*More single column stuff.

*Fixed and changed minor layout issues in curve and game properties
*Merged Curve and Text properties py file as they share a lot of options.
This commit is contained in:
William Reynish 2009-11-14 23:24:15 +00:00
parent d04f94d0c6
commit 888565e248
9 changed files with 360 additions and 328 deletions

@ -45,7 +45,6 @@ class DATA_PT_context_camera(DataButtonsPanel):
if col2:
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
@ -53,7 +52,10 @@ class DATA_PT_context_camera(DataButtonsPanel):
split.template_ID(space, "pin_id")
split.itemS()
else:
layout.template_ID(ob, "data")
if ob:
layout.template_ID(ob, "data")
elif cam:
layout.template_ID(space, "pin_id")
class DATA_PT_camera(DataButtonsPanel):

@ -28,7 +28,7 @@ class DataButtonsPanel(bpy.types.Panel):
bl_context = "data"
def poll(self, context):
return (context.object and context.object.type in ('CURVE', 'SURFACE') and context.curve)
return (context.object and context.object.type in ('CURVE', 'SURFACE', 'TEXT') and context.curve)
class DataButtonsPanelCurve(DataButtonsPanel):
@ -82,48 +82,47 @@ class DATA_PT_shape_curve(DataButtonsPanel):
curve = context.curve
col2 = context.region.width > narrowui
is_surf = (ob.type == 'SURFACE')
is_curve = (ob.type == 'CURVE')
is_text = (ob.type == 'TEXT')
if not is_surf:
if is_curve:
row = layout.row()
row.itemR(curve, "dimensions", expand=True)
split = layout.split()
col = split.column()
if not is_surf:
sub = col.column()
sub.active = (curve.dimensions == '2D')
sub.itemL(text="Caps:")
row = sub.row()
row.itemR(curve, "front")
row.itemR(curve, "back")
col.itemL(text="Textures:")
# col.itemR(curve, "uv_orco")
col.itemR(curve, "auto_texspace")
if col2:
col = split.column()
col.itemL(text="Resolution:")
sub = col.column(align=True)
sub.itemR(curve, "resolution_u", text="Preview U")
sub.itemR(curve, "render_resolution_u", text="Render U")
if is_surf:
sub = col.column(align=True)
sub.itemR(curve, "resolution_v", text="Preview V")
sub.itemR(curve, "render_resolution_v", text="Render V")
# XXX - put somewhere nicer.
split = layout.split()
col = split.column()
col.itemR(curve, "twist_mode", text="Twist")
if is_curve:
col.itemL(text="Twisting:")
col.itemR(curve, "twist_mode", text="")
col.itemR(curve, "twist_smooth", text="Smooth")
if is_text:
col.itemL(text="Display:")
col.itemR(curve, "fast", text="Fast Editing")
if col2:
col = split.column()
col.itemR(curve, "twist_smooth") # XXX - may not be kept
if is_surf:
sub = col.column(align=True)
sub.itemL(text="")
sub.itemR(curve, "resolution_v", text="Preview V")
sub.itemR(curve, "render_resolution_v", text="Render V")
if is_curve or is_text:
sub = col.column()
sub.active = (curve.dimensions == '2D')
sub.itemL(text="Caps:")
sub.itemR(curve, "front")
sub.itemR(curve, "back")
col.itemL(text="Textures:")
# col.itemR(curve, "uv_orco")
col.itemR(curve, "auto_texspace")
class DATA_PT_geometry_curve(DataButtonsPanel):
@ -173,11 +172,18 @@ class DATA_PT_pathanim(DataButtonsPanelCurve):
col = split.column()
col.itemR(curve, "path_length", text="Frames")
if col2:
col = split.column()
split = layout.split()
col = split.column()
col.itemR(curve, "use_path_follow")
col.itemR(curve, "use_stretch")
if col2:
col = split.column()
col.itemR(curve, "use_stretch")
col.itemR(curve, "use_radius")
col.itemR(curve, "use_time_offset", text="Offset Children")
@ -255,8 +261,122 @@ class DATA_PT_active_spline(DataButtonsPanelActive):
col = split.column()
col.itemR(act_spline, "smooth")
