forked from bartvdbraak/blender
Comment out the projection to ngon normal plane when calculating ngon area. This is hardly worth the cost since we use an approximation anyway.
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@ -181,14 +181,14 @@ static void compute_poly_center(float center[3], float *r_area, float (* const v
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}
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mul_v3_fl(center, 1.0/nverts);
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#if 0
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/* project vertices to the normal plane */
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for (j = 0; j < nverts; j++){
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project_v3_plane(verts[j], normal, center);
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}
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#endif
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/* add triangle area of triangles formed by polygon edges and center.
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* For each triangle Sum(Base * Height / 2)
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* The expression for closed polygons is simplified */
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/* add triangle area of triangles formed by polygon edges and center. */
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for (j = 0; j < nverts; j++) {
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area += area_tri_v3(verts[j], verts[i], center);
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i = j;
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