The fluid threads setting is still WIP, for now fix compiling without openMP enabled

This commit is contained in:
Jens Verwiebe 2013-04-10 20:05:11 +00:00
parent cbe9ae244e
commit 842d0a4258

@ -177,7 +177,9 @@ int SimulationObject::initializeLbmSimulation(ntlRenderGlobals *glob)
mpLbm->initDomainTrafo( mpElbeemSettings->surfaceTrafo );
mpLbm->setSmoothing(1.0 * mpElbeemSettings->surfaceSmoothing, 1.0 * mpElbeemSettings->surfaceSmoothing);
mpLbm->setIsoSubdivs(mpElbeemSettings->surfaceSubdivs);
#if PARALLEL==1
omp_set_num_threads(mpElbeemSettings->threads);
#endif
mpLbm->setSizeX(mpElbeemSettings->resolutionxyz);
mpLbm->setSizeY(mpElbeemSettings->resolutionxyz);
mpLbm->setSizeZ(mpElbeemSettings->resolutionxyz);