class DATA_PT_font(DataButtonsPanel):
bl_label = "Font"
def poll(self, context):
return (context.object and context.object.type == 'TEXT' and context.curve)
def draw(self, context):
layout = self.layout
text = context.curve
char = context.curve.edit_format
col2 = context.region.width > narrowui
if col2:
layout.itemR(text, "font")
else:
layout.itemR(text, "font", text="")
split = layout.split()
col = split.column()
col.itemR(text, "text_size", text="Size")
if col2:
col = split.column()
col.itemR(text, "shear")
split = layout.split()
col = split.column()
col.itemL(text="Object Font:")
col.itemR(text, "family", text="")
if col2:
col = split.column()
col.itemL(text="Text on Curve:")
col.itemR(text, "text_on_curve", text="")
split = layout.split()
col = split.column(align=True)
col.itemL(text="Underline:")
col.itemR(text, "ul_position", text="Position")
col.itemR(text, "ul_height", text="Thickness")
if col2:
col = split.column()
col.itemL(text="Character:")
col.itemR(char, "bold")
col.itemR(char, "italic")
col.itemR(char, "underline")
# col.itemR(char, "style")
# col.itemR(char, "wrap")
class DATA_PT_paragraph(DataButtonsPanel):
bl_label = "Paragraph"
def poll(self, context):
return (context.object and context.object.type == 'TEXT' and context.curve)
def draw(self, context):
layout = self.layout
text = context.curve
col2 = context.region.width > narrowui
layout.itemL(text="Align:")
if col2:
layout.itemR(text, "spacemode", expand=True)
else:
layout.itemR(text, "spacemode", text="")
split = layout.split()
col = split.column(align=True)
col.itemL(text="Spacing:")
col.itemR(text, "spacing", text="Character")
col.itemR(text, "word_spacing", text="Word")
col.itemR(text, "line_dist", text="Line")
if col2:
col = split.column(align=True)
col.itemL(text="Offset:")
col.itemR(text, "offset_x", text="X")
col.itemR(text, "offset_y", text="Y")
class DATA_PT_textboxes(DataButtonsPanel):
bl_label = "Text Boxes"
def poll(self, context):
return (context.object and context.object.type == 'TEXT' and context.curve)
def draw(self, context):
layout = self.layout
text = context.curve
col2 = context.region.width > narrowui
for box in text.textboxes:
split = layout.box().split()
col = split.column(align=True)
col.itemL(text="Dimensions:")
col.itemR(box, "width", text="Width")
col.itemR(box, "height", text="Height")
if col2:
col = split.column(align=True)
col.itemL(text="Offset:")
col.itemR(box, "x", text="X")
col.itemR(box, "y", text="Y")
bpy.types.register(DATA_PT_context_curve)
bpy.types.register(DATA_PT_shape_curve)
bpy.types.register(DATA_PT_geometry_curve)
bpy.types.register(DATA_PT_pathanim)
bpy.types.register(DATA_PT_active_spline)
bpy.types.register(DATA_PT_font)
bpy.types.register(DATA_PT_paragraph)
bpy.types.register(DATA_PT_textboxes)

@ -60,7 +60,10 @@ class DATA_PT_context_lamp(DataButtonsPanel):
split.template_ID(space, "pin_id")
split.itemS()
else:
layout.template_ID(ob, "data")
if ob:
layout.template_ID(ob, "data")
elif lamp:
layout.template_ID(space, "pin_id")
class DATA_PT_lamp(DataButtonsPanel):

@ -19,6 +19,7 @@
# <pep8 compliant>
import bpy
narrowui = 180
class DataButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
@ -39,15 +40,21 @@ class DATA_PT_context_lattice(DataButtonsPanel):
ob = context.object
lat = context.lattice
space = context.space_data
col2 = context.region.width > narrowui
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
elif lat:
split.template_ID(space, "pin_id")
split.itemS()
if col2:
