==Tooltip Adjustment==

Minor tweaks to a few of the material buttons tooltips.
This commit is contained in:
Chris Burt 2007-01-27 18:47:46 +00:00
parent 5d4b81b688
commit 8b157988a0

@ -3635,10 +3635,10 @@ static void material_panel_links(Object *ob, Material *ma)
uiDefBlockBut(block, strand_menu, ma, "Strands", 160,30,75, 19, "Display strand settings for static particles");
uiDefButBitI(block, TOG, MA_ZINV, B_MATPRV, "ZInvert", 236,30,75,19, &(ma->mode), 0, 0, 0, 0, "Renders material's faces with inverted Z Buffer");
uiDefButBitI(block, TOG, MA_RADIO, B_NOP, "Radio", 10,10,75,19, &(ma->mode), 0, 0, 0, 0, "Enables material for radiosity rendering");
uiDefButBitI(block, TOG, MA_ONLYCAST, B_MATPRV,"OnlyCast", 85,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes faces only cast shadows, not rendered");
uiDefButBitI(block, TOG, MA_TRACEBLE, B_NOP,"Traceable", 160,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material to being detected by ray tracing");
uiDefButBitI(block, TOG, MA_SHADBUF, B_MATPRV, "Shadbuf", 235,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material to cast shadows with shadow buffers");
uiDefButBitI(block, TOG, MA_RADIO, B_NOP, "Radio", 10,10,75,19, &(ma->mode), 0, 0, 0, 0, "Enables radiosity rendering for material");
uiDefButBitI(block, TOG, MA_ONLYCAST, B_MATPRV,"OnlyCast", 85,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes faces cast shadows only, not rendered");
uiDefButBitI(block, TOG, MA_TRACEBLE, B_NOP,"Traceable", 160,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material detectable by ray tracing");
uiDefButBitI(block, TOG, MA_SHADBUF, B_MATPRV, "Shadbuf", 235,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material cast shadows from shadow buffer lamps");
}