EEVEE: Bump minimum probe level to make rough reflection more precise

This commit is contained in:
Clément Foucault 2020-03-12 01:33:56 +01:00
parent 27e0998a8a
commit 8751af6d19

@ -138,7 +138,7 @@ extern struct DrawEngineType draw_engine_eevee_type;
((v3d->shading.type == OB_RENDER) && \ ((v3d->shading.type == OB_RENDER) && \
((v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER) == 0)))) ((v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER) == 0))))
#define MIN_CUBE_LOD_LEVEL 1 #define MIN_CUBE_LOD_LEVEL 3
#define MAX_PLANAR_LOD_LEVEL 9 #define MAX_PLANAR_LOD_LEVEL 9
/* All the renderpasses that use the GPUMaterial for accumulation */ /* All the renderpasses that use the GPUMaterial for accumulation */