forked from bartvdbraak/blender
Render API: first step in updating RenderEngine to work according to:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/RenderEngineAPI
This commit is contained in:
parent
5f5e469110
commit
8da594c861
@ -47,17 +47,30 @@ class CyclesRender(bpy.types.RenderEngine):
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def __del__(self):
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engine.free(self)
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def render(self, scene):
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engine.create(self, scene, True)
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engine.render(self, scene)
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# final render
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def update(self, data, scene):
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engine.create(self, data, scene)
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engine.update(self, data, scene)
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def draw(self, scene):
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def render(self):
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engine.render(self)
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# preview render
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# def preview_update(self, context, id):
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# pass
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#
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# def preview_render(self):
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# pass
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# viewport render
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def view_update(self, context):
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if not self.session:
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engine.create(self, scene, False)
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engine.draw(self, scene)
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engine.create(self, context.blend_data, context.scene,
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context.region, context.space_data, context.region_data)
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engine.update(self, context.blend_data, context.scene)
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def update(self, scene):
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engine.update(self, scene)
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def view_draw(self, context):
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engine.draw(self, context.region, context.space_data, context.region_data)
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def register():
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properties.register()
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@ -23,19 +23,17 @@ def init():
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import os.path
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lib.init(os.path.dirname(__file__))
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def create(engine, scene, offline):
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def create(engine, data, scene, region = 0, v3d = 0, rv3d = 0):
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from cycles import libcycles_blender as lib
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data = bpy.data.as_pointer()
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scene = scene.as_pointer()
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if not offline and bpy.context.area.type == 'VIEW_3D':
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region = bpy.context.region.as_pointer()
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v3d = bpy.context.space_data.as_pointer()
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rv3d = bpy.context.region_data.as_pointer()
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else:
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region = 0
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v3d = 0
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rv3d = 0
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data = data.as_pointer()
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scene = scene.as_pointer()
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if region:
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region = region.as_pointer()
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if v3d:
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v3d = v3d.as_pointer()
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if rv3d:
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rv3d = rv3d.as_pointer()
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engine.session = lib.create(engine.as_pointer(), data, scene, region, v3d, rv3d)
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@ -46,19 +44,18 @@ def free(engine):
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lib.free(engine.session)
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del engine.session
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def render(engine, scene):
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def render(engine):
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from cycles import libcycles_blender as lib
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lib.render(engine.session)
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def update(engine, scene):
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def update(engine, data, scene):
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from cycles import libcycles_blender as lib
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lib.sync(engine.session)
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def draw(engine, scene):
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def draw(engine, region, v3d, rv3d):
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from cycles import libcycles_blender as lib
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v3d = bpy.context.space_data.as_pointer()
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rv3d = bpy.context.region_data.as_pointer()
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region = bpy.context.region
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v3d = v3d.as_pointer()
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rv3d = rv3d.as_pointer()
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# draw render image
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status, substatus = lib.draw(engine.session, v3d, rv3d)
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@ -121,7 +121,8 @@ void DAG_ids_flush_update(struct Main *bmain, int time);