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
elif lat:
split.template_ID(space, "pin_id")
split.itemS()
else:
if ob:
layout.template_ID(ob, "data")
elif lat:
layout.template_ID(space, "pin_id")
class DATA_PT_lattice(DataButtonsPanel):
@ -57,21 +64,30 @@ class DATA_PT_lattice(DataButtonsPanel):
layout = self.layout
lat = context.lattice
col2 = context.region.width > narrowui
split = layout.split()
col = split.column()
col.itemR(lat, "points_u")
if col2:
col = split.column()
col.itemR(lat, "interpolation_type_u", text="")
split = layout.split()
col = split.column()
col.itemR(lat, "points_v")
if col2:
col = split.column()
col.itemR(lat, "interpolation_type_v", text="")
split = layout.split()
col = split.column()
col.itemR(lat, "points_w")
if col2:
col = split.column()
col.itemR(lat, "interpolation_type_w", text="")
row = layout.row()
row.itemR(lat, "points_u")
row.itemR(lat, "interpolation_type_u", expand=True)
row = layout.row()
row.itemR(lat, "points_v")
row.itemR(lat, "interpolation_type_v", expand=True)
row = layout.row()
row.itemR(lat, "points_w")
row.itemR(lat, "interpolation_type_w", expand=True)
row = layout.row()
row.itemO("lattice.make_regular")
row.itemR(lat, "outside")
bpy.types.register(DATA_PT_context_lattice)

@ -41,15 +41,21 @@ class DATA_PT_context_mesh(DataButtonsPanel):
ob = context.object
mesh = context.mesh
space = context.space_data
col2 = context.region.width > narrowui
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
elif mesh:
split.template_ID(space, "pin_id")
split.itemS()
if col2:
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
elif mesh:
split.template_ID(space, "pin_id")
split.itemS()
else:
if ob:
layout.template_ID(ob, "data")
elif mesh:
layout.template_ID(space, "pin_id")
class DATA_PT_normals(DataButtonsPanel):

@ -19,6 +19,7 @@
# <pep8 compliant>
import bpy
narrowui = 180
class DataButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
@ -39,15 +40,21 @@ class DATA_PT_context_metaball(DataButtonsPanel):
ob = context.object
mball = context.meta_ball
space = context.space_data
col2 = context.region.width > narrowui
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
elif mball:
split.template_ID(space, "pin_id")
split.itemS()
if col2:
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
elif mball:
split.template_ID(space, "pin_id")
split.itemS()
else:
if ob:
layout.template_ID(ob, "data")
elif mball:
layout.template_ID(space, "pin_id")
class DATA_PT_metaball(DataButtonsPanel):
@ -57,6 +64,7 @@ class DATA_PT_metaball(DataButtonsPanel):
layout = self.layout
mball = context.meta_ball
col2 = context.region.width > narrowui
split = layout.split()
@ -66,12 +74,16 @@ class DATA_PT_metaball(DataButtonsPanel):
sub.itemR(mball, "wire_size", text="View")
sub.itemR(mball, "render_size", text="Render")
col = split.column()
if col2:
col = split.column()
col.itemL(text="Settings:")
col.itemR(mball, "threshold", text="Threshold")
layout.itemL(text="Update:")
layout.itemR(mball, "flag", expand=True)
if col2:
layout.itemR(mball, "flag", expand=True)
else:
layout.itemR(mball, "flag", text="")
class DATA_PT_metaball_element(DataButtonsPanel):
@ -84,42 +96,40 @@ class DATA_PT_metaball_element(DataButtonsPanel):
layout = self.layout
metaelem = context.meta_ball.active_element
col2 = context.region.width > narrowui
split = layout.split(percentage=0.3)
split.itemL(text="Type:")
split.itemR(metaelem, "type", text="")
if col2:
layout.itemR(metaelem, "type")
else:
