forked from bartvdbraak/blender
BGE: fix bug #26775, crash when physics constraint is defined on non-active objects. Patch provided by Sergey Sharybin, verified and applied.
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@ -2608,6 +2608,9 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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bConstraint *curcon;
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conlist = get_active_constraints2(blenderobject);
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if((gameobj->GetLayer()&activeLayerBitInfo)==0)
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continue;
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if (conlist) {
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for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) {
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if (curcon->type==CONSTRAINT_TYPE_RIGIDBODYJOINT){
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@ -2621,7 +2624,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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if (dat->tar)
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{
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KX_GameObject *gotar=getGameOb(dat->tar->id.name+2,sumolist);
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if (gotar && gotar->GetPhysicsController())
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if (gotar && ((gotar->GetLayer()&activeLayerBitInfo)!=0) && gotar->GetPhysicsController())
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physctr2 = (PHY_IPhysicsController*) gotar->GetPhysicsController()->GetUserData();
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}
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