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void DAG_id_tag_update(struct ID *id, short flag);
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/* flush all tagged updates */
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void DAG_ids_flush_tagged(struct Main *bmain);
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/* clear ID recalc flags */
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/* check and clear ID recalc flags */
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void DAG_ids_check_recalc(struct Main *bmain);
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void DAG_ids_clear_recalc(struct Main *bmain);
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/* test if any of this id type is tagged for update */
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int DAG_id_type_tagged(struct Main *bmain, short idtype);
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@ -90,6 +90,8 @@ int scene_check_setscene(struct Main *bmain, struct Scene *sce);
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float BKE_curframe(struct Scene *scene);
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void scene_update_tagged(struct Main *bmain, struct Scene *sce);
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void scene_clear_tagged(struct Main *bmain, struct Scene *sce);
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void scene_update_for_newframe(struct Main *bmain, struct Scene *sce, unsigned int lay);
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void scene_add_render_layer(struct Scene *sce);
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@ -2508,10 +2508,10 @@ void DAG_ids_flush_tagged(Main *bmain)
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DAG_scene_flush_update(bmain, sce, lay, 0);
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}
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void DAG_ids_clear_recalc(Main *bmain)
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void DAG_ids_check_recalc(Main *bmain)
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{
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ListBase *lbarray[MAX_LIBARRAY];
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int a, first_tag = 1;
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int a;
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/* loop over all ID types */
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a = set_listbasepointers(bmain, lbarray);
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@ -2524,11 +2524,28 @@ void DAG_ids_clear_recalc(Main *bmain)
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looping over all ID's in case there are no tags */
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if(id && bmain->id_tag_update[id->name[0]]) {
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/* do editors update */
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if(first_tag) {
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dag_editors_update(bmain, NULL);
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first_tag = 0;
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}
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dag_editors_update(bmain, NULL);
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return;
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}
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}
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}
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void DAG_ids_clear_recalc(Main *bmain)
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{
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ListBase *lbarray[MAX_LIBARRAY];
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int a;
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/* loop over all ID types */
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a = set_listbasepointers(bmain, lbarray);
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while(a--) {
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ListBase *lb = lbarray[a];
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ID *id = lb->first;
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/* we tag based on first ID type character to avoid
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looping over all ID's in case there are no tags */
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if(id && bmain->id_tag_update[id->name[0]]) {
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for(; id; id=id->next)
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if(id->flag & (LIB_ID_RECALC|LIB_ID_RECALC_DATA))
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id->flag &= ~(LIB_ID_RECALC|LIB_ID_RECALC_DATA);
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@ -989,13 +989,18 @@ void scene_update_tagged(Main *bmain, Scene *scene)
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if (scene->physics_settings.quick_cache_step)
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BKE_ptcache_quick_cache_all(bmain, scene);
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DAG_ids_clear_recalc(bmain);
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DAG_ids_check_recalc(bmain);
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/* in the future this should handle updates for all datablocks, not
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only objects and scenes. - brecht */
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}
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void scene_clear_tagged(Main *bmain, Scene *scene)
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{
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DAG_ids_clear_recalc(bmain);
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}
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/* applies changes right away, does all sets too */
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void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
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{
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@ -45,7 +45,7 @@ void ED_operatortypes_render(void);
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void ED_render_id_flush_update(struct Main *bmain, struct ID *id);
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void ED_render_engine_changed(struct Main *bmain);
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void ED_render_engine_update_tagged(struct Main *bmain);
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void ED_render_engine_update_tagged(struct bContext *C, struct Main *bmain);
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/* render_preview.c */
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@ -41,6 +41,7 @@ set(SRC
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render_ops.c
