Cycles: checker texture node, patch by Thomas.

This commit is contained in:
Brecht Van Lommel 2012-01-08 14:55:43 +00:00
parent 4487103e61
commit 8bfa48384d
16 changed files with 222 additions and 1 deletions

@ -349,6 +349,9 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
else if(string_iequals(node.name(), "noise_texture")) {
snode = new NoiseTextureNode();
}
else if(string_iequals(node.name(), "checker_texture")) {
snode = new CheckerTextureNode();
}
else if(string_iequals(node.name(), "gradient_texture")) {
GradientTextureNode *blend = new GradientTextureNode();
xml_read_enum(&blend->type, GradientTextureNode::type_enum, node, "type");

@ -364,6 +364,13 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Shader
node = wave;
break;
}
case BL::ShaderNode::type_TEX_CHECKER: {
BL::ShaderNodeTexChecker b_checker_node(b_node);
CheckerTextureNode *checker = new CheckerTextureNode();
get_tex_mapping(&checker->tex_mapping, b_checker_node.texture_mapping());
node = checker;
break;
}
case BL::ShaderNode::type_TEX_NOISE: {
BL::ShaderNodeTexNoise b_noise_node(b_node);
NoiseTextureNode *noise = new NoiseTextureNode();

@ -57,6 +57,7 @@ set(SRC_SVM_HEADERS
svm/svm_camera.h
svm/svm_closure.h
svm/svm_convert.h
svm/svm_checker.h
svm/svm_displace.h
svm/svm_fresnel.h
svm/svm_gamma.h

@ -145,6 +145,7 @@ CCL_NAMESPACE_END
#include "svm_tex_coord.h"
#include "svm_value.h"
#include "svm_voronoi.h"
#include "svm_checker.h"
CCL_NAMESPACE_BEGIN
@ -235,6 +236,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_TEX_MAGIC:
svm_node_tex_magic(kg, sd, stack, node, &offset);
break;
case NODE_TEX_CHECKER:
svm_node_tex_checker(kg, sd, stack, node, &offset);
break;
#endif
case NODE_CAMERA:
svm_node_camera(kg, sd, stack, node.y, node.z, node.w);

@ -0,0 +1,57 @@
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
CCL_NAMESPACE_BEGIN
/* Checker */
__device_noinline float svm_checker(float3 p, float scale)
{
p *= scale;
/* 0.00001 because of unit sized stuff */
int xi = (int)fabsf(floor(0.00001f + p.x));
int yi = (int)fabsf(floor(0.00001f + p.y));
int zi = (int)fabsf(floor(0.00001f + p.z));
return ((xi % 2 == yi % 2) == (zi % 2))? 1.0f: 0.0f;
}
__device void svm_node_tex_checker(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint co_offset, color1_offset, color2_offset, scale_offset;
uint color_offset, fac_offset;
decode_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &scale_offset);
decode_node_uchar4(node.z, &color_offset, &fac_offset, NULL, NULL);
float3 co = stack_load_float3(stack, co_offset);
float3 color1 = stack_load_float3(stack, color1_offset);
float3 color2 = stack_load_float3(stack, color2_offset);
float scale = stack_load_float_default(stack, scale_offset, node.w);
float f = svm_checker(co, scale);
if(stack_valid(color_offset))
stack_store_float3(stack, color_offset, (f == 1.0f)? color1: color2);
if(stack_valid(fac_offset))
stack_store_float(stack, fac_offset, f);
}
CCL_NAMESPACE_END

@ -86,7 +86,8 @@ typedef enum NodeType {
NODE_CAMERA = 5300,
NODE_INVERT = 5400,
NODE_NORMAL = 5500,
NODE_GAMMA = 5600
NODE_GAMMA = 5600,
NODE_TEX_CHECKER = 5700
} NodeType;
typedef enum NodeAttributeType {

@ -712,6 +712,54 @@ void MagicTextureNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_magic_texture");
}
/* Checker Texture */
CheckerTextureNode::CheckerTextureNode()
: TextureNode("checker_texture")
{
add_input("Vector", SHADER_SOCKET_POINT, ShaderInput::TEXTURE_GENERATED);
add_input("Color1", SHADER_SOCKET_COLOR);
add_input("Color2", SHADER_SOCKET_COLOR);
add_input("Scale", SHADER_SOCKET_FLOAT, 1.0f);
add_output("Color", SHADER_SOCKET_COLOR);
add_output("Fac", SHADER_SOCKET_FLOAT);
}
void CheckerTextureNode::compile(SVMCompiler& compiler)
{
ShaderInput *vector_in = input("Vector");
ShaderInput *color1_in = input("Color1");
ShaderInput *color2_in = input("Color2");
ShaderInput *scale_in = input("Scale");
ShaderOutput *color_out = output("Color");
ShaderOutput *fac_out = output("Fac");
compiler.stack_assign(vector_in);
compiler.stack_assign(color1_in);
compiler.stack_assign(color2_in);
if(scale_in->link) compiler.stack_assign(scale_in);
if(!tex_mapping.skip())
tex_mapping.compile(compiler, vector_in->stack_offset, vector_in->stack_offset);
if(!color_out->links.empty())
compiler.stack_assign(color_out);
if(!fac_out->links.empty())
compiler.stack_assign(fac_out);
compiler.add_node(NODE_TEX_CHECKER,
compiler.encode_uchar4(vector_in->stack_offset, color1_in->stack_offset, color2_in->stack_offset, scale_in->stack_offset),
compiler.encode_uchar4(color_out->stack_offset, fac_out->stack_offset),
__float_as_int(scale_in->value.x));
}
void CheckerTextureNode::compile(OSLCompiler& compiler)
{
compiler.add(this, "node_checker_texture");
}
/* Normal */
NormalNode::NormalNode()

