forked from bartvdbraak/blender
Fix for order of creating mesh and filling in SculptSession
This would use proper draw_pbvh for initially calculated PBVH. Wasn't harmful since this flag used to be updated form update_mesh_elements, but it's still better to have things consistent all over.
This commit is contained in:
parent
d5bcec80c8
commit
8b6046cdad
@ -3074,12 +3074,12 @@ void sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, int need_
|
||||
/* BMESH ONLY --- at some point we should move sculpt code to use polygons only - but for now it needs tessfaces */
|
||||
BKE_mesh_tessface_ensure(me);
|
||||
|
||||
/* needs to be called after we ensure tessface */
|
||||
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
|
||||
|
||||
if (!mmd) ss->kb = ob_get_keyblock(ob);
|
||||
else ss->kb = NULL;
|
||||
|
||||
/* needs to be called after we ensure tessface */
|
||||
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
|
||||
|
||||
if (mmd) {
|
||||
ss->multires = mmd;
|
||||
ss->totvert = dm->getNumVerts(dm);
|
||||
|
Loading…
Reference in New Issue
Block a user