forked from bartvdbraak/blender
Cycles: Cleanup, indentation
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@ -60,7 +60,7 @@ ccl_device_inline
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ccl_device_noinline
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#endif
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void triangle_intersect_precalc(float3 dir,
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IsectPrecalc *isect_precalc)
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IsectPrecalc *isect_precalc)
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{
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/* Calculate dimension where the ray direction is maximal. */
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int kz = util_max_axis(make_float3(fabsf(dir.x),
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