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render_preview.c
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render_shading.c
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render_update.c
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render_intern.h
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)
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@ -88,244 +88,6 @@
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#include "render_intern.h" // own include
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/***************************** Updates ***********************************
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* ED_render_id_flush_update gets called from DAG_id_tag_update, to do *
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* editor level updates when the ID changes. when these ID blocks are in *
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* the dependency graph, we can get rid of the manual dependency checks */
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static int mtex_use_tex(MTex **mtex, int tot, Tex *tex)
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{
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int a;
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if(!mtex)
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return 0;
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for(a=0; a<tot; a++)
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if(mtex[a] && mtex[a]->tex == tex)
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return 1;
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return 0;
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}
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static int nodes_use_tex(bNodeTree *ntree, Tex *tex)
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{
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bNode *node;
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for(node=ntree->nodes.first; node; node= node->next) {
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if(node->id) {
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if(node->id == (ID*)tex) {
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return 1;
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}
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else if(node->type==NODE_GROUP) {
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if(nodes_use_tex((bNodeTree *)node->id, tex))
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return 1;
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}
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}
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}
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return 0;
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}
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static void material_changed(Main *UNUSED(bmain), Material *ma)
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{
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/* icons */
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BKE_icon_changed(BKE_icon_getid(&ma->id));
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/* glsl */
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if(ma->gpumaterial.first)
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GPU_material_free(ma);
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}
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static void texture_changed(Main *bmain, Tex *tex)
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{
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Material *ma;
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Lamp *la;
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World *wo;
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/* icons */
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BKE_icon_changed(BKE_icon_getid(&tex->id));
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/* find materials */
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for(ma=bmain->mat.first; ma; ma=ma->id.next) {
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if(mtex_use_tex(ma->mtex, MAX_MTEX, tex));
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else if(ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex));
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else continue;
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BKE_icon_changed(BKE_icon_getid(&ma->id));
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if(ma->gpumaterial.first)
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GPU_material_free(ma);
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}
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/* find lamps */
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for(la=bmain->lamp.first; la; la=la->id.next) {
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if(mtex_use_tex(la->mtex, MAX_MTEX, tex));
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else if(la->nodetree && nodes_use_tex(la->nodetree, tex));
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else continue;
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BKE_icon_changed(BKE_icon_getid(&la->id));
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}
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/* find worlds */
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for(wo=bmain->world.first; wo; wo=wo->id.next) {
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if(mtex_use_tex(wo->mtex, MAX_MTEX, tex));
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else if(wo->nodetree && nodes_use_tex(wo->nodetree, tex));
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else continue;
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BKE_icon_changed(BKE_icon_getid(&wo->id));
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}
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}
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static void lamp_changed(Main *bmain, Lamp *la)
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{
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Object *ob;
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Material *ma;
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/* icons */
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BKE_icon_changed(BKE_icon_getid(&la->id));
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/* glsl */
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for(ob=bmain->object.first; ob; ob=ob->id.next)
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if(ob->data == la && ob->gpulamp.first)
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GPU_lamp_free(ob);
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for(ma=bmain->mat.first; ma; ma=ma->id.next)
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if(ma->gpumaterial.first)
