tag & comment unused vars with /* UNUSED */

This commit is contained in:
Campbell Barton 2011-09-20 08:48:48 +00:00
parent e1de1214a4
commit 84d06f252e
35 changed files with 102 additions and 88 deletions

@ -83,8 +83,13 @@ set(SRC
intern/tnt/tnt_version.h
)
# quiet -Wundef
add_definitions(-DDDF_DEBUG=0)
if(WITH_OPENMP)
add_definitions(-DPARALLEL=1)
else()
add_definitions(-DPARALLEL=0)
endif()
if(WITH_FFTW3)

@ -989,13 +989,13 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
DMVertexAttribs attribs= {{{0}}};
GPUVertexAttribs gattribs;
/* int tfoffset; */ /* UNUSED */
int i, b, matnr, new_matnr, dodraw, layer;
int i, b, matnr, new_matnr, dodraw /* , layer */ /* UNUSED */;
dodraw = 0;
matnr = -1;
layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE);
/* tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset; */
/* layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE); */ /* UNUSED */
/* tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset; */ /* UNUSED */
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
glShadeModel(GL_SMOOTH);

@ -1557,7 +1557,7 @@ static NlaEvalChannel *nlaevalchan_verify (PointerRNA *ptr, ListBase *channels,
PropertyRNA *prop;
PointerRNA new_ptr;
char *path = NULL;
short free_path=0;
/* short free_path=0; */
/* sanity checks */
if (channels == NULL)
@ -1565,7 +1565,7 @@ static NlaEvalChannel *nlaevalchan_verify (PointerRNA *ptr, ListBase *channels,
/* get RNA pointer+property info from F-Curve for more convenient handling */
/* get path, remapped as appropriate to work in its new environment */
free_path= animsys_remap_path(strip->remap, fcu->rna_path, &path);
/* free_path= */ /* UNUSED */ animsys_remap_path(strip->remap, fcu->rna_path, &path);
/* a valid property must be available, and it must be animateable */
if (RNA_path_resolve(ptr, path, &new_ptr, &prop) == 0) {

@ -500,7 +500,7 @@ static int read_undosave(bContext *C, UndoElem *uel)
void BKE_write_undo(bContext *C, const char *name)
{
uintptr_t maxmem, totmem, memused;
int nr, success;
int nr /*, success */ /* UNUSED */;
UndoElem *uel;
if( (U.uiflag & USER_GLOBALUNDO)==0) return;
@ -552,7 +552,7 @@ void BKE_write_undo(bContext *C, const char *name)
BLI_snprintf(numstr, sizeof(numstr), "%d.blend", counter);
BLI_make_file_string("/", filepath, btempdir, numstr);
success= BLO_write_file(CTX_data_main(C), filepath, fileflags, NULL, NULL);
/* success= */ /* UNUSED */ BLO_write_file(CTX_data_main(C), filepath, fileflags, NULL, NULL);
BLI_strncpy(curundo->str, filepath, sizeof(curundo->str));
}
@ -562,7 +562,7 @@ void BKE_write_undo(bContext *C, const char *name)
if(curundo->prev) prevfile= &(curundo->prev->memfile);
memused= MEM_get_memory_in_use();
success= BLO_write_file_mem(CTX_data_main(C), prevfile, &curundo->memfile, G.fileflags);
/* success= */ /* UNUSED */ BLO_write_file_mem(CTX_data_main(C), prevfile, &curundo->memfile, G.fileflags);
curundo->undosize= MEM_get_memory_in_use() - memused;
}

@ -1139,7 +1139,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
GPUBuffer *buffer = NULL;
char *varray = NULL;
int numdata = 0, elementsize = 0, offset;
int start = 0, numfaces = 0, prevdraw = 0, curface = 0;
int start = 0, numfaces = 0 /* , prevdraw = 0 */ /* UNUSED */, curface = 0;
int i;
MFace *mf = mface;
@ -1183,7 +1183,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
}
numdata = 0;
start = curface;
prevdraw = dodraw;
/* prevdraw = dodraw; */ /* UNUSED */
dodraw = setMaterial(matnr = new_matnr, &gattribs);
if(dodraw) {
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
@ -1231,7 +1231,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
else {
/* if the buffer was set, dont use it again.
* prevdraw was assumed true but didnt run so set to false - [#21036] */
prevdraw= 0;
/* prevdraw= 0; */ /* UNUSED */
buffer= NULL;
}
}

