Fix #36734 Matcap displays solid black.

GLSL typo in r60151 caused this.
This commit is contained in:
Lukas Toenne 2013-09-16 11:40:04 +00:00
parent 17c32df7ef
commit 8953141a53

@ -2092,7 +2092,7 @@ void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float shar
node_bsdf_diffuse(color, 0.0, N, result);
}
void node_bsdf_hair(vec4 color, float roughnessu, float roughnessv,, out vec4 result)
void node_bsdf_hair(vec4 color, float roughnessu, float roughnessv, out vec4 result)
{
result = color;
}