forked from bartvdbraak/blender
Cleanup: Remove comments, now that we have the dedicated constant fold functions, it's obvious.
This commit is contained in:
parent
377b52be2e
commit
887829e3d8
@ -4099,7 +4099,6 @@ bool MathNode::constant_fold(ShaderOutput *socket, float3 *optimized_value)
|
||||
ShaderInput *value2_in = input("Value2");
|
||||
|
||||
if(socket == output("Value")) {
|
||||
/* Optimize math node without links to a single value. */
|
||||
if(value1_in->link == NULL && value2_in->link == NULL) {
|
||||
optimized_value->x = svm_math((NodeMath)type_enum[type],
|
||||
value1_in->value.x,
|
||||
@ -4179,7 +4178,6 @@ bool VectorMathNode::constant_fold(ShaderOutput *socket, float3 *optimized_value
|
||||
float value;
|
||||
float3 vector;
|
||||
|
||||
/* Optimize vector math node without links to a single value node. */
|
||||
if(vector1_in->link == NULL && vector2_in->link == NULL) {
|
||||
svm_vector_math(&value,
|
||||
&vector,
|
||||
|
Loading…
Reference in New Issue
Block a user