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GPU_material_free(ma);
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}
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static void world_changed(Main *bmain, World *wo)
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{
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Material *ma;
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/* icons */
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BKE_icon_changed(BKE_icon_getid(&wo->id));
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/* glsl */
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for(ma=bmain->mat.first; ma; ma=ma->id.next)
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if(ma->gpumaterial.first)
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GPU_material_free(ma);
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}
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static void image_changed(Main *bmain, Image *ima)
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{
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Tex *tex;
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/* icons */
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BKE_icon_changed(BKE_icon_getid(&ima->id));
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/* textures */
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for(tex=bmain->tex.first; tex; tex=tex->id.next)
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if(tex->ima == ima)
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texture_changed(bmain, tex);
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}
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static void scene_changed(Main *bmain, Scene *UNUSED(scene))
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{
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Object *ob;
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Material *ma;
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/* glsl */
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for(ob=bmain->object.first; ob; ob=ob->id.next)
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if(ob->gpulamp.first)
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GPU_lamp_free(ob);
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for(ma=bmain->mat.first; ma; ma=ma->id.next)
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if(ma->gpumaterial.first)
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GPU_material_free(ma);
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}
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#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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#include "RE_engine.h"
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static void update_render_engines(Main *bmain, int tagged_only)
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{
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Scene *scene = bmain->scene.first;
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bScreen *sc;
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ScrArea *sa;
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ARegion *ar;
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for(sc=bmain->screen.first; sc; sc=sc->id.next) {
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for(sa=sc->areabase.first; sa; sa=sa->next) {
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if(sa->spacetype == SPACE_VIEW3D) {
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for(ar=sa->regionbase.first; ar; ar=ar->next) {
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if(ar->regiontype == RGN_TYPE_WINDOW) {
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RegionView3D *rv3d = ar->regiondata;
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RenderEngine *engine = rv3d->render_engine;
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if(engine && (!tagged_only || engine->do_update)) {
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engine->do_update = 0;
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engine->type->update(engine, scene);
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}
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}
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}
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}
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}
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}
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}
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void ED_render_engine_update_tagged(Main *bmain)
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{
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update_render_engines(bmain, 1);
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}
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void ED_render_engine_changed(Main *bmain)
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{
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bScreen *sc;
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ScrArea *sa;
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ARegion *ar;
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for(sc=bmain->screen.first; sc; sc=sc->id.next) {
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for(sa=sc->areabase.first; sa; sa=sa->next) {
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if(sa->spacetype == SPACE_VIEW3D) {
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for(ar=sa->regionbase.first; ar; ar=ar->next) {
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if(ar->regiontype == RGN_TYPE_WINDOW) {
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RegionView3D *rv3d = ar->regiondata;
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if(rv3d->render_engine) {
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RE_engine_free(rv3d->render_engine);
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rv3d->render_engine= NULL;
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}
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}
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}
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}
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}
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}
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}
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void ED_render_id_flush_update(Main *bmain, ID *id)
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{
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if(!id) {
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update_render_engines(bmain, 0);
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return;
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}