@ -295,12 +295,12 @@ int nodeFindNode(bNodeTree *ntree, bNodeSocket *sock, bNode **nodep, int *sockin
static void node_add_sockets_from_type(bNodeTree *ntree, bNode *node, bNodeType *ntype)
{
bNodeSocketTemplate *sockdef;
bNodeSocket *sock;
/* bNodeSocket *sock; */ /* UNUSED */
if(ntype->inputs) {
sockdef= ntype->inputs;
while(sockdef->type != -1) {
sock = node_add_input_from_template(ntree, node, sockdef);
/* sock = */ node_add_input_from_template(ntree, node, sockdef);
sockdef++;
}
@ -308,7 +308,7 @@ static void node_add_sockets_from_type(bNodeTree *ntree, bNode *node, bNodeType
if(ntype->outputs) {
sockdef= ntype->outputs;
while(sockdef->type != -1) {
sock = node_add_output_from_template(ntree, node, sockdef);
/* sock = */ node_add_output_from_template(ntree, node, sockdef);
sockdef++;
}
@ -620,7 +620,7 @@ bNodeTree *ntreeAddTree(const char *name, int type, int nodetype)
bNodeTree *ntreeCopyTree(bNodeTree *ntree)
{
bNodeTree *newtree;
bNode *node, *nnode, *last;
bNode *node /*, *nnode */ /* UNUSED */, *last;
bNodeLink *link;
bNodeSocket *gsock, *oldgsock;
@ -647,7 +647,7 @@ bNodeTree *ntreeCopyTree(bNodeTree *ntree)
last = ntree->nodes.last;
for(node= ntree->nodes.first; node; node= node->next) {
node->new_node= NULL;
nnode= nodeCopyNode(newtree, node); /* sets node->new */
/* nnode= */ nodeCopyNode(newtree, node); /* sets node->new */
/* make sure we don't copy new nodes again! */
if (node==last)

@ -420,8 +420,8 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize)
/* check if we should restore aspect ratio (if view size changed) */
if (v2d->keepzoom & V2D_KEEPASPECT) {
short do_x=0, do_y=0, do_cur, do_win;
float curRatio, winRatio;
short do_x=0, do_y=0, do_cur /* , do_win */ /* UNUSED */;
float /* curRatio, */ /* UNUSED */ winRatio;
/* when a window edge changes, the aspect ratio can't be used to
* find which is the best new 'cur' rect. thats why it stores 'old'
@ -429,7 +429,7 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize)
if (winx != v2d->oldwinx) do_x= 1;
if (winy != v2d->oldwiny) do_y= 1;
curRatio= height / width;
/* curRatio= height / width; */ /* UNUSED */
winRatio= winy / winx;
/* both sizes change (area/region maximised) */
@ -443,7 +443,7 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize)
else do_x= 1;
}
do_cur= do_x;
do_win= do_y;
/* do_win= do_y; */ /* UNUSED */
if (do_cur) {
if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winx != v2d->oldwinx)) {

@ -238,7 +238,6 @@ int ED_mesh_uv_texture_remove(bContext *C, Object *ob, Mesh *me)
int ED_mesh_color_add(bContext *C, Scene *UNUSED(scene), Object *UNUSED(ob), Mesh *me, const char *name, int active_set)
{
EditMesh *em;
MCol *mcol;
int layernum;
if(me->edit_mesh) {
@ -261,8 +260,6 @@ int ED_mesh_color_add(bContext *C, Scene *UNUSED(scene), Object *UNUSED(ob), Mes
if(layernum >= MAX_MCOL)
return 0;
mcol= me->mcol;
if(me->mcol)
CustomData_add_layer_named(&me->fdata, CD_MCOL, CD_DUPLICATE, me->mcol, me->totface, name);
else

@ -1139,7 +1139,7 @@ static void mouse_action_keys (bAnimContext *ac, const int mval[2], short select
static int actkeys_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
bAnimContext ac;
ARegion *ar;
/* ARegion *ar; */ /* UNUSED */
short selectmode, column;
/* get editor data */
@ -1147,7 +1147,7 @@ static int actkeys_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *even
return OPERATOR_CANCELLED;
/* get useful pointers from animation context data */
ar= ac.ar;
/* ar= ac.ar; */ /* UNUSED */
/* select mode is either replace (deselect all, then add) or add/extend */
if (RNA_boolean_get(op->ptr, "extend"))

