bge py api: raise an overflow exception when assigning a float to a bge object which is out of the float range.

also avoid raising exceptions by ConvertPythonToValue when they will be ignored.
This commit is contained in:
Campbell Barton 2013-05-03 01:13:51 +00:00
parent d92bd6bb04
commit 854fd94016
4 changed files with 39 additions and 23 deletions

@ -425,7 +425,7 @@ static PyObject *listvalue_buffer_concat(PyObject *self, PyObject *other)
for (i=0;i<numitems;i++)
{
listitemval = listval->ConvertPythonToValue(PyList_GetItem(other,i), "cList + pyList: CListValue, ");
listitemval = listval->ConvertPythonToValue(PyList_GetItem(other,i), true, "cList + pyList: CListValue, ");
if (listitemval) {
listval_new->SetValue(i+numitems_orig, listitemval);
@ -570,7 +570,7 @@ PyAttributeDef CListValue::Attributes[] = {
PyObject *CListValue::Pyappend(PyObject *value)
{
CValue* objval = ConvertPythonToValue(value, "CList.append(i): CValueList, ");
CValue *objval = ConvertPythonToValue(value, true, "CList.append(i): CValueList, ");
if (!objval) /* ConvertPythonToValue sets the error */
return NULL;
@ -595,7 +595,7 @@ PyObject *CListValue::Pyindex(PyObject *value)
{
PyObject *result = NULL;
CValue* checkobj = ConvertPythonToValue(value, "val = cList[i]: CValueList, ");
CValue *checkobj = ConvertPythonToValue(value, true, "val = cList[i]: CValueList, ");
if (checkobj==NULL)
return NULL; /* ConvertPythonToValue sets the error */
@ -624,7 +624,7 @@ PyObject *CListValue::Pycount(PyObject *value)
{
int numfound = 0;
CValue* checkobj = ConvertPythonToValue(value, ""); /* error ignored */
CValue *checkobj = ConvertPythonToValue(value, false, ""); /* error ignored */
if (checkobj==NULL) { /* in this case just return that there are no items in the list */
PyErr_Clear();

@ -537,10 +537,17 @@ PyObject *CValue::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrde
return PyUnicode_From_STR_String(self->GetName());
}
CValue* CValue::ConvertPythonToValue(PyObject *pyobj, const char *error_prefix)
/**
* There are 2 reasons this could return NULL
* - unsupported type.
* - error converting (overflow).
*
* \param do_type_exception Use to skip raising an exception for unknown types.
*/
CValue *CValue::ConvertPythonToValue(PyObject *pyobj, const bool do_type_exception, const char *error_prefix)
{
CValue* vallie = NULL;
CValue *vallie;
/* refcounting is broking here! - this crashes anyway, just store a python list for KX_GameObject */
#if 0
if (PyList_Check(pyobj))
@ -581,7 +588,14 @@ CValue* CValue::ConvertPythonToValue(PyObject *pyobj, const char *error_prefix)
} else
if (PyFloat_Check(pyobj))
{
vallie = new CFloatValue( (float)PyFloat_AsDouble(pyobj) );
const double tval = PyFloat_AsDouble(pyobj);
if (tval > (double)FLT_MAX || tval < (double)-FLT_MAX) {
PyErr_Format(PyExc_OverflowError, "%soverflow converting from float, out of internal range", error_prefix);
vallie = NULL;
}
else {
vallie = new CFloatValue((float)tval);
}
} else
if (PyLong_Check(pyobj))
{
@ -594,10 +608,13 @@ CValue* CValue::ConvertPythonToValue(PyObject *pyobj, const char *error_prefix)
if (PyObject_TypeCheck(pyobj, &CValue::Type)) /* Note, don't let these get assigned to GameObject props, must check elsewhere */
{
vallie = (static_cast<CValue *>(BGE_PROXY_REF(pyobj)))->AddRef();
} else
{
/* return an error value from the caller */
PyErr_Format(PyExc_TypeError, "%scould convert python value to a game engine property", error_prefix);
}
else {
if (do_type_exception) {
/* return an error value from the caller */
PyErr_Format(PyExc_TypeError, "%scould convert python value to a game engine property", error_prefix);
}
vallie = NULL;
}
return vallie;

@ -220,7 +220,7 @@ public:
return NULL;
}
virtual CValue *ConvertPythonToValue(PyObject *pyobj, const char *error_prefix);
virtual CValue *ConvertPythonToValue(PyObject *pyobj, const bool do_type_exception, const char *error_prefix);
static PyObject *pyattr_get_name(void *self, const KX_PYATTRIBUTE_DEF *attrdef);

@ -1858,15 +1858,14 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
}
}
else { /* ob["key"] = value */
int set= 0;
bool set = false;
/* as CValue */
if (attr_str && PyObject_TypeCheck(val, &PyObjectPlus::Type)==0) /* don't allow GameObjects for eg to be assigned to CValue props */
{
CValue* vallie = self->ConvertPythonToValue(val, ""); /* error unused */
CValue *vallie = self->ConvertPythonToValue(val, false, "gameOb[key] = value: ");
if (vallie)
{
if (vallie) {
CValue* oldprop = self->GetProperty(attr_str);
if (oldprop)
@ -1875,7 +1874,7 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
self->SetProperty(attr_str, vallie);
vallie->Release();
set= 1;
set = true;
/* try remove dict value to avoid double ups */
if (self->m_attr_dict) {
@ -1883,13 +1882,12 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
PyErr_Clear();
}
}
else {
PyErr_Clear();
else if (PyErr_Occurred()) {
return -1;
}
}
if (set==0)
{
if (set == false) {
if (self->m_attr_dict==NULL) /* lazy init */
self->m_attr_dict= PyDict_New();
@ -1898,7 +1896,7 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
{
if (attr_str)
self->RemoveProperty(attr_str); /* overwrite the CValue if it exists */
set= 1;
set = true;
}
else {
if (attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" not be added to internal dictionary", attr_str);
@ -1906,8 +1904,9 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
}
}
if (set==0)
if (set == false) {
return -1; /* pythons error value */
}
}