layout.itemR(metaelem, "type", text="")
split = layout.split()
col = split.column()
col = split.column(align=True)
col.itemL(text="Settings:")
col.itemR(metaelem, "stiffness", text="Stiffness")
col.itemR(metaelem, "negative", text="Negative")
col.itemR(metaelem, "hide", text="Hide")
if metaelem.type == 'BALL':
if col2:
col = split.column(align=True)
elif metaelem.type == 'CUBE':
col = split.column(align=True)
if metaelem.type == 'CUBE':
col.itemL(text="Size:")
col.itemR(metaelem, "size_x", text="X")
col.itemR(metaelem, "size_y", text="Y")
col.itemR(metaelem, "size_z", text="Z")
elif metaelem.type == 'TUBE':
col = split.column(align=True)
col.itemL(text="Size:")
col.itemR(metaelem, "size_x", text="X")
elif metaelem.type == 'PLANE':
col = split.column(align=True)
col.itemL(text="Size:")
col.itemR(metaelem, "size_x", text="X")
col.itemR(metaelem, "size_y", text="Y")
elif metaelem.type == 'ELLIPSOID':
col = split.column(align=True)
col.itemL(text="Size:")
col.itemR(metaelem, "size_x", text="X")
col.itemR(metaelem, "size_y", text="Y")

@ -1,203 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class DataButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
def poll(self, context):
return (context.object and context.object.type == 'TEXT' and context.curve)
class DATA_PT_context_text(DataButtonsPanel):
bl_label = ""
bl_show_header = False
def draw(self, context):
layout = self.layout
ob = context.object
curve = context.curve
space = context.space_data
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.itemS()
elif curve:
split.template_ID(space, "pin_id")
split.itemS()
class DATA_PT_shape_text(DataButtonsPanel):
bl_label = "Shape Text"
def draw(self, context):
layout = self.layout
curve = context.curve
split = layout.split()
col = split.column()
col.itemL(text="Caps:")
row = col.row()
row .itemR(curve, "front")
row .itemR(curve, "back")
# col = split.column()
col.itemL(text="Textures:")
col.itemR(curve, "uv_orco")
col.itemR(curve, "auto_texspace")
col = split.column()
col.itemL(text="Resolution:")
sub = col.column(align=True)
sub.itemR(curve, "resolution_u", text="Preview")
sub.itemR(curve, "render_resolution_u", text="Render")
# resolution_v is not used for text
sub = col.column(align=True)
col.itemL(text="Display:")
col.itemR(curve, "fast", text="Fast Editing")
class DATA_PT_geometry_text(DataButtonsPanel):
bl_label = "Geometry"
def draw(self, context):
layout = self.layout
curve = context.curve
split = layout.split()
col = split.column()
col.itemL(text="Modification:")
col.itemR(curve, "width")
col.itemR(curve, "extrude")
col.itemL(text="Taper Object:")
col.itemR(curve, "taper_object", text="")
col = split.column()
col.itemL(text="Bevel:")
col.itemR(curve, "bevel_depth", text="Depth")
col.itemR(curve, "bevel_resolution", text="Resolution")
col.itemL(text="Bevel Object:")
col.itemR(curve, "bevel_object", text="")
class DATA_PT_font(DataButtonsPanel):
bl_label = "Font"
def draw(self, context):
layout = self.layout
text = context.curve
char = context.curve.edit_format
layout.itemR(text, "font")
row = layout.row()
row.itemR(text, "text_size", text="Size")
row.itemR(text, "shear")
split = layout.split()
col = split.column()
col.itemL(text="Object Font:")
col.itemR(text, "family", text="")
col = split.column()
col.itemL(text="Text on Curve:")
col.itemR(text, "text_on_curve", text="")
split = layout.split()
col = split.column()
col.itemL(text="Character:")
col.itemR(char, "bold")
col.itemR(char, "italic")
col.itemR(char, "underline")
