forked from bartvdbraak/blender
The fluid threads setting is still WIP, for now fix compiling without openMP enabled
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@ -177,7 +177,9 @@ int SimulationObject::initializeLbmSimulation(ntlRenderGlobals *glob)
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mpLbm->initDomainTrafo( mpElbeemSettings->surfaceTrafo );
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mpLbm->setSmoothing(1.0 * mpElbeemSettings->surfaceSmoothing, 1.0 * mpElbeemSettings->surfaceSmoothing);
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mpLbm->setIsoSubdivs(mpElbeemSettings->surfaceSubdivs);
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#if PARALLEL==1
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omp_set_num_threads(mpElbeemSettings->threads);
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#endif
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mpLbm->setSizeX(mpElbeemSettings->resolutionxyz);
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mpLbm->setSizeY(mpElbeemSettings->resolutionxyz);
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mpLbm->setSizeZ(mpElbeemSettings->resolutionxyz);
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