forked from bartvdbraak/blender
Fixed the feature edge selection by Freestyle face marks to properly account for border edges.
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@ -885,6 +885,9 @@ class FaceMarkBothUP1D(UnaryPredicate1D):
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if fe.is_smooth:
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if fe.face_mark:
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return True
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elif (fe.nature & Nature.BORDER):
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if fe.face_mark_left:
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return True
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else:
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if fe.face_mark_right and fe.face_mark_left:
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return True
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@ -898,6 +901,9 @@ class FaceMarkOneUP1D(UnaryPredicate1D):
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if fe.is_smooth:
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if fe.face_mark:
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return True
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elif (fe.nature & Nature.BORDER):
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if fe.face_mark_left:
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return True
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else:
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if fe.face_mark_right or fe.face_mark_left:
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return True
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