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switch(GS(id->name)) {
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case ID_MA:
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material_changed(bmain, (Material*)id);
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break;
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case ID_TE:
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texture_changed(bmain, (Tex*)id);
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break;
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case ID_WO:
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world_changed(bmain, (World*)id);
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break;
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case ID_LA:
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lamp_changed(bmain, (Lamp*)id);
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break;
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case ID_IM:
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image_changed(bmain, (Image*)id);
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break;
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case ID_SCE:
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scene_changed(bmain, (Scene*)id);
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break;
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default:
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break;
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}
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}
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/********************** material slot operators *********************/
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static int material_slot_add_exec(bContext *C, wmOperator *UNUSED(op))
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@ -1332,3 +1094,4 @@ void TEXTURE_OT_slot_paste(wmOperatorType *ot)
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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}
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339
source/blender/editors/render/render_update.c
Normal file
339
source/blender/editors/render/render_update.c
Normal file
@ -0,0 +1,339 @@
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/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/render/render_update.c
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* \ingroup edrend
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_lamp_types.h"
|
||||
#include "DNA_material_types.h"
|
||||
#include "DNA_node_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_screen_types.h"
|
||||
#include "DNA_space_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
#include "DNA_world_types.h"
|
||||
|
||||
#include "BKE_context.h"
|
||||
#include "BKE_depsgraph.h"
|
||||
#include "BKE_icons.h"
|
||||
#include "BKE_image.h"
|
||||
#include "BKE_main.h"
|
||||
#include "BKE_material.h"
|
||||
#include "BKE_node.h"
|
||||
#include "BKE_scene.h"
|
||||
#include "BKE_texture.h"
|
||||
#include "BKE_world.h"
|
||||
|
||||
#include "GPU_material.h"
|
||||
|
||||
#include "RE_engine.h"
|
||||
|
||||
#include "ED_render.h"
|
||||
|
||||
#include "render_intern.h" // own include
|
||||
|
||||
/***************************** Render Engines ********************************/
|
||||
|
||||
void ED_render_engine_update_tagged(bContext *C, Main *bmain)
|
||||
{
|
||||
/* viewport rendering update on data changes, happens after depsgraph
|
||||
* updates if there was any change. context is set to the 3d view */
|
||||
bScreen *sc, *prev_sc= CTX_wm_screen(C);
|
||||
ScrArea *sa, *prev_sa= CTX_wm_area(C);
|
||||
ARegion *ar, *prev_ar= CTX_wm_region(C);
|
||||
|
||||
for(sc=bmain->screen.first; sc; sc=sc->id.next) {
|
||||
for(sa=sc->areabase.first; sa; sa=sa->next) {
|
||||
if(sa->spacetype != SPACE_VIEW3D)
|
||||
continue;
|
||||
|
||||
for(ar=sa->regionbase.first; ar; ar=ar->next) {
|
||||
RegionView3D *rv3d;
|
||||
RenderEngine *engine;
|
||||
|
||||
if(ar->regiontype != RGN_TYPE_WINDOW)
|
||||
continue;
|
||||
|
||||
rv3d= ar->regiondata;
|
||||
engine= rv3d->render_engine;
|
||||
|
||||
if(engine && engine->do_update) {
|
||||
CTX_wm_screen_set(C, sc);
|
||||
CTX_wm_area_set(C, sa);
|
||||
CTX_wm_region_set(C, ar);
|
||||
|
||||
engine->do_update= 0;
|
||||
engine->type->view_update(engine, C);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CTX_wm_screen_set(C, prev_sc);
|
||||
CTX_wm_area_set(C, prev_sa);
|
||||
CTX_wm_region_set(C, prev_ar);
|
||||
}
|
||||
|
||||
void ED_render_engine_changed(Main *bmain)
|
||||
{
|
||||
/* on changing the render engine type, clear all running render engines */
|
||||
bScreen *sc;
|
||||
ScrArea *sa;
|
||||
ARegion *ar;
|
||||
|
||||
for(sc=bmain->screen.first; sc; sc=sc->id.next) {
|
||||
for(sa=sc->areabase.first; sa; sa=sa->next) {
|
||||
if(sa->spacetype != SPACE_VIEW3D)
|
||||
continue;
|
||||
|
||||
for(ar=sa->regionbase.first; ar; ar=ar->next) {
|
||||
RegionView3D *rv3d;
|
||||
|
||||
if(ar->regiontype != RGN_TYPE_WINDOW)
|
||||
continue;
|
||||
|
||||
rv3d= ar->regiondata;
|
||||
|
||||
if(rv3d->render_engine) {
|
||||
RE_engine_free(rv3d->render_engine);
|
||||
rv3d->render_engine= NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tag_render_engines(Main *bmain)
|
||||
{
|
||||
/* tag running render engines for update later on */
|
||||
bScreen *sc;
|
||||
ScrArea *sa;
|
||||
ARegion *ar;
|
||||
|
||||
for(sc=bmain->screen.first; sc; sc=sc->id.next) {
|
||||
for(sa=sc->areabase.first; sa; sa=sa->next) {
|
||||
if(sa->spacetype != SPACE_VIEW3D)
|
||||
continue;
|
||||
|
||||
for(ar=sa->regionbase.first; ar; ar=ar->next) {
|
||||
RegionView3D *rv3d;
|
||||
|
||||
if(ar->regiontype != RGN_TYPE_WINDOW)
|
||||
continue;
|
||||
|
||||
rv3d= ar->regiondata;
|
||||
if(rv3d->render_engine)
|
||||
rv3d->render_engine->do_update= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/***************************** Updates ***********************************
|
||||
* ED_render_id_flush_update gets called from DAG_id_tag_update, to do *
|
||||
* editor level updates when the ID changes. when these ID blocks are in *
|
||||
* the dependency graph, we can get rid of the manual dependency checks */
|
||||
|
||||
static int mtex_use_tex(MTex **mtex, int tot, Tex *tex)
|
||||
{
|
||||
int a;
|
||||
|
||||
if(!mtex)
|
||||
return 0;
|
||||
|
||||
for(a=0; a<tot; a++)
|
||||
if(mtex[a] && mtex[a]->tex == tex)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int nodes_use_tex(bNodeTree *ntree, Tex *tex)
|
||||
{
|
||||
bNode *node;
|
||||
|
||||
for(node=ntree->nodes.first; node; node= node->next) {
|
||||
if(node->id) {
|
||||
if(node->id == (ID*)tex) {
|
||||
return 1;
|
||||
}
|
||||
else if(node->type==NODE_GROUP) {
|
||||
if(nodes_use_tex((bNodeTree *)node->id, tex))