@ -606,8 +606,8 @@ static void mouse_nla_strips (bContext *C, bAnimContext *ac, const int mval[2],
static int nlaedit_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
bAnimContext ac;
Scene *scene;
ARegion *ar;
/* Scene *scene; */ /* UNUSED */
/* ARegion *ar; */ /* UNUSED */
// View2D *v2d; /*UNUSED*/
short selectmode;
@ -616,8 +616,8 @@ static int nlaedit_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *even
return OPERATOR_CANCELLED;
/* get useful pointers from animation context data */
scene= ac.scene;
ar= ac.ar;
/* scene= ac.scene; */ /* UNUSED */
/* ar= ac.ar; */ /* UNUSED */
// v2d= &ar->v2d;
/* select mode is either replace (deselect all, then add) or add/extend */

@ -179,6 +179,7 @@ static void node_socket_button_color(const bContext *C, uiBlock *block,
/* ****************** BASE DRAW FUNCTIONS FOR NEW OPERATOR NODES ***************** */
#if 0 /* UNUSED */
static void node_draw_socket_new(bNodeSocket *sock, float size)
{
float x=sock->locx, y=sock->locy;
@ -216,6 +217,7 @@ static void node_draw_socket_new(bNodeSocket *sock, float size)
glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);
}
#endif
/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
@ -894,14 +896,14 @@ static void node_browse_text_cb(bContext *C, void *ntree_v, void *node_v)
Main *bmain= CTX_data_main(C);
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
ID *oldid;
/* ID *oldid; */ /* UNUSED */
if(node->menunr<1) return;
if(node->id) {
node->id->us--;
}
oldid= node->id;
/* oldid= node->id; */ /* UNUSED */
node->id= BLI_findlink(&bmain->text, node->menunr-1);
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name+2, sizeof(node->name));

@ -757,6 +757,8 @@ void ED_node_update_hierarchy(bContext *UNUSED(C), bNodeTree *ntree)
/* ***************** generic operator functions for nodes ***************** */
#if 0 /* UNUSED */
static int edit_node_poll(bContext *C)
{
return ED_operator_node_active(C);
@ -815,6 +817,7 @@ static void edit_node_properties_get(wmOperator *op, bNodeTree *ntree, bNode **r
if (rin_out)
*rin_out = in_out;
}
#endif
/* ***************** Edit Group operator ************* */
@ -902,7 +905,7 @@ static int node_group_socket_add_exec(bContext *C, wmOperator *op)
char name[32]= "";
int type= SOCK_FLOAT;
bNodeTree *ngroup= snode->edittree;
bNodeSocket *sock;
/* bNodeSocket *sock; */ /* UNUSED */
ED_preview_kill_jobs(C);
@ -918,7 +921,7 @@ static int node_group_socket_add_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
/* using placeholder subtype first */
sock = node_group_add_socket(ngroup, name, type, in_out);
/* sock = */ /* UNUSED */ node_group_add_socket(ngroup, name, type, in_out);
ntreeUpdateTree(ngroup);

@ -109,7 +109,7 @@ static int node_select_exec(bContext *C, wmOperator *op)
ARegion *ar= CTX_wm_region(C);
int mval[2];
short extend;
bNode *node= NULL;
/* bNode *node= NULL; */ /* UNUSED */
/* get settings from RNA properties for operator */
mval[0] = RNA_int_get(op->ptr, "mouse_x");
@ -118,7 +118,7 @@ static int node_select_exec(bContext *C, wmOperator *op)
extend = RNA_boolean_get(op->ptr, "extend");
/* perform the select */
node= node_mouse_select(bmain, snode, ar, mval, extend);
/* node= */ /* UNUSED*/ node_mouse_select(bmain, snode, ar, mval, extend);
/* send notifiers */
WM_event_add_notifier(C, NC_NODE|NA_SELECTED, NULL);

@ -214,12 +214,11 @@ void NODE_OT_visibility_toggle(wmOperatorType *ot)
static void snode_home(ScrArea *UNUSED(sa), ARegion *ar, SpaceNode* snode)
{
bNode *node;
rctf *cur, *tot;
rctf *cur;
float oldwidth, oldheight, width, height;
int first= 1;
cur= &ar->v2d.cur;
tot= &ar->v2d.tot;
oldwidth= cur->xmax - cur->xmin;
oldheight= cur->ymax - cur->ymin;