@ -143,6 +143,11 @@ public:
int depth;
};
class CheckerTextureNode : public TextureNode {
public:
SHADER_NODE_CLASS(CheckerTextureNode)
};
class MappingNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MappingNode)

@ -522,6 +522,7 @@ struct ShadeResult;
#define SH_NODE_VOLUME_TRANSPARENT 161
#define SH_NODE_VOLUME_ISOTROPIC 162
#define SH_NODE_GAMMA 163
#define SH_NODE_TEX_CHECKER 164
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1

@ -1945,6 +1945,7 @@ static void registerShaderNodes(bNodeTreeType *ttype)
register_node_type_sh_tex_musgrave(ttype);
register_node_type_sh_tex_gradient(ttype);
register_node_type_sh_tex_magic(ttype);
register_node_type_sh_tex_checker(ttype);
}
static void registerTextureNodes(bNodeTreeType *ttype)

@ -448,6 +448,10 @@ typedef struct NodeTexImage {
int color_space, pad;
} NodeTexImage;
typedef struct NodeTexChecker {
NodeTexBase base;
} NodeTexChecker;
typedef struct NodeTexEnvironment {
NodeTexBase base;
int color_space, pad;

@ -1333,6 +1333,12 @@ static void def_sh_tex_noise(StructRNA *srna)
def_sh_tex(srna);
}
static void def_sh_tex_checker(StructRNA *srna)
{
RNA_def_struct_sdna_from(srna, "NodeTexChecker", "storage");
def_sh_tex(srna);
}
static void def_sh_tex_magic(StructRNA *srna)
{
PropertyRNA *prop;

@ -85,6 +85,7 @@ DefNode( ShaderNode, SH_NODE_TEX_MAGIC, def_sh_tex_magic, "TE
DefNode( ShaderNode, SH_NODE_TEX_WAVE, def_sh_tex_wave, "TEX_WAVE", TexWave, "Wave Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_MUSGRAVE, def_sh_tex_musgrave, "TEX_MUSGRAVE", TexMusgrave, "Musgrave Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_VORONOI, def_sh_tex_voronoi, "TEX_VORONOI", TexVoronoi, "Voronoi Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_CHECKER, def_sh_tex_checker, "TEX_CHECKER", TexChecker, "Checker Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_COORD, 0, "TEX_COORD", TexCoord, "Texture Coordinate","")
DefNode( CompositorNode, CMP_NODE_VIEWER, 0, "VIEWER", Viewer, "Viewer", "" )

@ -162,6 +162,7 @@ set(SRC
shader/nodes/node_shader_tex_sky.c
shader/nodes/node_shader_tex_voronoi.c
shader/nodes/node_shader_tex_wave.c
shader/nodes/node_shader_tex_checker.c
shader/node_shader_tree.c
shader/node_shader_util.c

@ -103,6 +103,7 @@ void register_node_type_sh_tex_magic(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_wave(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_musgrave(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_noise(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_checker(struct bNodeTreeType *ttype);
#endif

@ -0,0 +1,80 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../node_shader_util.h"
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_tex_checker_in[]= {
{ SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_RGBA, 1, "Color1", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 1, "Color2", 0.2f, 0.2f, 0.2f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, "Scale", 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_tex_checker_out[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void node_shader_init_tex_checker(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
{
NodeTexChecker *tex = MEM_callocN(sizeof(NodeTexChecker), "NodeTexChecker");
default_tex_mapping(&tex->base.tex_mapping);
default_color_mapping(&tex->base.color_mapping);
node->storage = tex;
}
static int node_shader_gpu_tex_checker(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
{
if(!in[0].link)
in[0].link = GPU_attribute(CD_ORCO, "");
node_shader_gpu_tex_mapping(mat, node, in, out);
return GPU_stack_link(mat, "node_tex_checker", in, out);
}
/* node type definition */
void register_node_type_sh_tex_checker(bNodeTreeType *ttype)
{
static bNodeType ntype;
node_type_base(ttype, &ntype, SH_NODE_TEX_CHECKER, "Checker Texture", NODE_CLASS_TEXTURE, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_tex_checker_in, sh_node_tex_checker_out);
node_type_size(&ntype, 150, 60, 200);
node_type_init(&ntype, node_shader_init_tex_checker);
node_type_storage(&ntype, "NodeTexChecker", node_free_standard_storage, node_copy_standard_storage);
node_type_exec(&ntype, NULL);
node_type_gpu(&ntype, node_shader_gpu_tex_checker);
nodeRegisterType(ttype, &ntype);
}