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void material_changed(Main *UNUSED(bmain), Material *ma)
|
||||
{
|
||||
/* icons */
|
||||
BKE_icon_changed(BKE_icon_getid(&ma->id));
|
||||
|
||||
/* glsl */
|
||||
if(ma->gpumaterial.first)
|
||||
GPU_material_free(ma);
|
||||
}
|
||||
|
||||
static void texture_changed(Main *bmain, Tex *tex)
|
||||
{
|
||||
Material *ma;
|
||||
Lamp *la;
|
||||
World *wo;
|
||||
|
||||
/* icons */
|
||||
BKE_icon_changed(BKE_icon_getid(&tex->id));
|
||||
|
||||
/* find materials */
|
||||
for(ma=bmain->mat.first; ma; ma=ma->id.next) {
|
||||
if(mtex_use_tex(ma->mtex, MAX_MTEX, tex));
|
||||
else if(ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex));
|
||||
else continue;
|
||||
|
||||
BKE_icon_changed(BKE_icon_getid(&ma->id));
|
||||
|
||||
if(ma->gpumaterial.first)
|
||||
GPU_material_free(ma);
|
||||
}
|
||||
|
||||
/* find lamps */
|
||||
for(la=bmain->lamp.first; la; la=la->id.next) {
|
||||
if(mtex_use_tex(la->mtex, MAX_MTEX, tex));
|
||||
else if(la->nodetree && nodes_use_tex(la->nodetree, tex));
|
||||
else continue;
|
||||
|
||||
BKE_icon_changed(BKE_icon_getid(&la->id));
|
||||
}
|
||||
|
||||
/* find worlds */
|
||||
for(wo=bmain->world.first; wo; wo=wo->id.next) {
|
||||
if(mtex_use_tex(wo->mtex, MAX_MTEX, tex));
|
||||
else if(wo->nodetree && nodes_use_tex(wo->nodetree, tex));
|
||||
else continue;
|
||||
|
||||
BKE_icon_changed(BKE_icon_getid(&wo->id));
|
||||
}
|
||||
}
|
||||
|
||||
static void lamp_changed(Main *bmain, Lamp *la)
|
||||
{
|
||||
Object *ob;
|
||||
Material *ma;
|
||||
|
||||
/* icons */
|
||||
BKE_icon_changed(BKE_icon_getid(&la->id));
|
||||
|
||||
/* glsl */
|
||||
for(ob=bmain->object.first; ob; ob=ob->id.next)
|
||||
if(ob->data == la && ob->gpulamp.first)
|
||||
GPU_lamp_free(ob);
|
||||
|
||||
for(ma=bmain->mat.first; ma; ma=ma->id.next)
|
||||
if(ma->gpumaterial.first)
|
||||
GPU_material_free(ma);
|
||||
}
|
||||
|
||||
static void world_changed(Main *bmain, World *wo)
|
||||
{
|
||||
Material *ma;
|
||||
|
||||
/* icons */
|
||||
BKE_icon_changed(BKE_icon_getid(&wo->id));
|
||||
|
||||
/* glsl */
|
||||
for(ma=bmain->mat.first; ma; ma=ma->id.next)
|
||||
if(ma->gpumaterial.first)
|
||||
GPU_material_free(ma);
|
||||
}
|
||||
|
||||
static void image_changed(Main *bmain, Image *ima)
|
||||
{
|
||||
Tex *tex;
|
||||
|
||||
/* icons */
|
||||
BKE_icon_changed(BKE_icon_getid(&ima->id));
|
||||
|
||||
/* textures */
|
||||
for(tex=bmain->tex.first; tex; tex=tex->id.next)
|
||||
if(tex->ima == ima)
|
||||
texture_changed(bmain, tex);
|
||||
}
|
||||
|
||||
static void scene_changed(Main *bmain, Scene *UNUSED(scene))
|
||||
{
|
||||
Object *ob;
|
||||
Material *ma;
|
||||
|
||||
/* glsl */
|
||||
for(ob=bmain->object.first; ob; ob=ob->id.next)
|
||||
if(ob->gpulamp.first)
|
||||
GPU_lamp_free(ob);
|
||||
|
||||
for(ma=bmain->mat.first; ma; ma=ma->id.next)
|
||||
if(ma->gpumaterial.first)
|
||||
GPU_material_free(ma);
|
||||
}
|
||||
|
||||
void ED_render_id_flush_update(Main *bmain, ID *id)
|
||||
{
|
||||
if(!id) {
|
||||
tag_render_engines(bmain);
|
||||
return;
|
||||
}
|
||||
|
||||
switch(GS(id->name)) {
|
||||
case ID_MA:
|
||||
material_changed(bmain, (Material*)id);
|
||||
break;
|
||||
case ID_TE:
|
||||
texture_changed(bmain, (Tex*)id);
|
||||
break;
|
||||
case ID_WO:
|
||||
world_changed(bmain, (World*)id);
|
||||
break;
|
||||
case ID_LA:
|
||||
lamp_changed(bmain, (Lamp*)id);
|
||||
break;
|
||||
case ID_IM:
|
||||
image_changed(bmain, (Image*)id);
|
||||
break;
|
||||
case ID_SCE:
|
||||
scene_changed(bmain, (Scene*)id);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -616,12 +616,6 @@ static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, Scene *scene
|
||||
}
|
||||
}
|
||||
|
||||
static void view3d_main_area_render_update(RegionView3D *rv3d)
|
||||
{
|
||||
if(rv3d->render_engine)
|
||||
rv3d->render_engine->type->update(rv3d->render_engine, NULL);
|
||||
}
|
||||
|
||||
static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn)
|
||||
{
|
||||
bScreen *sc;
|
||||
@ -651,7 +645,6 @@ static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn)
|
||||
case ND_LAYER_CONTENT:
|
||||
view3d_recalc_used_layers(ar, wmn, wmn->reference);
|
||||
ED_region_tag_redraw(ar);
|
||||
view3d_main_area_render_update(rv3d);
|
||||
break;
|
||||
case ND_FRAME:
|
||||
case ND_TRANSFORM:
|
||||
|
@ -2313,10 +2313,11 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar)
|
||||
if(strcmp(type->idname, scene->r.engine) == 0)
|
||||
break;
|
||||
|
||||
if(!type || !type->draw)
|
||||
if(!type || !type->view_draw)
|
||||
return 0;
|
||||
|
||||
rv3d->render_engine = RE_engine_create(type);
|
||||
type->view_update(rv3d->render_engine, C);
|
||||
}
|
||||
|
||||
view3d_main_area_setup_view(scene, v3d, ar, NULL, NULL);
|
||||
@ -2327,7 +2328,7 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar)
|
||||
ED_region_pixelspace(ar);
|
||||
|
||||
type = rv3d->render_engine->type;
|
||||
type->draw(rv3d->render_engine, scene);
|
||||
type->view_draw(rv3d->render_engine, C);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -49,43 +49,6 @@
|
||||
#include "BKE_context.h"
|
||||
#include "BKE_report.h"
|
||||
|
||||
/* RenderEngine */
|
||||
|
||||
static RenderEngineType internal_render_type = {
|
||||
NULL, NULL, "BLENDER_RENDER", "Blender Render", RE_INTERNAL, NULL, NULL, NULL, {NULL, NULL, NULL}};
|
||||
#ifdef WITH_GAMEENGINE
|
||||
static RenderEngineType internal_game_type = {
|
||||
NULL, NULL, "BLENDER_GAME", "Blender Game", RE_INTERNAL|RE_GAME, NULL, NULL, NULL, {NULL, NULL, NULL}};
|
||||
#endif
|
||||
|
||||
ListBase R_engines = {NULL, NULL};
|
||||
|
||||
void RE_engines_init(void)
|
||||
{
|
||||
BLI_addtail(&R_engines, &internal_render_type);
|
||||
#ifdef WITH_GAMEENGINE
|
||||
BLI_addtail(&R_engines, &internal_game_type);
|
||||
#endif
|
||||
}
|
||||
|
||||
void RE_engines_exit(void)
|
||||
{
|
||||
RenderEngineType *type, *next;
|
||||
|
||||
for(type=R_engines.first; type; type=next) {
|
||||
next= type->next;
|
||||
|
||||
BLI_remlink(&R_engines, type);
|
||||
|
||||
if(!(type->flag & RE_INTERNAL)) {
|
||||
if(type->ext.free)
|
||||
type->ext.free(type->ext.data);
|
||||
|
||||
MEM_freeN(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LIBEXPORT void engine_tag_redraw(RenderEngine *engine)
|
||||
{
|
||||
engine->do_draw = 1;
|
||||
@ -96,39 +59,9 @@ LIBEXPORT void engine_tag_update(RenderEngine *engine)
|
||||
engine->do_update = 1;
|
||||
}
|
||||
|
||||
static void engine_render(RenderEngine *engine, struct Scene *scene)
|
||||
{
|
||||
PointerRNA ptr;
|
||||
ParameterList list;
|
||||
FunctionRNA *func;
|
||||
/* RenderEngine Callbacks */
|
||||
|
||||
RNA_pointer_create(NULL, engine->type->ext.srna, engine, &ptr);
|
||||
func= RNA_struct_find_function(&ptr, "render");
|
||||
|
||||
RNA_parameter_list_create(&list, &ptr, func);
|
||||
RNA_parameter_set_lookup(&list, "scene", &scene);