# col.itemR(char, "style")
# col.itemR(char, "wrap")
col = split.column(align=True)
col.itemL(text="Underline:")
col.itemR(text, "ul_position", text="Position")
col.itemR(text, "ul_height", text="Thickness")
class DATA_PT_paragraph(DataButtonsPanel):
bl_label = "Paragraph"
def draw(self, context):
layout = self.layout
text = context.curve
layout.itemL(text="Align:")
layout.itemR(text, "spacemode", expand=True)
split = layout.split()
col = split.column(align=True)
col.itemL(text="Spacing:")
col.itemR(text, "spacing", text="Character")
col.itemR(text, "word_spacing", text="Word")
col.itemR(text, "line_dist", text="Line")
col = split.column(align=True)
col.itemL(text="Offset:")
col.itemR(text, "offset_x", text="X")
col.itemR(text, "offset_y", text="Y")
class DATA_PT_textboxes(DataButtonsPanel):
bl_label = "Text Boxes"
def draw(self, context):
layout = self.layout
text = context.curve
for box in text.textboxes:
split = layout.box().split()
col = split.column(align=True)
col.itemL(text="Dimensions:")
col.itemR(box, "width", text="Width")
col.itemR(box, "height", text="Height")
col = split.column(align=True)
col.itemL(text="Offset:")
col.itemR(box, "x", text="X")
col.itemR(box, "y", text="Y")
bpy.types.register(DATA_PT_context_text)
bpy.types.register(DATA_PT_shape_text)
bpy.types.register(DATA_PT_geometry_text)
bpy.types.register(DATA_PT_font)
bpy.types.register(DATA_PT_paragraph)
bpy.types.register(DATA_PT_textboxes)

@ -19,6 +19,7 @@
# <pep8 compliant>
import bpy
narrowui = 180
class PhysicsButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
@ -40,8 +41,12 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
ob = context.active_object
game = ob.game
soft = ob.game.soft_body
col2 = context.region.width > narrowui
layout.itemR(game, "physics_type")
if col2:
layout.itemR(game, "physics_type")
else:
layout.itemR(game, "physics_type", text="")
layout.itemS()
#if game.physics_type == 'DYNAMIC':
@ -53,7 +58,8 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col.itemR(game, "ghost")
col.itemR(ob, "restrict_render", text="Invisible") # out of place but useful
col = split.column()
if col2:
col = split.column()
col.itemR(game, "material_physics")
col.itemR(game, "rotate_from_normal")
col.itemR(game, "no_sleeping")
@ -68,7 +74,8 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col.itemR(game, "radius")
col.itemR(game, "form_factor")
col = split.column()
if col2:
col = split.column()
sub = col.column()
sub.active = (game.physics_type == 'RIGID_BODY')
sub.itemR(game, "anisotropic_friction")
@ -84,7 +91,8 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
sub.itemR(game, "minimum_velocity", text="Minimum")
sub.itemR(game, "maximum_velocity", text="Maximum")
col = split.column()
if col2:
col = split.column()
col.itemL(text="Damping:")
sub = col.column(align=True)
sub.itemR(game, "damping", text="Translation", slider=True)
@ -126,7 +134,8 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col.itemR(soft, "margin", slider=True)
col.itemR(soft, "bending_const", text="Bending Constraints")
col = split.column()
if col2:
col = split.column()
col.itemR(soft, "shape_match")
sub = col.column()
sub.active = soft.shape_match
@ -168,13 +177,23 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):
layout = self.layout
game = context.active_object.game
col2 = context.region.width > narrowui
layout.active = game.use_collision_bounds
layout.itemR(game, "collision_bounds", text="Bounds")
if col2:
