Bugfix: "Shaded drawmode" didn't support vertex colors in materials yet.

This commit is contained in:
Ton Roosendaal 2006-06-08 10:57:23 +00:00
parent 4a1d4653da
commit 863ab755ba

@ -398,12 +398,10 @@ static void fastshade(float *co, float *nor, float *orco, Material *ma, char *co
ShadeResult shr;
int a;
if(ma->mode & MA_VERTEXCOLP) {
if(vertcol) {
shi.r= vertcol[3]/255.0f;
shi.g= vertcol[2]/255.0f;
shi.b= vertcol[1]/255.0f;
}
if(vertcol) {
shi.vcol[0]= ((float)vertcol[3])/255.0f;
shi.vcol[1]= ((float)vertcol[2])/255.0f;
shi.vcol[2]= ((float)vertcol[1])/255.0f;
}
VECCOPY(shi.co, co);