|
||||
engine->type->ext.call(NULL, &ptr, func, &list);
|
||||
|
||||
RNA_parameter_list_free(&list);
|
||||
}
|
||||
|
||||
static void engine_draw(RenderEngine *engine, struct Scene *scene)
|
||||
{
|
||||
PointerRNA ptr;
|
||||
ParameterList list;
|
||||
FunctionRNA *func;
|
||||
|
||||
RNA_pointer_create(NULL, engine->type->ext.srna, engine, &ptr);
|
||||
func= RNA_struct_find_function(&ptr, "draw");
|
||||
|
||||
RNA_parameter_list_create(&list, &ptr, func);
|
||||
RNA_parameter_set_lookup(&list, "scene", &scene);
|
||||
engine->type->ext.call(NULL, &ptr, func, &list);
|
||||
|
||||
RNA_parameter_list_free(&list);
|
||||
}
|
||||
|
||||
static void engine_update(RenderEngine *engine, struct Scene *scene)
|
||||
static void engine_update(RenderEngine *engine, Main *bmain, Scene *scene)
|
||||
{
|
||||
PointerRNA ptr;
|
||||
ParameterList list;
|
||||
@ -138,13 +71,95 @@ static void engine_update(RenderEngine *engine, struct Scene *scene)
|
||||
func= RNA_struct_find_function(&ptr, "update");
|
||||
|
||||
RNA_parameter_list_create(&list, &ptr, func);
|
||||
RNA_parameter_set_lookup(&list, "data", &bmain);
|
||||
RNA_parameter_set_lookup(&list, "scene", &scene);
|
||||
engine->type->ext.call(NULL, &ptr, func, &list);
|
||||
|
||||
RNA_parameter_list_free(&list);
|
||||
}
|
||||
|
||||
static void rna_RenderEngine_unregister(const bContext *C, StructRNA *type)
|
||||
static void engine_render(RenderEngine *engine)
|
||||
{
|
||||
PointerRNA ptr;
|
||||
ParameterList list;
|
||||
FunctionRNA *func;
|
||||
|
||||
RNA_pointer_create(NULL, engine->type->ext.srna, engine, &ptr);
|
||||
func= RNA_struct_find_function(&ptr, "render");
|
||||
|
||||
RNA_parameter_list_create(&list, &ptr, func);
|
||||
engine->type->ext.call(NULL, &ptr, func, &list);
|
||||
|
||||
RNA_parameter_list_free(&list);
|
||||
}
|
||||
|
||||
static void engine_preview_update(RenderEngine *engine, const struct bContext *context, struct ID *id)
|
||||
{
|
||||
PointerRNA ptr;
|
||||
ParameterList list;
|
||||
FunctionRNA *func;
|
||||
|
||||
RNA_pointer_create(NULL, engine->type->ext.srna, engine, &ptr);
|
||||
func= RNA_struct_find_function(&ptr, "preview_update");
|
||||
|
||||
RNA_parameter_list_create(&list, &ptr, func);
|
||||
RNA_parameter_set_lookup(&list, "context", &context);
|
||||
RNA_parameter_set_lookup(&list, "id", &id);
|
||||
engine->type->ext.call(NULL, &ptr, func, &list);
|
||||
|
||||
RNA_parameter_list_free(&list);
|
||||
}
|
||||
|
||||
static void engine_preview_render(RenderEngine *engine)
|
||||
{
|
||||
PointerRNA ptr;
|
||||
ParameterList list;
|
||||
FunctionRNA *func;
|
||||
|
||||
RNA_pointer_create(NULL, engine->type->ext.srna, engine, &ptr);
|
||||
func= RNA_struct_find_function(&ptr, "preview_render");
|
||||
|
||||
RNA_parameter_list_create(&list, &ptr, func);
|
||||
engine->type->ext.call(NULL, &ptr, func, &list);
|
||||
|
||||
RNA_parameter_list_free(&list);
|
||||
}
|
||||
|
||||
static void engine_view_update(RenderEngine *engine, const struct bContext *context)
|
||||
{
|
||||
PointerRNA ptr;
|
||||
ParameterList list;
|
||||
FunctionRNA *func;
|
||||
|
||||
RNA_pointer_create(NULL, engine->type->ext.srna, engine, &ptr);
|
||||
func= RNA_struct_find_function(&ptr, "view_update");
|
||||
|
||||
RNA_parameter_list_create(&list, &ptr, func);
|
||||
RNA_parameter_set_lookup(&list, "context", &context);
|
||||
engine->type->ext.call(NULL, &ptr, func, &list);
|
||||
|
||||
RNA_parameter_list_free(&list);
|
||||
}
|
||||
|
||||
static void engine_view_draw(RenderEngine *engine, const struct bContext *context)
|
||||
{
|
||||
PointerRNA ptr;
|
||||
ParameterList list;
|
||||
FunctionRNA *func;
|
||||
|
||||
RNA_pointer_create(NULL, engine->type->ext.srna, engine, &ptr);
|
||||
func= RNA_struct_find_function(&ptr, "view_draw");
|
||||
|
||||
RNA_parameter_list_create(&list, &ptr, func);
|
||||
RNA_parameter_set_lookup(&list, "context", &context);
|
||||
engine->type->ext.call(NULL, &ptr, func, &list);
|
||||
|
||||
RNA_parameter_list_free(&list);
|
||||
}
|
||||
|
||||
/* RenderEngine registration */
|
||||
|
||||
static void rna_RenderEngine_unregister(const struct bContext *C, StructRNA *type)
|
||||
{
|
||||
RenderEngineType *et= RNA_struct_blender_type_get(type);
|
||||
|
||||
@ -161,7 +176,7 @@ static StructRNA *rna_RenderEngine_register(bContext *C, ReportList *reports, vo
|
||||
RenderEngineType *et, dummyet = {NULL};
|
||||
RenderEngine dummyengine= {NULL};
|
||||
PointerRNA dummyptr;
|
||||
int have_function[3];
|
||||
int have_function[6];
|
||||
|
||||
/* setup dummy engine & engine type to store static properties in */
|
||||
dummyengine.type= &dummyet;
|
||||
@ -186,7 +201,7 @@ static StructRNA *rna_RenderEngine_register(bContext *C, ReportList *reports, vo
|
||||
}
|
||||
|
||||
/* create a new engine type */
|
||||
et= MEM_callocN(sizeof(RenderEngineType), "python buttons engine");
|
||||
et= MEM_callocN(sizeof(RenderEngineType), "python render engine");
|
||||
memcpy(et, &dummyet, sizeof(dummyet));
|
||||
|
||||
et->ext.srna= RNA_def_struct(&BLENDER_RNA, et->idname, "RenderEngine");
|
||||
@ -195,9 +210,12 @@ static StructRNA *rna_RenderEngine_register(bContext *C, ReportList *reports, vo
|
||||
et->ext.free= free;
|
||||
RNA_struct_blender_type_set(et->ext.srna, et);
|
||||
|
||||
et->render= (have_function[0])? engine_render: NULL;
|
||||
et->draw= (have_function[1])? engine_draw: NULL;
|
||||
et->update= (have_function[2])? engine_update: NULL;
|
||||
et->update= (have_function[0])? engine_update: NULL;
|
||||
et->render= (have_function[1])? engine_render: NULL;
|
||||
et->preview_update= (have_function[2])? engine_preview_update: NULL;
|
||||
et->preview_render= (have_function[3])? engine_preview_render: NULL;
|
||||
et->view_update= (have_function[4])? engine_view_update: NULL;
|
||||
et->view_draw= (have_function[5])? engine_view_draw: NULL;
|
||||
|
||||
BLI_addtail(&R_engines, et);
|
||||
|
||||
@ -286,23 +304,39 @@ static void rna_def_render_engine(BlenderRNA *brna)
|
||||
RNA_def_struct_refine_func(srna, "rna_RenderEngine_refine");
|
||||
RNA_def_struct_register_funcs(srna, "rna_RenderEngine_register", "rna_RenderEngine_unregister", "rna_RenderEngine_instance");
|
||||
|
||||
/* render */
|
||||
func= RNA_def_function(srna, "render", NULL);
|
||||
RNA_def_function_ui_description(func, "Render scene into an image.");
|
||||
RNA_def_function_flag(func, FUNC_REGISTER);
|
||||
RNA_def_pointer(func, "scene", "Scene", "", "");
|
||||
|
||||
/* draw */
|
||||
func= RNA_def_function(srna, "draw", NULL);
|
||||
RNA_def_function_ui_description(func, "Draw progressive render into viewport.");
|
||||
RNA_def_function_flag(func, FUNC_REGISTER);
|
||||
RNA_def_pointer(func, "scene", "Scene", "", "");
|
||||
|
||||
/* final render callbacks */
|
||||
func= RNA_def_function(srna, "update", NULL);
|
||||
