forked from bartvdbraak/blender
BGE: fix a bug causing frequent crash on scene restart with navmesh.
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@ -111,7 +111,7 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
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float *&dvertices, int &ndvertsuniq, unsigned short *&dtris,
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int& ndtris, int &vertsPerPoly)
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{
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DerivedMesh* dm = mesh_create_derived_no_virtual(KX_GetActiveScene()->GetBlenderScene(), GetBlenderObject(),
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DerivedMesh* dm = mesh_create_derived_no_virtual(GetScene()->GetBlenderScene(), GetBlenderObject(),
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NULL, CD_MASK_MESH);
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CustomData *pdata = dm->getPolyDataLayout(dm);
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int* recastData = (int*) CustomData_get_layer(pdata, CD_RECAST);
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