Fix T51314: crash cancelling Cycles bake during scene sync and update.

This commit is contained in:
Brecht Van Lommel 2017-05-13 07:09:22 +02:00
parent 8ca9fa5fd3
commit 890d871bc3

@ -565,8 +565,6 @@ void BlenderSession::bake(BL::Object& b_object,
float result[])
{
ShaderEvalType shader_type = get_shader_type(pass_type);
size_t object_index = OBJECT_NONE;
int tri_offset = 0;
/* Set baking flag in advance, so kernel loading can check if we need
* any baking capabilities.
@ -576,9 +574,6 @@ void BlenderSession::bake(BL::Object& b_object,
/* ensure kernels are loaded before we do any scene updates */
session->load_kernels();
if(session->progress.get_cancel())
return;
if(shader_type == SHADER_EVAL_UV) {
/* force UV to be available */
Pass::add(PASS_UV, scene->film->passes);
@ -596,6 +591,7 @@ void BlenderSession::bake(BL::Object& b_object,
scene->film->tag_update(scene);
scene->integrator->tag_update(scene);
if(!session->progress.get_cancel()) {
/* update scene */
BL::Object b_camera_override(b_engine.camera_override());
sync->sync_camera(b_render, b_camera_override, width, height, "");
@ -605,7 +601,11 @@ void BlenderSession::bake(BL::Object& b_object,
width, height,
&python_thread_state,
b_rlay_name.c_str());
}
BakeData *bake_data = NULL;
if(!session->progress.get_cancel()) {
/* get buffer parameters */
SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_v3d, b_rv3d, scene->camera, width, height);
@ -618,6 +618,9 @@ void BlenderSession::bake(BL::Object& b_object,
session->update_scene();
/* find object index. todo: is arbitrary - copied from mesh_displace.cpp */
size_t object_index = OBJECT_NONE;
int tri_offset = 0;
for(size_t i = 0; i < scene->objects.size(); i++) {
if(strcmp(scene->objects[i]->name.c_str(), b_object.name().c_str()) == 0) {
object_index = i;
@ -628,8 +631,7 @@ void BlenderSession::bake(BL::Object& b_object,
int object = object_index;
BakeData *bake_data = scene->bake_manager->init(object, tri_offset, num_pixels);
bake_data = scene->bake_manager->init(object, tri_offset, num_pixels);
populate_bake_data(bake_data, object_id, pixel_array, num_pixels);
/* set number of samples */
@ -638,8 +640,12 @@ void BlenderSession::bake(BL::Object& b_object,
session->update_scene();
session->progress.set_update_callback(function_bind(&BlenderSession::update_bake_progress, this));
}
/* Perform bake. Check cancel to avoid crash with incomplete scene data. */
if(!session->progress.get_cancel()) {
scene->bake_manager->bake(scene->device, &scene->dscene, scene, session->progress, shader_type, bake_pass_filter, bake_data, result);
}
/* free all memory used (host and device), so we wouldn't leave render
* engine with extra memory allocated