RNA_def_function_ui_description(func, "Notify data has changed for progressive viewport render.");
|
||||
RNA_def_function_ui_description(func, "Export scene data for render");
|
||||
RNA_def_function_flag(func, FUNC_REGISTER);
|
||||
RNA_def_pointer(func, "data", "BlendData", "", "");
|
||||
RNA_def_pointer(func, "scene", "Scene", "", "");
|
||||
|
||||
func= RNA_def_function(srna, "render", NULL);
|
||||
RNA_def_function_ui_description(func, "Execute render");
|
||||
RNA_def_function_flag(func, FUNC_REGISTER);
|
||||
|
||||
/* preview render callbacks */
|
||||
func= RNA_def_function(srna, "preview_update", NULL);
|
||||
RNA_def_function_ui_description(func, "Export scene data for preview render of the given datablock");
|
||||
RNA_def_function_flag(func, FUNC_REGISTER);
|
||||
RNA_def_pointer(func, "context", "Context", "", "");
|
||||
RNA_def_pointer(func, "id", "ID", "", "");
|
||||
|
||||
func= RNA_def_function(srna, "preview_render", NULL);
|
||||
RNA_def_function_ui_description(func, "Execute preview render");
|
||||
RNA_def_function_flag(func, FUNC_REGISTER);
|
||||
|
||||
/* viewport render callbacks */
|
||||
func= RNA_def_function(srna, "view_update", NULL);
|
||||
RNA_def_function_ui_description(func, "Update on data changes for viewport render");
|
||||
RNA_def_function_flag(func, FUNC_REGISTER);
|
||||
RNA_def_pointer(func, "context", "Context", "", "");
|
||||
|
||||
func= RNA_def_function(srna, "view_draw", NULL);
|
||||
RNA_def_function_ui_description(func, "Draw viewport render");
|
||||
RNA_def_function_flag(func, FUNC_REGISTER);
|
||||
RNA_def_pointer(func, "context", "Context", "", "");
|
||||
|
||||
/* tag for redraw */
|
||||
RNA_def_function(srna, "tag_redraw", "engine_tag_redraw");
|
||||
|
||||
|
@ -71,6 +71,7 @@ static void rna_Scene_frame_set(Scene *scene, int frame, float subframe)
|
||||
static void rna_Scene_update_tagged(Scene *scene)
|
||||
{
|
||||
scene_update_tagged(G.main, scene);
|
||||
scene_clear_tagged(G.main, scene);
|
||||
}
|
||||
|
||||
static void rna_SceneRender_get_frame_path(RenderData *rd, int frame, char *name)
|
||||
|
@ -131,6 +131,10 @@ if(WITH_CODEC_QUICKTIME)
|
||||
add_definitions(-DWITH_QUICKTIME)
|
||||
endif()
|
||||
|
||||
if(WITH_GAMEENGINE)
|
||||
add_definitions(-DWITH_GAMEENGINE)
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
if(CMAKE_OSX_ARCHITECTURES MATCHES "i386" OR CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -mfpmath=sse")
|
||||
|
@ -54,6 +54,9 @@ if env['WITH_BF_QUICKTIME']:
|
||||
if env['WITH_BF_OPENEXR']:
|
||||
defs.append('WITH_OPENEXR')
|
||||
|
||||
if env['WITH_BF_GAMEENGINE']:
|
||||
defs.append('WITH_GAMEENGINE')
|
||||
|
||||
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
|
||||
incs += ' ' + env['BF_PTHREADS_INC']
|
||||
|
||||
|
15
source/blender/render/extern/include/RE_engine.h
vendored
15
source/blender/render/extern/include/RE_engine.h
vendored
@ -63,9 +63,14 @@ typedef struct RenderEngineType {
|
||||
char name[64];
|
||||
int flag;
|
||||
|
||||
void (*render)(struct RenderEngine *engine, struct Scene *scene);
|
||||
void (*draw)(struct RenderEngine *engine, struct Scene *scene);
|
||||
void (*update)(struct RenderEngine *engine, struct Scene *scene);
|
||||
void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Scene *scene);
|
||||
void (*render)(struct RenderEngine *engine);
|
||||
|
||||
void (*preview_update)(struct RenderEngine *engine, const struct bContext *context, struct ID *id);
|
||||
void (*preview_render)(struct RenderEngine *engine);
|
||||
|
||||
void (*view_update)(struct RenderEngine *engine, const struct bContext *context);
|
||||
void (*view_draw)(struct RenderEngine *engine, const struct bContext *context);
|
||||
|
||||
/* RNA integration */
|
||||
ExtensionRNA ext;
|
||||
@ -73,9 +78,11 @@ typedef struct RenderEngineType {
|
||||
|
||||
typedef struct RenderEngine {
|
||||
RenderEngineType *type;
|
||||
void *py_instance;
|
||||
|
||||
struct Render *re;
|
||||
ListBase fullresult;
|
||||
void *py_instance;
|
||||
|
||||
int do_draw;
|
||||
int do_update;
|
||||
} RenderEngine;
|
||||
|
@ -58,6 +58,52 @@
|
||||
#include "render_types.h"
|
||||
#include "renderpipeline.h"
|
||||
|
||||
/* Render Engine Types */
|
||||
|
||||
static RenderEngineType internal_render_type = {
|
||||
NULL, NULL,
|
||||
"BLENDER_RENDER", "Blender Render", RE_INTERNAL,
|
||||
NULL, NULL, NULL, NULL, NULL, NULL,
|
||||
{NULL, NULL, NULL}};
|
||||
|
||||
#ifdef WITH_GAMEENGINE
|
||||
|
||||
static RenderEngineType internal_game_type = {
|
||||
NULL, NULL,
|
||||
"BLENDER_GAME", "Blender Game", RE_INTERNAL|RE_GAME,
|
||||
NULL, NULL, NULL, NULL, NULL, NULL,
|
||||
{NULL, NULL, NULL}};
|
||||
|
||||
#endif
|
||||
|
||||
ListBase R_engines = {NULL, NULL};
|
||||
|
||||
void RE_engines_init(void)
|
||||
{
|
||||
BLI_addtail(&R_engines, &internal_render_type);
|
||||
#ifdef WITH_GAMEENGINE
|
||||
BLI_addtail(&R_engines, &internal_game_type);
|
||||
#endif
|
||||
}
|
||||
|
||||
void RE_engines_exit(void)
|
||||
{
|
||||
RenderEngineType *type, *next;
|
||||
|
||||
for(type=R_engines.first; type; type=next) {
|
||||
next= type->next;
|
||||
|
||||
BLI_remlink(&R_engines, type);
|
||||
|
||||
if(!(type->flag & RE_INTERNAL)) {
|
||||
if(type->ext.free)
|
||||
type->ext.free(type->ext.data);
|
||||
|
||||
MEM_freeN(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Create, Free */
|
||||
|
||||
RenderEngine *RE_engine_create(RenderEngineType *type)
|
||||
@ -198,7 +244,14 @@ int RE_engine_render(Render *re, int do_all)
|
||||
if((re->r.scemode & (R_NO_FRAME_UPDATE|R_PREVIEWBUTS))==0)
|
||||
scene_update_for_newframe(re->main, re->scene, re->lay);
|
||||
|
||||
type->render(engine, re->scene);
|
||||
if(re->r.scemode & R_PREVIEWBUTS) {
|
||||
//type->preview_update(engine, scene, id);
|
||||
type->preview_render(engine);
|
||||
}
|
||||
else {
|
||||
type->update(engine, re->main, re->scene);
|
||||
type->render(engine);
|
||||
}
|
||||
|
||||
free_render_result(&engine->fullresult, engine->fullresult.first);
|
||||
|
||||
|
@ -320,7 +320,9 @@ void wm_event_do_notifiers(bContext *C)
|
||||
|
||||
scene_update_tagged(bmain, win->screen->scene);
|
||||
|
||||
ED_render_engine_update_tagged(bmain);
|
||||
ED_render_engine_update_tagged(C, bmain);
|
||||
|
||||
scene_clear_tagged(bmain, win->screen->scene);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -375,6 +375,8 @@ void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr){}
|
||||
void RE_ReleaseResult(struct Render *re){}
|
||||
void RE_ReleaseResultImage(struct Render *re){}
|
||||
int RE_engine_test_break(struct RenderEngine *engine){return 0;}
|
||||
void RE_engines_init() {}
|
||||
void RE_engines_exit() {}
|
||||
|
||||
/* python */
|
||||
struct wmOperatorType *WM_operatortype_find(const char *idname, int quiet){return (struct wmOperatorType *) NULL;}
|
||||
|
Loading…
Reference in New Issue
Block a user