 side of a mesh, copy the mesh and flip it.
Weights can be mirrored too, this is useful if you want to model 1 side of a mesh, copy the mesh and flip it.
You can then use this script to mirror to the copy, even creating new flipped vertex groups, renaming group name left to right or .L to .R
Vertex positions are mirrored by doing a locational lookup,

@ -3,7 +3,7 @@
Name: 'Poly Reduce Selection (Unsubsurf)'
Blender: 245
Group: 'Mesh'
Tooltip: 'pradictable mesh simplifaction maintaining face loops'
Tooltip: 'predictable mesh simplifaction maintaining face loops'
"""
from Blender import Scene, Mesh, Window, sys
@ -50,7 +50,7 @@ def my_mesh_util(me):
for edkey, count in edge_count.iteritems():
# Ignore verts that connect to edges with more then 2 faces.
# Ignore verts that connect to edges with more than 2 faces.
if count != 2:
vert_faces[edkey[0]] = None
vert_faces[edkey[1]] = None