@ -969,7 +969,7 @@ static void tree_element_to_path(SpaceOops *soops, TreeElement *te, TreeStoreEle
ListBase hierarchy = {NULL, NULL};
LinkData *ld;
TreeElement *tem, *temnext, *temsub;
TreeStoreElem *tse, *tsenext;
TreeStoreElem *tse /* , *tsenext */ /* UNUSED */;
PointerRNA *ptr, *nextptr;
PropertyRNA *prop;
char *newpath=NULL;
@ -1018,7 +1018,7 @@ static void tree_element_to_path(SpaceOops *soops, TreeElement *te, TreeStoreEle
char buf[128], *name;
temnext= (TreeElement*)(ld->next->data);
tsenext= TREESTORE(temnext);
/* tsenext= TREESTORE(temnext); */ /* UNUSED */
nextptr= &temnext->rnaptr;
name= RNA_struct_name_get_alloc(nextptr, buf, sizeof(buf));

@ -1151,7 +1151,7 @@ static int need_add_seq_dup(Sequence *seq)
static void outliner_add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index)
{
TreeElement *ch;
/* TreeElement *ch; */ /* UNUSED */
Sequence *p;
p= seq;
@ -1162,7 +1162,7 @@ static void outliner_add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *t
}
if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
ch= outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
/* ch= */ /* UNUSED */ outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
p= p->next;
}
}

@ -1483,10 +1483,14 @@ static int sequencer_cut_exec(bContext *C, wmOperator *op)
sort_seq(scene);
}
if(changed) {
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
static int sequencer_cut_invoke(bContext *C, wmOperator *op, wmEvent *event)

@ -1291,7 +1291,7 @@ static void draw_documentation(SpaceText *st, ARegion *ar)
TextLine *tmp;
char *docs, buf[DOC_WIDTH+1], *p;
int i, br, lines;
int boxw, boxh, l, x, y, top;
int boxw, boxh, l, x, y /* , top */ /* UNUSED */;
if(!st || !st->text) return;
if(!texttool_text_is_active(st->text)) return;
@ -1314,7 +1314,7 @@ static void draw_documentation(SpaceText *st, ARegion *ar)
x += SUGG_LIST_WIDTH*st->cwidth + 50;
}
top= y= ar->winy - st->lheight*l - 2;
/* top= */ /* UNUSED */ y= ar->winy - st->lheight*l - 2;
boxw= DOC_WIDTH*st->cwidth + 20;
boxh= (DOC_HEIGHT+1)*st->lheight;

@ -4057,7 +4057,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(draw_as==PART_DRAW_PATH){
ParticleCacheKey **cache, *path;
float *cd2=NULL,*cdata2=NULL;
float /* *cd2=NULL, */ /* UNUSED */ *cdata2=NULL;
/* setup gl flags */
if (1) { //ob_dt > OB_WIRE) {
@ -4125,7 +4125,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(cdata2)
MEM_freeN(cdata2);
cd2=cdata2=NULL;
/* cd2= */ /* UNUSED */ cdata2=NULL;
glLineWidth(1.0f);

@ -183,7 +183,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
float viewnormal[3];
int i, j, n, good_index;
float d, d0, dd, ds;
float d /*, d0 */ /* UNUSED */, dd, ds;
float *points = NULL;
int numpoints = 0;
float cor[3] = {1.,1.,1.};
@ -390,7 +390,8 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
// (a,b,c), the plane normal, are given by viewdir
// d is the parameter along the view direction. the first d is given by
// inserting previously found vertex into the plane equation
d0 = (viewnormal[0]*cv[i][0] + viewnormal[1]*cv[i][1] + viewnormal[2]*cv[i][2]);
/* d0 = (viewnormal[0]*cv[i][0] + viewnormal[1]*cv[i][1] + viewnormal[2]*cv[i][2]); */ /* UNUSED */
ds = (ABS(viewnormal[0])*size[0] + ABS(viewnormal[1])*size[1] + ABS(viewnormal[2])*size[2]);
dd = 0.05; // ds/512.0f;
n = 0;

