forked from bartvdbraak/blender
Fix for building without audiospace
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69e96509a6
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@ -240,7 +240,9 @@ static struct ListBase picsbase = {NULL, NULL};
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/* frames in memory - store them here to for easy deallocation later */
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static bool fromdisk = false;
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static double ptottime = 0.0, swaptime = 0.04;
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#ifdef WITH_AUDASPACE
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static double fps_movie;
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#endif
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#ifdef USE_FRAME_CACHE_LIMIT
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static struct ListBase inmempicsbase = {NULL, NULL};
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