forked from bartvdbraak/blender
- sequencer wasnt drawing handles, the deprecated v2d was being used which gave a pixely of -nan.
- removed bf_editors from cmake since there now split up.
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@ -365,14 +365,13 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, float pixelx, short dire
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}
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}
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static void draw_seq_extensions(Scene *scene, SpaceSeq *sseq, Sequence *seq)
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static void draw_seq_extensions(Scene *scene, ARegion *ar, SpaceSeq *sseq, Sequence *seq)
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{
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float x1, x2, y1, y2, pixely, a;
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char col[3], blendcol[3];
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View2D *v2d= &sseq->v2d;
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View2D *v2d= &ar->v2d;
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if(seq->type >= SEQ_EFFECT) return;
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if(v2d->mask.ymax == v2d->mask.ymin) return; /* avoid divide by zero */
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x1= seq->startdisp;
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x2= seq->enddisp;
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@ -625,7 +624,7 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, SpaceSeq *sseq, Sequence *
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/* draw additional info and controls */
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if (!is_single_image)
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draw_seq_extensions(scene, sseq, seq);
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draw_seq_extensions(scene, ar, sseq, seq);
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draw_seq_handle(v2d, seq, pixelx, SEQ_LEFTHANDLE);
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draw_seq_handle(v2d, seq, pixelx, SEQ_RIGHTHANDLE);
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@ -425,7 +425,6 @@ ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
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blender_CTR
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bf_moto
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bf_windowmanager
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bf_editors
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bf_blroutines
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bf_converter
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bf_dummy
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