forked from bartvdbraak/blender
Fix #36734 Matcap displays solid black.
GLSL typo in r60151 caused this.
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8953141a53
@ -2092,7 +2092,7 @@ void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float shar
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node_bsdf_diffuse(color, 0.0, N, result);
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}
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void node_bsdf_hair(vec4 color, float roughnessu, float roughnessv,, out vec4 result)
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void node_bsdf_hair(vec4 color, float roughnessu, float roughnessv, out vec4 result)
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{
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result = color;
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}
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