layout.itemR(game, "collision_bounds", text="Bounds")
else:
layout.itemR(game, "collision_bounds", text="")
row = layout.row()
row.itemR(game, "collision_compound", text="Compound")
row.itemR(game, "collision_margin", text="Margin", slider=True)
split = layout.split()
col = split.column()
col.itemR(game, "collision_margin", text="Margin", slider=True)
if col2:
col = split.column()
col.itemR(game, "collision_compound", text="Compound")
bpy.types.register(PHYSICS_PT_game_physics)
bpy.types.register(PHYSICS_PT_game_collision_bounds)
@ -208,6 +227,7 @@ class RENDER_PT_game_player(RenderButtonsPanel):
layout = self.layout
gs = context.scene.game_data
col2 = context.region.width > narrowui
layout.itemR(gs, "fullscreen")
@ -219,7 +239,8 @@ class RENDER_PT_game_player(RenderButtonsPanel):
sub.itemR(gs, "resolution_x", slider=False, text="X")
sub.itemR(gs, "resolution_y", slider=False, text="Y")
col = split.column()
if col2:
col = split.column()
col.itemL(text="Quality:")
sub = col.column(align=True)
sub.itemR(gs, "depth", text="Bit Depth", slider=False)
@ -228,7 +249,10 @@ class RENDER_PT_game_player(RenderButtonsPanel):
# framing:
col = layout.column()
col.itemL(text="Framing:")
col.row().itemR(gs, "framing_type", expand=True)
if col2:
col.row().itemR(gs, "framing_type", expand=True)
else:
col.itemR(gs, "framing_type", text="")
if gs.framing_type == 'LETTERBOX':
col.itemR(gs, "framing_color", text="")
@ -241,6 +265,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel):
gs = context.scene.game_data
stereo_mode = gs.stereo
col2 = context.region.width > narrowui
# stereo options:
layout.itemR(gs, "stereo", expand=True)
@ -253,7 +278,10 @@ class RENDER_PT_game_stereo(RenderButtonsPanel):
# dome:
elif stereo_mode == 'DOME':
layout.itemR(gs, "dome_mode", text="Dome Type")
if col2:
layout.itemR(gs, "dome_mode", text="Dome Type")
else:
layout.itemR(gs, "dome_mode", text="")
dome_type = gs.dome_mode
@ -264,21 +292,27 @@ class RENDER_PT_game_stereo(RenderButtonsPanel):
dome_type == 'TRUNCATED_FRONT':
col = split.column()
col.itemR(gs, "dome_angle", slider=True)
col.itemR(gs, "dome_tilt")
col = split.column()
col.itemR(gs, "dome_tesselation", text="Tesselation")
col.itemR(gs, "dome_buffer_resolution", text="Resolution", slider=True)
col.itemR(gs, "dome_angle", slider=True)
if col2:
col = split.column()
col.itemR(gs, "dome_tesselation", text="Tesselation")
col.itemR(gs, "dome_tilt")
elif dome_type == 'PANORAM_SPH':
col = split.column()
col.itemR(gs, "dome_tesselation", text="Tesselation")
col.itemR(gs, "dome_buffer_resolution", text="Resolution", slider=True)
if col2:
col = split.column()
col.itemR(gs, "dome_tesselation", text="Tesselation")
else: # cube map
col = split.column()
col.itemR(gs, "dome_buffer_resolution", text="Resolution", slider=True)
if col2:
col = split.column()
layout.itemR(gs, "dome_text")
@ -290,7 +324,12 @@ class RENDER_PT_game_shading(RenderButtonsPanel):
layout = self.layout
gs = context.scene.game_data
layout.itemR(gs, "material_mode", expand=True)
col2 = context.region.width > narrowui
if col2:
layout.itemR(gs, "material_mode", expand=True)
else:
layout.itemR(gs, "material_mode", text="")
if gs.material_mode == 'GLSL':
split = layout.split()
@ -313,7 +352,8 @@ class RENDER_PT_game_performance(RenderButtonsPanel):
layout = self.layout
gs = context.scene.game_data
col2 = context.region.width > narrowui
split = layout.split()
col = split.column()
@ -323,7 +363,8 @@ class RENDER_PT_game_performance(RenderButtonsPanel):
