forked from bartvdbraak/blender
EEVEE: Bump minimum probe level to make rough reflection more precise
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@ -138,7 +138,7 @@ extern struct DrawEngineType draw_engine_eevee_type;
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((v3d->shading.type == OB_RENDER) && \
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((v3d->shading.type == OB_RENDER) && \
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((v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER) == 0))))
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((v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER) == 0))))
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#define MIN_CUBE_LOD_LEVEL 1
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#define MIN_CUBE_LOD_LEVEL 3
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#define MAX_PLANAR_LOD_LEVEL 9
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#define MAX_PLANAR_LOD_LEVEL 9
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/* All the renderpasses that use the GPUMaterial for accumulation */
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/* All the renderpasses that use the GPUMaterial for accumulation */
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