code cleanup: re-shuffle some functions so EDBM_ functions are in bmesh_utils.c

remove bmesh_selecthistory.c, only wrapped a few functions.
This commit is contained in:
Campbell Barton 2012-03-23 23:41:33 +00:00
parent 5d68b3204d
commit 888cc0d7ac
7 changed files with 126 additions and 156 deletions

@ -192,7 +192,7 @@ struct UvVertMap *EDBM_make_uv_vert_map(struct BMEditMesh *em, int selected, int
void EM_add_data_layer(struct BMEditMesh *em, struct CustomData *data, int type, const char *name);
void EM_free_data_layer(struct BMEditMesh *em, struct CustomData *data, int type);
void EDBM_toggle_select_all(struct BMEditMesh *em);
void EDBM_select_toggle_all(struct BMEditMesh *em);
void EDBM_flag_enable_all(struct BMEditMesh *em, const char hflag);
void EDBM_flag_disable_all(struct BMEditMesh *em, const char hflag);
void EDBM_select_mirrored(struct Object *obedit, struct BMEditMesh *em, int extend);

@ -39,7 +39,6 @@ set(INC_SYS
set(SRC
bmesh_select.c
bmesh_selecthistory.c
bmesh_tools.c
bmesh_utils.c
editface.c

@ -1662,6 +1662,13 @@ void EDBM_deselect_by_material(BMEditMesh *em, const short index, const short se
}
}
void EDBM_select_toggle_all(BMEditMesh *em) /* exported for UV */
{
if (em->bm->totvertsel || em->bm->totedgesel || em->bm->totfacesel)
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
else
EDBM_flag_enable_all(em, BM_ELEM_SELECT);
}
void EDBM_select_swap(BMEditMesh *em) /* exported for UV */
{

@ -1,69 +0,0 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/* ********* Selection History ************ */
#include "BKE_tessmesh.h"
/* these wrap equivalent bmesh functions. I'm in two minds of it we should
* just use the bm functions directly; on the one hand, there's no real
* need (at the moment) to wrap them, but on the other hand having these
* wrapped avoids a confusing mess of mixing BM_ and EDBM_ namespaces. */
void EDBM_editselection_center(BMEditMesh *em, float *center, BMEditSelection *ese)
{
BM_editselection_center(em->bm, center, ese);
}
void EDBM_editselection_normal(float *normal, BMEditSelection *ese)
{
BM_editselection_normal(normal, ese);
}
/* Calculate a plane that is rightangles to the edge/vert/faces normal
* also make the plane run along an axis that is related to the geometry,
* because this is used for the manipulators Y axis. */
void EDBM_editselection_plane(BMEditMesh *em, float *plane, BMEditSelection *ese)
{
BM_editselection_plane(em->bm, plane, ese);
}
void EDBM_remove_selection(BMEditMesh *em, BMElem *ele)
{
BM_select_history_remove(em->bm, ele);
}
void EDBM_store_selection(BMEditMesh *em, BMElem *ele)
{
BM_select_history_store(em->bm, ele);
}
void EDBM_validate_selections(BMEditMesh *em)
{
BM_select_history_validate(em->bm);
}

@ -639,14 +639,6 @@ void MESH_OT_extrude_faces_indiv(wmOperatorType *ot)
/* ******************** (de)select all operator **************** */
void EDBM_toggle_select_all(BMEditMesh *em) /* exported for UV */
{
if (em->bm->totvertsel || em->bm->totedgesel || em->bm->totfacesel)
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
else
EDBM_flag_enable_all(em, BM_ELEM_SELECT);
}
static int edbm_select_all_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
@ -655,7 +647,7 @@ static int edbm_select_all_exec(bContext *C, wmOperator *op)
switch (action) {
case SEL_TOGGLE:
EDBM_toggle_select_all(em);
EDBM_select_toggle_all(em);
break;
case SEL_SELECT:
EDBM_flag_enable_all(em, BM_ELEM_SELECT);
@ -1426,38 +1418,6 @@ void MESH_OT_edge_rotate(wmOperatorType *ot)
RNA_def_enum(ot->srna, "direction", direction_items, DIRECTION_CW, "Direction", "Direction to rotate edge around");
}
/* swap is 0 or 1, if 1 it hides not selected */
void EDBM_hide_mesh(BMEditMesh *em, int swap)
{
BMIter iter;
BMElem *ele;
int itermode;
if (em == NULL) return;
if (em->selectmode & SCE_SELECT_VERTEX)
itermode = BM_VERTS_OF_MESH;
else if (em->selectmode & SCE_SELECT_EDGE)
itermode = BM_EDGES_OF_MESH;
else
itermode = BM_FACES_OF_MESH;
BM_ITER(ele, &iter, em->bm, itermode, NULL) {
if (BM_elem_flag_test(ele, BM_ELEM_SELECT) ^ swap)
BM_elem_hide_set(em->bm, ele, TRUE);
}
EDBM_selectmode_flush(em);
/* original hide flushing comment (OUTDATED):
* hide happens on least dominant select mode, and flushes up, not down! (helps preventing errors in subsurf) */
/* - vertex hidden, always means edge is hidden too
* - edge hidden, always means face is hidden too
* - face hidden, only set face hide
* - then only flush back down what's absolute hidden
*/
}
static int edbm_hide_exec(bContext *C, wmOperator *op)
{
@ -1490,49 +1450,6 @@ void MESH_OT_hide(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected");
}
void EDBM_reveal_mesh(BMEditMesh *em)
{
const char iter_types[3] = {BM_VERTS_OF_MESH,
BM_EDGES_OF_MESH,
BM_FACES_OF_MESH};
int sels[3] = {(em->selectmode & SCE_SELECT_VERTEX),
(em->selectmode & SCE_SELECT_EDGE),
(em->selectmode & SCE_SELECT_FACE),
};
BMIter iter;
BMElem *ele;
int i;
/* Use tag flag to remember what was hidden before all is revealed.
* BM_ELEM_HIDDEN --> BM_ELEM_TAG */
for (i = 0; i < 3; i++) {
BM_ITER(ele, &iter, em->bm, iter_types[i], NULL) {
BM_elem_flag_set(ele, BM_ELEM_TAG, BM_elem_flag_test(ele, BM_ELEM_HIDDEN));
}
}
/* Reveal everything */
EDBM_flag_disable_all(em, BM_ELEM_HIDDEN);
/* Select relevant just-revealed elements */
for (i = 0; i < 3; i++) {
if (!sels[i]) {
continue;
}
BM_ITER(ele, &iter, em->bm, iter_types[i], NULL) {
if (BM_elem_flag_test(ele, BM_ELEM_TAG)) {
BM_elem_select_set(em->bm, ele, TRUE);
}
}
}
EDBM_selectmode_flush(em);
}
static int edbm_reveal_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);

