forked from bartvdbraak/blender
Bugfix: weight paint combined with pose mode was not working correct
in some cases, setting active vertex group to invalid value.
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@ -1122,7 +1122,7 @@ static int set_wpaint(bContext *C, wmOperator *op) /* toggle */
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/* verify if active weight group is also active bone */
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par= modifiers_isDeformedByArmature(ob);
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if(par && (par->mode & OB_MODE_POSE)) {
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bArmature *arm= ob->data;
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bArmature *arm= par->data;
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if(arm->act_bone)
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ED_vgroup_select_by_name(ob, arm->act_bone->name);
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