forked from bartvdbraak/blender
Cycles: Enable Volumetric Rendering on GPU.
Limitations: * Smoke/Fire rendering is *not* supported on GPU yet, that is also documented here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Materials/Volume * Decoupled Ray Marching is also not supported yet, so no Equi-Angular and MIS sampling yet. Note for Builders and Developers: * Make sure to use the CUDA Toolkit 6.5 from now on. 6.0 might still work, but can cause slower renders.
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@ -75,10 +75,11 @@ CCL_NAMESPACE_BEGIN
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#define __KERNEL_SHADING__
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#define __KERNEL_ADV_SHADING__
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#define __BRANCHED_PATH__
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#define __VOLUME__
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#define __VOLUME_SCATTER__
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/* Experimental on GPU */
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//#define __VOLUME__
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//#define __VOLUME_SCATTER__
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//#define __VOLUME_DECOUPLED__
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//#define __SUBSURFACE__
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#endif
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