@ -1151,3 +1151,119 @@ void EDBM_ApplyMirrorCache(BMEditMesh *em, const int sel_from, const int sel_to)
}
}
}
/* swap is 0 or 1, if 1 it hides not selected */
void EDBM_hide_mesh(BMEditMesh *em, int swap)
{
BMIter iter;
BMElem *ele;
int itermode;
if (em == NULL) return;
if (em->selectmode & SCE_SELECT_VERTEX)
itermode = BM_VERTS_OF_MESH;
else if (em->selectmode & SCE_SELECT_EDGE)
itermode = BM_EDGES_OF_MESH;
else
itermode = BM_FACES_OF_MESH;
BM_ITER(ele, &iter, em->bm, itermode, NULL) {
if (BM_elem_flag_test(ele, BM_ELEM_SELECT) ^ swap)
BM_elem_hide_set(em->bm, ele, TRUE);
}
EDBM_selectmode_flush(em);
/* original hide flushing comment (OUTDATED):
* hide happens on least dominant select mode, and flushes up, not down! (helps preventing errors in subsurf) */
/* - vertex hidden, always means edge is hidden too
* - edge hidden, always means face is hidden too
* - face hidden, only set face hide
* - then only flush back down what's absolute hidden
*/
}
void EDBM_reveal_mesh(BMEditMesh *em)
{
const char iter_types[3] = {BM_VERTS_OF_MESH,
BM_EDGES_OF_MESH,
BM_FACES_OF_MESH};
int sels[3] = {(em->selectmode & SCE_SELECT_VERTEX),
(em->selectmode & SCE_SELECT_EDGE),
(em->selectmode & SCE_SELECT_FACE),
};
BMIter iter;
BMElem *ele;
int i;
/* Use tag flag to remember what was hidden before all is revealed.
* BM_ELEM_HIDDEN --> BM_ELEM_TAG */
for (i = 0; i < 3; i++) {
BM_ITER(ele, &iter, em->bm, iter_types[i], NULL) {
BM_elem_flag_set(ele, BM_ELEM_TAG, BM_elem_flag_test(ele, BM_ELEM_HIDDEN));
}
}
/* Reveal everything */
EDBM_flag_disable_all(em, BM_ELEM_HIDDEN);
/* Select relevant just-revealed elements */
for (i = 0; i < 3; i++) {
if (!sels[i]) {
continue;
}
BM_ITER(ele, &iter, em->bm, iter_types[i], NULL) {
if (BM_elem_flag_test(ele, BM_ELEM_TAG)) {
BM_elem_select_set(em->bm, ele, TRUE);
}
}
}
EDBM_selectmode_flush(em);
}
/* * Selection History ***************************************************** */
/* these wrap equivalent bmesh functions. I'm in two minds of it we should
* just use the bm functions directly; on the one hand, there's no real
* need (at the moment) to wrap them, but on the other hand having these
* wrapped avoids a confusing mess of mixing BM_ and EDBM_ namespaces. */
void EDBM_editselection_center(BMEditMesh *em, float *center, BMEditSelection *ese)
{
BM_editselection_center(em->bm, center, ese);
}
void EDBM_editselection_normal(float *normal, BMEditSelection *ese)
{
BM_editselection_normal(normal, ese);
}
/* Calculate a plane that is rightangles to the edge/vert/faces normal
* also make the plane run along an axis that is related to the geometry,
* because this is used for the manipulators Y axis. */
void EDBM_editselection_plane(BMEditMesh *em, float *plane, BMEditSelection *ese)
{
BM_editselection_plane(em->bm, plane, ese);
}
void EDBM_remove_selection(BMEditMesh *em, BMElem *ele)
{
BM_select_history_remove(em->bm, ele);
}
void EDBM_store_selection(BMEditMesh *em, BMElem *ele)
{
BM_select_history_store(em->bm, ele);
}
void EDBM_validate_selections(BMEditMesh *em)
{
BM_select_history_validate(em->bm);
}
/* end select history */

@ -1610,7 +1610,7 @@ static void select_all_perform(bContext *C, int action)
switch (action) {
case SEL_TOGGLE:
EDBM_toggle_select_all(BMEdit_FromObject(obedit));
EDBM_select_toggle_all(BMEdit_FromObject(obedit));
break;
case SEL_SELECT:
EDBM_flag_enable_all(em, BM_ELEM_SELECT);