Fix for order of creating mesh and filling in SculptSession

This would use proper draw_pbvh for initially calculated PBVH.

Wasn't harmful since this flag used to be updated form update_mesh_elements,
but it's still better to have things consistent all over.
This commit is contained in:
Sergey Sharybin 2012-09-07 10:59:01 +00:00
parent d5bcec80c8
commit 8b6046cdad

@ -3074,12 +3074,12 @@ void sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, int need_
/* BMESH ONLY --- at some point we should move sculpt code to use polygons only - but for now it needs tessfaces */
BKE_mesh_tessface_ensure(me);
/* needs to be called after we ensure tessface */
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
if (!mmd) ss->kb = ob_get_keyblock(ob);
else ss->kb = NULL;
/* needs to be called after we ensure tessface */
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
if (mmd) {
ss->multires = mmd;
ss->totvert = dm->getNumVerts(dm);