forked from bartvdbraak/blender
Bugfix: "Shaded drawmode" didn't support vertex colors in materials yet.
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@ -398,12 +398,10 @@ static void fastshade(float *co, float *nor, float *orco, Material *ma, char *co
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ShadeResult shr;
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int a;
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if(ma->mode & MA_VERTEXCOLP) {
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if(vertcol) {
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shi.r= vertcol[3]/255.0f;
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shi.g= vertcol[2]/255.0f;
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shi.b= vertcol[1]/255.0f;
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}
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if(vertcol) {
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shi.vcol[0]= ((float)vertcol[3])/255.0f;
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shi.vcol[1]= ((float)vertcol[2])/255.0f;
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shi.vcol[2]= ((float)vertcol[1])/255.0f;
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}
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VECCOPY(shi.co, co);
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