@ -2156,12 +2156,12 @@ static void paint_facesel_circle_select(ViewContext *vc, int select, const int m
{
Object *ob= vc->obact;
Mesh *me = ob?ob->data:NULL;
int bbsel;
/* int bbsel; */ /* UNUSED */
if (me) {
em_vertoffs= me->totface+1; /* max index array */
bbsel= EM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0f));
/* bbsel= */ /* UNUSED */ EM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0f));
EM_backbuf_checkAndSelectTFaces(me, select==LEFTMOUSE);
EM_free_backbuf();
}
@ -2172,12 +2172,12 @@ static void paint_vertsel_circle_select(ViewContext *vc, int select, const int m
{
Object *ob= vc->obact;
Mesh *me = ob?ob->data:NULL;
int bbsel;
/* int bbsel; */ /* UNUSED */
/* struct {ViewContext *vc; short select; int mval[2]; float radius; } data = {NULL}; */ /* UNUSED */
if (me) {
em_vertoffs= me->totvert+1; /* max index array */
bbsel= EM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0f));
/* bbsel= */ /* UNUSED */ EM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0f));
EM_backbuf_checkAndSelectVerts_obmode(me, select==LEFTMOUSE);
EM_free_backbuf();

@ -4260,7 +4260,6 @@ static int createSlideVerts(TransInfo *t)
LinkNode *edgelist = NULL, *vertlist=NULL, *look;
GHash *vertgh;
TransDataSlideVert *tempsv;
float vertdist; // XXX, projectMat[4][4];
int i, j, numsel, numadded=0, timesthrough = 0, vertsel=0;
/* UV correction vars */
GHash **uvarray= NULL;
@ -4525,7 +4524,6 @@ static int createSlideVerts(TransInfo *t)
look = vertlist;
nearest = NULL;
vertdist = -1;
while(look) {
tempsv = BLI_ghash_lookup(vertgh,(EditVert*)look->link);
@ -5563,7 +5561,7 @@ static void applyTimeTranslate(TransInfo *t, float UNUSED(sval))
const short autosnap= getAnimEdit_SnapMode(t);
float deltax, val, valprev;
float deltax, val /* , valprev */;
/* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
for (i = 0 ; i < t->total; i++, td++, td2d++) {
@ -5573,7 +5571,7 @@ static void applyTimeTranslate(TransInfo *t, float UNUSED(sval))
*/
AnimData *adt= (t->spacetype != SPACE_NLA) ? td->extra : NULL;
valprev = *td->val;
/* valprev = *td->val; */ /* UNUSED */
/* check if any need to apply nla-mapping */
if (adt && t->spacetype != SPACE_SEQ) {

@ -1807,7 +1807,7 @@ void flushTransParticles(TransInfo *t)
/* ********************* mesh ****************** */
/* proportional distance based on connectivity */
#define THRESHOLD 0.0001f
#define THRESHOLD 0.000000000000001f
static int connectivity_edge(float mtx[][3], EditVert *v1, EditVert *v2)
{
@ -3408,7 +3408,7 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
const char sel3= use_handle ? bezt->f3 & SELECT : 0;
TransDataCurveHandleFlags *hdata = NULL;
short h1=1, h2=1;
/* short h1=1, h2=1; */ /* UNUSED */
/* only include handles if selected, irrespective of the interpolation modes.
* also, only treat handles specially if the center point isn't selected.
@ -3418,16 +3418,18 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
hdata = initTransDataCurveHandles(td, bezt);
bezt_to_transdata(td++, td2d++, adt, bezt, 0, 1, 1, intvals, mtx, smtx);
}
else
h1= 0;
else {
/* h1= 0; */ /* UNUSED */
}
if (sel3) {
if (hdata==NULL)
hdata = initTransDataCurveHandles(td, bezt);
bezt_to_transdata(td++, td2d++, adt, bezt, 2, 1, 1, intvals, mtx, smtx);
}
else
h2= 0;
else {
/* h2= 0; */ /* UNUSED */
}
}
/* only include main vert if selected */

@ -446,13 +446,13 @@ int calc_manipulator_stats(const bContext *C)
}
else if(obedit->type==OB_MBALL) {
MetaBall *mb = (MetaBall*)obedit->data;
MetaElem *ml, *ml_sel=NULL;
MetaElem *ml /* , *ml_sel=NULL */ /* UNUSED */;
ml= mb->editelems->first;
while(ml) {
if(ml->flag & SELECT) {
calc_tw_center(scene, &ml->x);
ml_sel = ml;
/* ml_sel = ml; */ /* UNUSED */
totsel++;
}
ml= ml->next;

@ -391,6 +391,7 @@ static void rna_NodeGroupSocket_update(Main *bmain, Scene *scene, PointerRNA *pt
node_update(bmain, scene, ntree, node);
}
#if 0 /* UNUSED */
static void rna_NodeLink_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
bNodeTree *ntree= (bNodeTree*)ptr->id.data;
@ -398,6 +399,7 @@ static void rna_NodeLink_update(Main *bmain, Scene *scene, PointerRNA *ptr)
ntree->update |= NTREE_UPDATE_LINKS;
ntreeUpdateTree(ntree);
}
#endif
static void rna_NodeSocketInt_range(PointerRNA *ptr, int *min, int *max)
{

@ -192,7 +192,7 @@ static void node_composit_exec_color_spill(void *UNUSED(data), bNode *node, bNod
/* Originally based on the information from the book "The Art and Science of Digital Composition" and
* discussions from vfxtalk.com .*/
CompBuf *cbuf;
CompBuf *mask;
/* CompBuf *mask; */ /* UNUSED */
CompBuf *rgbbuf;
CompBuf *spillmap;
NodeColorspill *ncs;
@ -204,7 +204,7 @@ static void node_composit_exec_color_spill(void *UNUSED(data), bNode *node, bNod
if(in[0]->data==NULL) return;
cbuf=typecheck_compbuf(in[0]->data, CB_RGBA);
mask=typecheck_compbuf(in[1]->data, CB_VAL);
/* mask= */ /* UNUSED */ typecheck_compbuf(in[1]->data, CB_VAL);
spillmap=alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1);
rgbbuf=dupalloc_compbuf(cbuf);

@ -91,7 +91,7 @@ static void node_composit_exec_diff_matte(void *data, bNode *node, bNodeStack **
CompBuf *outbuf= NULL;
CompBuf *imbuf1= NULL;
CompBuf *imbuf2= NULL;
NodeChroma *c;
/* NodeChroma *c; */ /* UNUSED */
/*is anything connected?*/
if(out[0]->hasoutput==0 && out[1]->hasoutput==0) return;
@ -107,7 +107,7 @@ static void node_composit_exec_diff_matte(void *data, bNode *node, bNodeStack **
imbuf2=typecheck_compbuf(in[1]->data, CB_RGBA);
}
c=node->storage;
/* c=node->storage; */ /* UNUSED */
outbuf=dupalloc_compbuf(imbuf1);
/* note, processor gets a keyvals array passed on as buffer constant */

@ -826,11 +826,11 @@ bNodeTemplate node_forloop_template(bNode *node)
void node_forloop_init(bNodeTree *ntree, bNode *node, bNodeTemplate *ntemp)
{
bNodeSocket *sock;
/* bNodeSocket *sock; */ /* UNUSED */
node->id = (ID*)ntemp->ngroup;
sock = nodeAddInputFloat(ntree, node, "Iterations", PROP_UNSIGNED, 1, 0, 10000);
/* sock = */ nodeAddInputFloat(ntree, node, "Iterations", PROP_UNSIGNED, 1, 0, 10000);
/* NB: group socket input/output roles are inverted internally!
* Group "inputs" work as outputs in links and vice versa.
@ -932,11 +932,11 @@ void node_loop_update_tree(bNodeTree *ngroup)
void node_whileloop_init(bNodeTree *ntree, bNode *node, bNodeTemplate *ntemp)
{
bNodeSocket *sock;
/* bNodeSocket *sock; */ /* UNUSED */
node->id = (ID*)ntemp->ngroup;
sock = nodeAddInputFloat(ntree, node, "Condition", PROP_NONE, 1, 0, 1);
/* sock = */ nodeAddInputFloat(ntree, node, "Condition", PROP_NONE, 1, 0, 1);
/* max iterations */
node->custom1 = 10000;

@ -306,7 +306,7 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz,
/* soften the halo if it intersects geometry */
if(har->mat && har->mat->mode & MA_HALO_SOFT) {
float segment_length, halo_depth, distance_from_z, visible_depth, soften;
float segment_length, halo_depth, distance_from_z /* , visible_depth */ /* UNUSED */, soften;
/* calculate halo depth */
segment_length= har->hasize*sasqrt(1.0f - dist/(har->rad*har->rad));
@ -317,7 +317,7 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz,
/* calculate how much of this depth is visible */
distance_from_z = haloZtoDist(zz) - haloZtoDist(har->zs);
visible_depth = halo_depth;
/* visible_depth = halo_depth; */ /* UNUSED */
if(distance_from_z < segment_length) {
soften= (segment_length + distance_from_z)/halo_depth;

@ -107,7 +107,7 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
ParticleSimulationData sim= {NULL};
ParticleData *pa=NULL;
float cfra = BKE_curframe(re->scene);
int i, childexists;
int i /*, childexists*/ /* UNUSED */;
int total_particles, offset=0;
int data_used = point_data_used(pd);
float partco[3];
@ -143,8 +143,10 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
pd->totpoints = total_particles;
if (data_used & POINT_DATA_VEL) offset = pd->totpoints*3;
#if 0 /* UNUSED */
if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
childexists = 1;
#endif
for (i=0, pa=psys->particles; i < total_particles; i++, pa++) {

@ -1994,7 +1994,7 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
else {
/* same as above, but doing 5 taps, increasing quality at cost of speed */
float STc[3], STl[3], STr[3], STd[3], STu[3];
float Hc, Hl, Hr, Hd, Hu;
float /* Hc, */ /* UNUSED */ Hl, Hr, Hd, Hu;
texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
@ -2017,7 +2017,7 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
// use texres for the center sample, set rgbnor
rgbnor = multitex_mtex(shi, mtex, STc, dxt, dyt, texres);
Hc = (fromrgb)? RGBTOBW(texres->tr, texres->tg, texres->tb) : texres->tin;
/* Hc = (fromrgb)? RGBTOBW(texres->tr, texres->tg, texres->tb) : texres->tin; */ /* UNUSED */
// use ttexr for the other taps
multitex_mtex(shi, mtex, STl, dxt, dyt, &ttexr);

@ -1515,7 +1515,7 @@ static void shade_sample_sss(ShadeSample *ssamp, Material *mat, ObjectInstanceRe
{
ShadeInput *shi= ssamp->shi;
ShadeResult shr;
float texfac, orthoarea, nor[3], alpha, sx, sy;
float /* texfac,*/ /* UNUSED */ orthoarea, nor[3], alpha, sx, sy;
/* cache for shadow */
shi->samplenr= R.shadowsamplenr[shi->thread]++;
@ -1578,7 +1578,7 @@ static void shade_sample_sss(ShadeSample *ssamp, Material *mat, ObjectInstanceRe
VECCOPY(color, shr.combined);
/* texture blending */
texfac= shi->mat->sss_texfac;
/* texfac= shi->mat->sss_texfac; */ /* UNUSED */
alpha= shr.combined[3];
*area *= alpha;

@ -1502,12 +1502,12 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
LampRen *lar;
GroupObject *go;
float inpr, lv[3];
float *view, shadfac[4];
float /* *view, */ shadfac[4];
float ir, accum, visifac, lampdist;
float shaded = 0.0f, lightness = 0.0f;
view= shi->view;
/* view= shi->view; */ /* UNUSED */
accum= ir= 0.0f;
lights= get_lights(shi);

@ -2864,7 +2864,7 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
float v1[3], v2[3], v3[3], v4[3], fx, fy;
float *rectvz, *dvz, *dimg, *dvec1, *dvec2, *dz, *dz1, *dz2, *rectz;
float *minvecbufrect= NULL, *rectweight, *rw, *rectmax, *rm, *ro;
float maxspeedsq= (float)nbd->maxspeed*nbd->maxspeed, totfac;
float maxspeedsq= (float)nbd->maxspeed*nbd->maxspeed;
int y, x, step, maxspeed=nbd->maxspeed, samples= nbd->samples;
int tsktsk= 0;
static int firsttime= 1;
@ -3038,7 +3038,6 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *
}
memset(newrect, 0, sizeof(float)*xsize*ysize*4);
totfac= 0.0f;
/* accumulate */
samples/= 2;

@ -232,7 +232,7 @@ static void wm_gesture_draw_circle(wmGesture *gt)
static void draw_filled_lasso(wmGesture *gt)
{
EditVert *v=NULL, *lastv=NULL, *firstv=NULL;
EditEdge *e;
/* EditEdge *e; */ /* UNUSED */
EditFace *efa;
short *lasso= (short *)gt->customdata;
int i;
@ -246,7 +246,7 @@ static void draw_filled_lasso(wmGesture *gt)
v = BLI_addfillvert(co);
if (lastv)
e = BLI_addfilledge(lastv, v);
/* e = */ /* UNUSED */ BLI_addfilledge(lastv, v);
lastv = v;
if (firstv==NULL) firstv = v;
}