forked from bartvdbraak/blender
Fix #28590: Sculpt Overlay Texture in Viewport Glitched and Wrong icon for Overlay Option?
Use clamp to border for fixed textures.
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@ -768,9 +768,9 @@ class VIEW3D_PT_tools_brush_texture(PaintPanel, Panel):
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col = row.column()
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if brush.use_texture_overlay:
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col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_OFF')
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col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
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else:
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col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_ON')
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col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
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col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
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@ -322,8 +322,8 @@ static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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}
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return 1;
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