col.itemR(gs, "show_physics_visualization", text="Physics Visualization")
col.itemR(gs, "deprecation_warnings")
col = split.column()
if col2:
col = split.column()
col.itemL(text="Render:")
col.itemR(gs, "all_frames")
col.itemR(gs, "display_lists")
@ -336,8 +377,12 @@ class RENDER_PT_game_sound(RenderButtonsPanel):
layout = self.layout
scene = context.scene
col2 = context.region.width > narrowui
layout.itemR(scene, "distance_model")
if col2:
layout.itemR(scene, "distance_model")
else:
layout.itemR(scene, "distance_model", text="")
layout.itemR(scene, "speed_of_sound", text="Speed")
layout.itemR(scene, "doppler_factor")
@ -373,14 +418,19 @@ class WORLD_PT_game_context_world(WorldButtonsPanel):
scene = context.scene
world = context.world
space = context.space_data
col2 = context.region.width > narrowui
split = layout.split(percentage=0.65)
if scene:
split.template_ID(scene, "world", new="world.new")
elif world:
split.template_ID(space, "pin_id")
if col2:
split = layout.split(percentage=0.65)
if scene:
split.template_ID(scene, "world", new="world.new")
elif world:
split.template_ID(space, "pin_id")
else:
if scene:
layout.template_ID(scene, "world", new="world.new")
elif world:
layout.template_ID(space, "pin_id")
class WORLD_PT_game_world(WorldButtonsPanel):
bl_label = "World"
@ -389,18 +439,40 @@ class WORLD_PT_game_world(WorldButtonsPanel):
layout = self.layout
world = context.world
col2 = context.region.width > narrowui
row = layout.row()
row.column().itemR(world, "horizon_color")
row.column().itemR(world, "ambient_color")
split = layout.split()
col = split.column()
col.itemR(world, "horizon_color")
if col2:
col = split.column()
col.itemR(world, "ambient_color")
layout.itemR(world.mist, "enabled", text="Mist")
row = layout.column_flow()
row.active = world.mist.enabled
row.itemR(world.mist, "start")
row.itemR(world.mist, "depth")
class WORLD_PT_game_mist(WorldButtonsPanel):
bl_label = "Mist"
def draw_header(self, context):
world = context.world
self.layout.itemR(world.mist, "enabled", text="")
def draw(self, context):
layout = self.layout
world = context.world
col2 = context.region.width > narrowui
layout.active = world.mist.enabled
split = layout.split()
col = split.column()
col.itemR(world.mist, "start")
if col2:
col = split.column()
col.itemR(world.mist, "depth")
class WORLD_PT_game_physics(WorldButtonsPanel):
bl_label = "Physics"
@ -409,6 +481,7 @@ class WORLD_PT_game_physics(WorldButtonsPanel):
layout = self.layout
gs = context.scene.game_data
col2 = context.region.width > narrowui
layout.itemR(gs, "physics_engine")
if gs.physics_engine != 'NONE':
@ -423,7 +496,8 @@ class WORLD_PT_game_physics(WorldButtonsPanel):
sub.itemR(gs, "physics_step_sub", text="Substeps")
col.itemR(gs, "fps", text="FPS")
col = split.column()
if col2:
col = split.column()
col.itemL(text="Logic Steps:")
col.itemR(gs, "logic_step_max", text="Max")
@ -446,4 +520,5 @@ class WORLD_PT_game_physics(WorldButtonsPanel):
bpy.types.register(WORLD_PT_game_context_world)
bpy.types.register(WORLD_PT_game_world)
bpy.types.register(WORLD_PT_game_physics)
bpy.types.register(WORLD_PT_game_mist)
bpy.types.register(WORLD_PT_game_physics)

@ -106,7 +106,10 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
split.template_ID(space, "pin_id")
split.itemS()
else:
layout.template_ID(ob, "active_material", new="material.new")
if ob:
layout.template_ID(ob, "active_material", new="material.new")
elif mat:
layout.template_ID(space, "pin_id")
if mat:
if col2: