forked from bartvdbraak/blender
Fix T40697: Skinned meshes with shapekeys crashing in the BGE
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@ -1616,7 +1616,7 @@ static void update_anim_thread_func(TaskPool *pool, void *taskdata, int UNUSED(t
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gameobj->UpdateActionManager(curtime);
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children = gameobj->GetChildren();
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if (gameobj->GetDeformer())
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if (!gameobj->GetParent() && gameobj->GetDeformer())
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gameobj->GetDeformer()->Update();
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for (int j=0; j<children->GetCount(); ++j) {
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