Added option for exporting material based textures. Cleaned up header files due to a bug in osx

This commit is contained in:
Gaia Clary 2012-06-23 22:03:31 +00:00
parent 870dba7657
commit 8ef4c4762b
9 changed files with 34 additions and 16 deletions

@ -173,7 +173,8 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
{
// create a list of indices to textures of type TEX_IMAGE
std::vector<int> tex_indices;
createTextureIndices(ma, tex_indices);
if(this->export_settings->include_material_textures)
createTextureIndices(ma, tex_indices);
openEffect(translate_id(id_name(ma)) + "-effect");
@ -309,7 +310,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
std::set<Image *> uv_textures;
if (ob->type == OB_MESH && ob->totcol) {
if (ob->type == OB_MESH && ob->totcol && this->export_settings->include_uv_textures) {
Mesh *me = (Mesh *) ob->data;
BKE_mesh_tessface_ensure(me);
for (int i = 0; i < me->pdata.totlayer; i++) {

@ -64,7 +64,7 @@ private:
void writeBlinn(COLLADASW::EffectProfile &ep, Material *ma);
void writeLambert(COLLADASW::EffectProfile &ep, Material *ma);
void writePhong(COLLADASW::EffectProfile &ep, Material *ma);
void EffectsExporter::writeTextures(COLLADASW::EffectProfile &ep,
void writeTextures(COLLADASW::EffectProfile &ep,
std::string &key,
COLLADASW::Sampler *sampler,
MTex *t, Image *ima,

@ -41,6 +41,7 @@ public:
bool active_uv_only;
bool include_uv_textures;
bool include_material_textures;
bool use_texture_copies;
bool use_object_instantiation;

@ -98,7 +98,7 @@ void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
// So we have to export it. The export will keep the image state intact,
// so the exported file will not be associated with the image.
if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) != 0) {
if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) == 0) {
fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path);
}
BLI_strncpy(export_path, export_file, sizeof(export_path));
@ -215,7 +215,9 @@ void ImagesExporter::exportImages(Scene *sce)
openLibrary();
MaterialFunctor mf;
mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
if (this->export_settings->include_material_textures) {
mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
}
if (this->export_settings->include_uv_textures) {
export_UV_Images();

@ -51,8 +51,8 @@ public:
private:
std::vector<std::string> mImages; // contains list of written images, to avoid duplicates
void ImagesExporter::export_UV_Images();
void ImagesExporter::export_UV_Image(Image *image, bool use_texture_copies);
void export_UV_Images();
void export_UV_Image(Image *image, bool use_texture_copies);
bool hasImages(Scene *sce);
const ExportSettings *export_settings;
};

@ -63,6 +63,7 @@ int collada_export(Scene *sce,
int active_uv_only,
int include_uv_textures,
int include_material_textures,
int use_texture_copies,
int use_object_instantiation,
@ -90,8 +91,9 @@ int collada_export(Scene *sce,
export_settings.deform_bones_only = deform_bones_only != 0;
export_settings.active_uv_only = active_uv_only != 0;
export_settings.include_uv_textures = include_uv_textures;
export_settings.use_texture_copies = use_texture_copies;
export_settings.include_uv_textures = include_uv_textures != 0;
export_settings.include_material_textures= include_material_textures != 0;
export_settings.use_texture_copies = use_texture_copies != 0;
export_settings.use_object_instantiation = use_object_instantiation != 0;
export_settings.sort_by_name = sort_by_name != 0;

@ -57,8 +57,9 @@ int collada_export(Scene *sce,
int include_armatures,
int deform_bones_only,
int active_uv,
int include_textures,
int active_uv_only,
int include_uv_textures,
int include_material_textures,
int use_texture_copies,
int use_object_instantiation,

@ -85,6 +85,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
int deform_bones_only;
int include_uv_textures;
int include_material_textures;
int use_texture_copies;
int active_uv_only;
@ -109,6 +110,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only");
include_uv_textures = RNA_boolean_get(op->ptr, "include_uv_textures");
include_material_textures= RNA_boolean_get(op->ptr, "include_material_textures");
use_texture_copies = RNA_boolean_get(op->ptr, "use_texture_copies");
active_uv_only = RNA_boolean_get(op->ptr, "active_uv_only");
@ -129,8 +131,9 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
include_armatures,
deform_bones_only,
include_uv_textures,
active_uv_only,
include_uv_textures,
include_material_textures,
use_texture_copies,
use_object_instantiation,
@ -182,6 +185,9 @@ void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
row = uiLayoutRow(box, 0);
uiItemR(row, imfptr, "include_uv_textures", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, 0);
uiItemR(row, imfptr, "include_material_textures", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, 0);
uiItemR(row, imfptr, "use_texture_copies", 1, NULL, ICON_NONE);
@ -267,6 +273,9 @@ void WM_OT_collada_export(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "include_uv_textures", 0, "Include UV Textures",
"Export textures assigned to the object UV maps");
RNA_def_boolean(ot->srna, "include_material_textures", 0, "Include Material Textures",
"Export textures assigned to the object Materials");
RNA_def_boolean(ot->srna, "use_texture_copies", 1, "copy",
"Copy textures to same folder where the .dae file is exported");

@ -98,7 +98,8 @@ static void rna_Scene_collada_export(
int deform_bones_only,
int active_uv_only,
int include_textures,
int include_uv_textures,
int include_material_textures,
int use_texture_copies,
int use_object_instantiation,
@ -107,8 +108,8 @@ static void rna_Scene_collada_export(
{
collada_export(scene, filepath, apply_modifiers, export_mesh_type, selected,
include_children, include_armatures, deform_bones_only,
active_uv_only, include_textures, use_texture_copies,
use_object_instantiation, sort_by_name, second_life);
active_uv_only, include_uv_textures, include_material_textures,
use_texture_copies, use_object_instantiation, sort_by_name, second_life);
}
#endif
@ -145,7 +146,8 @@ void RNA_api_scene(StructRNA *srna)
parm = RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures");
parm = RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer");
parm = RNA_def_boolean(func, "include_textures", 0, "Include Textures", "Export related textures");
parm = RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures", "Export textures assigned to the object UV maps");
parm = RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures", "Export textures assigned to the object Materials");
parm = RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported");
parm = RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data");